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Roll With It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #20 | 4.672 | 4.672 |
| Overall | #126 | 4.094 | 4.094 |
| Enjoyment | #174 | 3.908 | 3.908 |
| Creativity | #644 | 3.701 | 3.701 |
Ranked from 174 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is rolling dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Brilliant! Once I figured out how all the dice work, it was quite fun stacking together effects and working out how best to buff myself and take down the enemies. And the style is amazing as well, very Persona-5-everything-angled-radically, and I love it. I also quite enjoyed how you could roll over everything to get more detail about it. Couple small things if you're going forward with this:
Anyway, loved it all, the art style, the music, the tone, it's all great!
I am very much completely reviewed out so I apologize if this is rather short. I really like the game, its pretty fun and the characters are very amusing. It actually reminds me a lot of my days as dm for my best friends during college. I think presentation wise the game looks fantastic, and the illustrations are really excellent. The presence of music and sounds helps keep the game feeling alive, and i was very impressed that everything that should have audio did. I also really like that you(meaning the team) included dialogue and that it had a fun unique sound effects for the different characters. Gameplay wise, its fun and feels very much like characters playing dnd, which made me smile. I think my only feedback is that I which there was a clear tutorial but given the time constraints of the jam, and given how much game there is, I can totally understand why that didn't make the cut.
Great job to everyone on the team.
Wow, an incredible game! I loved the dialogues, characters and art. The different dice you gain were interesting. Lizzy's first fight seemed to be the hardest out of all, the debuff effect the enemies gave was too strong, though I did beat it on my second try. Is the second Stewart fight missing in this version? It would be nice if you could choose which enemy to aim at, and to be able to see the energy cost of each die and if you have enough energy left. A very solid game, I would love to see this developed further!
thank you so much for playing! there is a small bug we want to fix in post where If you lose against Lizzie’s first fight, the Stewart boss battle doesn’t load… weird!
Ah so that was the reason. Good luck with the post-jam version!
I can certainly relate to the story, friends that doesn't want to stop even if there is an exam the next day XD
Really good art and solid mechanics, requires some strategy but can be played casually.
Really impressive stuff, highly rated !
It's just a fun little romp. A nice light strategy game with goofy vibes and great art.
Hard to find anything to complain about here 👏
I suppose it's biggest weakness is that the enjoyment hinges on if you appreciate the nerdy themes and writing style. But not much of an issue with this audience lmao.