Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Roll With It!View game page

Add to collection

Play game

Roll With It!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#204.6724.672
Overall#1264.0944.094
Enjoyment#1743.9083.908
Creativity#6443.7013.701

Ranked from 174 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic is rolling dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 105 to 101 of 105 · Next page · Last page
(+4)

Brilliant! Once I figured out how all the dice work, it was quite fun stacking together effects and working out how best to buff myself and take down the enemies. And the style is amazing as well, very Persona-5-everything-angled-radically, and I love it. I also quite enjoyed how you could roll over everything to get more detail about it. Couple small things if you're going forward with this: 

  • The energy mechanic should be pointed out, at least highlighting the energy that will be used with the roll of a die. I thought the game was bugged at first when clicking the die wasn't doing anything, and for a good couple minutes I was trying to figure out why I could or couldn't roll particular die. At the very least the descriptions should say how much energy each die uses (even if the D20 is the only one to use more than 1).
  • The hover details on the final fight go off the top of the screen since the HP bar is so high up. And it wasn't always obvious when effects would be ending (at least once I saw it say an effect was "for 0 turns").
  • It's interesting how the dice actually roll around and drop on the table to determine what happens, but it seemed to me that the number you could barely see at the top was the number being chosen? If we had a better angle on the dice, or maybe highlighting the side that is being selected before the die vanishes, it would be nicer.
  • Sometimes the die would seem to take quite a while settle, so I appreciate that there seemed to be a timeout for how long it would take to roll. I was afraid the game was going to softlock when the die slowed way down like that, but it never happened. The die also seemed to spin insanely fast a lot, which seems not quite realistic to match the realistic rolling.

Anyway, loved it all, the art style, the music, the tone, it's all great!

Submitted(+1)

I am very much completely reviewed out so I apologize if this is rather short. I really like the game, its pretty fun and the characters are very amusing. It actually reminds me a lot of my days as dm for my best friends during college. I think presentation wise the game looks fantastic, and the illustrations are really excellent. The presence of music and sounds helps keep the game feeling alive, and i was very impressed that everything that should have audio did. I also really like that you(meaning the team) included dialogue and that it had a fun unique sound effects for the different characters. Gameplay wise, its fun and feels very much like characters playing dnd, which made me smile. I think my only feedback is that I which there was a clear tutorial but given the time constraints of the jam, and given how much game there is, I can totally understand why that didn't make the cut.

Great job to everyone on the team.

Submitted (1 edit) (+1)

Wow, an incredible game! I loved the dialogues, characters and art. The different dice you gain were interesting. Lizzy's first fight seemed to be the hardest out of all, the debuff effect the enemies gave was too strong, though I did beat it on my second try. Is the second Stewart fight missing in this version? It would be nice if you could choose which enemy to aim at, and to be able to see the energy cost of each die and if you have enough energy left. A very solid game, I would love to see this developed further!

Developer(+2)

thank you so much for playing! there is a small bug we want to fix in post where If you lose against Lizzie’s first fight, the Stewart boss battle doesn’t load… weird! 

Submitted(+2)

Ah so that was the reason. Good luck with the post-jam version!

Submitted(+3)

I can certainly relate to the story, friends that doesn't want to stop even if there is an exam the next day XD

Really good art and  solid mechanics, requires some strategy but can be played casually.
Really impressive stuff, highly rated !

Submitted(+1)

It's just a fun little romp. A nice light strategy game with goofy vibes and great art.
Hard to find anything to complain about here 👏
I suppose it's biggest weakness is that the enjoyment hinges on if you appreciate the nerdy themes and writing style. But not much of an issue with this audience lmao.

Viewing comments 105 to 101 of 105 · Next page · Last page