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A jam submission

CMYKillView game page

The Mystic Dice awaits you!
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CMYKill's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1404.3824.382
Overall#10863.4023.402
Creativity#22333.0593.059
Enjoyment#22372.7652.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All revolves around the magic dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+3)

i think this game can have lots of potential!

the presentation is especially well-done, and i appreciate the intro cutscene and the UI design. the dice mechanic took a bit to get used to (not sure if it's just me but it doesn't seem consistent? or ), especially with the blank sides, though i do still like the idea. shooting at enemies, especially up-close, felt a bit difficult than i thought, and the enemies do easily accumulate, especially if you're locked to a side and you have to use it up on enemies that aren't the right color.

all in all though, if expanded further, i think it would be a really neat little timewaster!

Submitted(+3)

First of all, that opening gave me Spelunky vibes, which is definitely a good thing. The whole game was just so well polished, like you'd had months on it. So, incredible work to your artists. The gameplay was also great, with a lovely dice mechanic that burns out, forcing you to use new weapons. It would be great to see a bit more variety in these, if you're planning an expanded version, but what you had was great!

Wonderful work!

Submitted(+2)

Really neat that there's a little cinematic intro to this game, it's a nice touch. The art is nice and I like that you used colour to differentiate between the enemies.  It would be helpful for colourblind folks if you used symbols as well!

Developer

These are things that can't be done because of the time to make the game. Maybe in a future version we will add something like that in the game. Thanks for the feedback! I'm glad you liked it!

Submitted(+3)

Very cool! The art was good, I liked how all of the enemies acted differently, but were still challenging, I liked the different abilities, I liked the start menu, and I liked the beginning cutscene.

The character did go faster diagonally, which means that you need to normalize the inputs in the movement code. Also, when I pressed the button to go back to the menu after I died, the music played, but the menu didn't load.

Overall a fun game. Good job!

Developer

Glad you enjoyed it!! We became aware of the issue after publishing the game which is a shame but we plan on releasing a fixed version once the jam ends.

Submitted(+3)

Great work on the presentation, the intro and the tutorial UI in particular are great. I really like the idea of having to use every side of the die before the faces are refreshed, it's a great way to force the player into improvising with different attacks instead of just rerolling to get the best one. 

I think if you took away the ability to roll blanks and let the player 'stack' the dice by purposely leaving a specific colour to last it would allow for some interesting strategies - maybe you could give a small damage boost to the last colour you use and then it would become a risk/reward proposition of trying to save a particular colour for last to use against a strong enemy or something.

I also would've appreciated some feedback for when I've completely used up a die, so I could keep track of what abilities I've already used and which ones are left. The delay between input and firing also made aiming a bit difficult.

Developer(+1)

Thanks for the feedback, I'm really glad you show so much interest in our game!

I think you've said some pretty interesting ideas and some will probably be included in a Post Jam version. 

We put a lot of effort into the development of this game and I think it would be a shame to leave it as it is right now. We listen to each of you with the goal of changing the game for the better.

Thank you very much again for the feedback and for rating our game! <3

Submitted(+2)

Fun game with fun colors. I didn't completely understand the difference between the push attack and shots, it seemed to choose between them at random, but fun nonetheless. The rerolling made certain moments frantic.

Developer

Thanks for the feedback! 

The idea was that while the melee attack serves to sweep many enemies that are together, the ranged attack makes you prioritize some enemies or others. And the point of the dice rotating randomly the attack is  making the combat more dynamic and the player has to adapt to the situation. 

Thank you very much for playing and rating  our game!

Submitted(+4)

Stellar graphics and audio, the game's aesthetic gave me strong Spelunky vibes, which is a good thing! It'd be nice to have a directional indicator (like a line) pointing in the direction I'm about to shoot, to make hitting further away enemies a bit easier. Other than that though, I think the gameplay is pretty fun : )

Developer (1 edit)

funny thing, I composed the music using Spelunky as a main source of inspiration (and the visual designers did too afaik)! great to see someone noticing :D not my credit though, I got the idea from one of my fellow teammates! thank you <3

Viewing comments 27 to 21 of 27 · Next page · Last page