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Dicey escapes?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1540 | 3.053 | 3.053 |
| Presentation | #1695 | 3.289 | 3.289 |
| Overall | #1728 | 3.140 | 3.140 |
| Creativity | #2171 | 3.079 | 3.079 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die that rolls
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
One of the most common theme in this jam, but this one is helped by the 3D nature of the design.
It just makes sense that the pips would be protruding from the ground, while the dice has hollow holes in it on where the pips should go. It seems so obvious, but this is the first game I saw that did this.
The controls was a bit disorienting at first, but you could easily overcome that after playing a few times.
Congrats on finishing the jam !
thanks so much for playing & the review :)
& yes we had some trouble getting the controls working how we wanted & it's evident that there is definitely room for more improvement in that area. It's good to know someone took note of that as I made sure they fit nicely into the die holes for that exact reason.
Chill puzzle game. Reminds me of similar puzzles involving the same mechanic in Mario Odyssey. Enjoyed the chill soundtrack.
Maybe more complex mechanics could be introduced to add another layer to the puzzles, something like blocks that push you without rotating you when you land on them, or blocks that rotate you a new direction every time you land on them? Just some ideas for how to expand what you already have :) I enjoyed what you had, and thought understanding the puzzles and objectives was very intuitive.
yeah lol we saw a mario odyssey mini game very similar to this after.
& yes we had some ideas that we would like to implement now after the jam and we might see about implementing the pushing a block that then doesn't rotate you idea; as that one sounds interesting.
Thanks for the review! Glad you enjoyed it
nice game with cool puzzles, but i found a bug in level 3 where you get completely stuck if you go to the leftmost corner, and also you can go through the walls which is probably not intended
thanks and ye the way we did collisions was a bit buggy because we did it out own way for reasons, thanks for the feedback though :)
Why the grass?
Was just the asset pack we used. We were gonna go for an island floating in the sky but game jam. So might change it to some sort of factory tile looking block after dunno.