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A jam submission

The SentinelsView game page

Submitted by ShubhroK — 4 days, 20 hours before the deadline
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The Sentinels's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#662.5382.538
Audio (Does not apply for Physical Games)#782.0002.000
Overall#832.1542.154
Visuals#832.2312.231
Originality#991.5381.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Sentinels 3D Model : Manoel da Rocha de Oliveira (cgtrader.com), Sentinel Gun 3D model : pasquill3d (cgtrader.com), Player 3D hand gun : jesucar (cgtrader.com), Pedestal : Bill Nguyen (cgtrader.com)

Did you use choose from one of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

Cute robots

Submitted

Classic FPS gameplay where the player is super mobile and feels super powerful as a result.

PROS:

  • I like the mobility of the player since it puts so much agency in your hands and you only have yourself to blame if you get hit.
  • The weapons feels accurate and impactful so it just feels good to shoot them.
  • While there isn't much enemy variety you do get a nice difficulty scaling just from adding more enemies to the fray.

CRITIQUE:

  • Biggest quality of life issue I found was the difficulty in seeing projectiles that were close to you due to the very bright ground texture and the effects from the projectiles blending into it. I often got caught thinking there wasn't danger in front of me as I was backing up only to realize there was a stack of 4-5 projectiles right next to me.
  • The difficulty escalation takes a long time since there's only one enemy type and they don't seem to scale in capability as you get to the next wave. Increasing enemy speed would make them more threatening or adding new types of projectiles or hazards from them could be potentially simple solutions to add a lot of variety to the combat.
  • The map is very large and enemy spawning feels a bit random so enemies can pretty easily spawn right behind you. If you reduce the size of the map, but tied enemy spawn locations to specific physical objects or game some kind of particle preview that played with an associated audio effect for a couple seconds before an enemy spawned that would give players a lot more info and agency to play around enemy spawning.
Developer(+1)

wow! Thanks man. This is the best detailed feedback I ever got. 

Submitted(+1)

It's fun shooting enemies. The major drawback for me is that when I jump, I can't change the direction midair :(  Only forward. I tried to get out of the arena by jumping on walls, haha

Developer

Thank you for the reviewing and suggestion.

Host(+1)

Cool game, felt almost like a 3D Berzerk.

Developer

Thank you for playing my game

Submitted(+2)

At first I thought I couldn't kill them with their happy little smiles...

then...


...


I am very sorry to all the little robots.

Developer(+1)

I am glad you were able to kill so many sentinels 🤣

Submitted(+1)

I loved the reflective walls and how the clouds traced along them

Developer

I am glad you noticed it. It was actually a bug with the materials of the wall but, i thought why not go with it.