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A jam submission

Flick the DiceView game page

Shake it till it burns! That's how you roll high, right?!
Submitted by Tonyl — 37 minutes, 8 seconds before the deadline
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Flick the Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5053.5753.575
Creativity#7923.6253.625
Overall#9743.4503.450
Presentation#19953.1503.150

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You shake the dice for as long as possible for good luck in a dice roll!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

Great game! It was a little frustrating when the dice seemed to fall in a spot with no dots - I did recognize that I could try and punt it over to more populated areas to increase my chances, but it never felt like I had enough control over it's direction to be able to do that consistently. I lot of people scored much higher than me though, so that's probably just a skill issue on my behalf : p

I'm curious about the decision to have the starting dot above the dice - is this to communicate that you can point the arrow down and it will still flick the dice upwards? 

Developer

Hi, thank you so much for the constructive comment :)! You're right that the dots might sometimes feel unfair. Here's a few things I have tried to mitigate it:
1. the dots spawn in a way that they spread out as much as possible – when there are four of them and the dice is coming from above, there should always be a dot that you can use
2. when the dice is low and there aren't enough dots on the screen, I usually think of it as a player mistake when I'm playing – hitting a powerful flick launches the dice really high and prevents this (which I know is a little brutal to say, but at least there's a high skill ceiling)
3. in sticky situations, you can still flick from a larger distance and it may be enough to save you
If you want, you can check this video of my 150°C run to see it all in action.
You're definitely not the only one bringing this up though and it's probably something I could have figured out if I had done more playtesting with new players. On a side note, the top scores on the leaderboard are very impressive ;). Yours is still in the top third of all highscores!

About the starting dot, you're on point! That's exactly why I did it, to force players through an otherwise a bit unintuitive mechanic :).
Thanks again for the feedback!

Submitted(+1)

Great game! I couldn't manage to go over 50 deg  :(  sometimes there is no spawn point where to shot from, not sure if I missed something about it. but very cool experience :)

Developer

Thanks! I've tried to make the flick points spread out as much as possible and fill in the gaps, though you're right that there are moments when none are around. I've found that with enough practice, it's almost always possible to avoid or get out of these sticky situations though. The game is quite difficult and requires some powerful flicks to keep the dice in the air ;). The skill ceiling is very high and the records just keep surprising me! Fifty degrees seems to be pretty good, around the top third of the leaderboard!

Viewing comments 22 to 21 of 22 · Next page · Last page