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A jam submission

HopelessView game page

After years of burning coal, came the heat. The last survivors ride on a train, followed by the deadly light of the sun.
Submitted by MaverickHorn (@MaverickHorn), Suksuk — 5 hours, 14 minutes before the deadline
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Hopeless's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#744.5044.504
Creativity#944.2194.219
Overall#1014.1334.133
Enjoyment#3853.6753.675

Ranked from 228 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are burning dice to roll with a train

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 128 to 121 of 128 · Next page · Last page
Submitted

Love the slow and sad music, has a 'This War of Mine' feel to it.
Would definitely love to see the full version on steam !

Visualization is great, and I like the idea. Gameplay is kinda boring. I didn't understand it at first, only after the instruction in the description. And it makes me upset because for me control is the biggest thing in all games. It should be intuitive and understandable, and at least a little pleasant. It wasn't for me.
Good from outside, but in the inside 50/50

Submitted

Really creative twist on the theme and with such beautiful presentation too!

Submitted

Beautiful game with a nice theme. The gameplay is relaxing and pressuring at the same time, which is great. Good job creating this very fun game.

Submitted

The presentation is amazing! You are a bit under pressure in the beginning but once you get the hang of it, it can be relaxing to play.

Submitted

This game has an amazing art style! 

Submitted

Really cool! A few suggestions since it seems you're going to keep working on it:

  • I would've liked to see how well I'm doing since I sometimes felt like I stopped to think for too long. Maybe something like a health bar or something similar to signify that there is actual pressure would help.
  • Maybe the game could be paced even slower in the beginning. What if you let the coal required be available for the first few and gradually introduce the "split, swap, increase" mechanics?

Overall I had fun with it and the presentation was really pretty.

Submitted

Really nice game. Gameplay was very exciting, playing under constant pressure to keep the train running.

Viewing comments 128 to 121 of 128 · Next page · Last page