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(+1)

Great! I didn’t expect a turn-based tactical, and that’s also the first 3D game I found on this jam to run smoothly on Linux (thanks to Godot and small models I guess!)

I didn’t hear audio but I can see a volume slider in the options, so I’m not sure if it’s a bug or if there are just no audio assets in the game (I could not give N/A for audio do I gave 1 star, sorry… I wish you could opt-out from categories as in Ludum Dare or something).

The elemental combinations are pretty classic, but because it’s so pure it’s easy to grasp and you can focus on the balance and count damage precisely to do what you want.

In terms of progression, the beginning is okay, the fire/water duo is kinda hard, then you finally get the trio and it becomes easier, but still interesting. However, you get two water/lightning duos afterwards and it’s a bit too easy. The rest is fine, but at the end, because of the concept of infiltration it gets pretty slow at the start (because of the Healing animation when enemies do nothing, even at speed x2). Nevertheless you can advance at your rhythm and it was still fun to do, but everything is settled once you open a hole to the last area with the 4 enemies.

Animation speed x2 was vital, I wish there was a x3 near game end, or at least skip healing animation when it heals 0.

UX: it would be nice to see target range in white when hovering a skill, I had difficulties visualizing lightning range at first. Also would be cool to select fighter with click instead of pressing Previous/Next. If two fighters are close to each other, it’s not clear which one the camera focuses on, so a selector icon or blink effect would help seeing who is the current fighter.

That said, I had no big UX issues as often found in jam games. We can see you prioritized the important parts so it’s fully playable and not frustrating!

For a more advanced game, it would be nice to have elemental enemies, so you can use water to put off fire, or let the enemy put off fire you caused with their own water, only to punish them with lightning!

Aww man, that's a shame on Linux audio. Have to see if I can patch that. There's definitely full music and sound effects in both the web and Windows versions.

And thanks for the detailed review! All helpful stuff, and agree on everything you said. Progression is a bit hit and miss, and all of your suggestions are things I just ran out of time for, including elemental mechs! That was something I was really excited for, but ended up worried regarding the time to do AI with that versus more basic units.

Glad you enjoyed it despite the issues! Thanks for playing!

(+1)

Indeed, I played the web version just to check the BGM and SFX, it works! Not sure why Godot would struggle with audio on Linux, may be related to setup on my side, but other Godot games played audio fine (that said, some of them didn’t have audio at all, confirmed by developer so cannot tell at 100% that they wouldn’t have this issue).

I forgot to praise the art, it’s very efficient and I like “small garden” styles which are fitting for isometric maps like these!

Thank you!

Yeah, I've done a bit of research and haven't figured out much on the audio yet. What distro are you on? Might help me figure something out...

(+1)

Well, for me it works fine. I have (L)ubuntu 20.04....

Good to know! Thanks for the feedback. My Linux machine is busted right now so haven't been able to test properly.