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A jam submission

Wild West RolloutView game page

Roll your revolver to victory!
Submitted by Cyanine — 29 minutes, 59 seconds before the deadline
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Wild West Rollout's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1104.1184.118
Presentation#1274.4124.412
Creativity#1614.0984.098
Enjoyment#2323.8433.843

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features a mechanic that rolls the revolvers cylinder adding up to the randomness of firing a bullet or not.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

This is very creative and a good implementation of the theme. I had fun, but I will say that there are so many ammo pickups that you don't really need to use the rolling mechanic because all of your ammo is always full. This is pretty standard for a jam game though. Overall, incredible visuals and music, a creative idea, and very good execution. Well done!

Submitted

this is very fun! the visuals are nice and charming and I'm a sucker for rail shooter type stuff so it was a nice throw back to early console versions of that sort of thing. Great work!

Submitted

This was a fun little game with outstanding visuals. It's a bit of a shame though that once you got six bullets in your revolver, the game basically just becomes "don't miss the targets or you will make the game harder on yourself". Not sure what would be an appropriate fix for that, though, as having enemies drop bullets is sort of mandatory.

Submitted

Amazing game. Full fives from me.

Submitted

This game is just great in every way haha. I loved the art style, the concept and the difficulty curve! My dream is now to play this with a NES Zapper. 

Submitted

There's a lot of little details of polish here that go a long way, from the camera pan to the cloud of money enemies explode into to the feedback when a shot is done without a bullet compared to with one. This has a great gameplay loop that  I could see myself playing for ages in a later iteration. I think for an arcade style game like this I would have liked to reach a point where the amount of enemies ramped up until it's almost overwhelming, leading to that hectic  feeling of putting out one fire while another pops up. That said, I had a blast playing this. A great take on the theme and an immediately endearing art style

Submitted

Art and gameplay are quite fun, though once I new how it worked I hardly needed the slow down barrel power (just keep shooting!), but that can probably be tweaked with some more time so only really a minor issue

Developer(+1)

Yes that's because the game gives too much ammo since there is a bug that allows you to pick up ammo more than once.

Submitted

Nice Game!

Submitted

Incredibly cute! Loved the style, was an interesting mechanic too!

You've got top ratings from me tbh. It obviously has issues but nothing that a post jam update can't fix. The big guys perhaps move too much but it might be that I'm on a laptop. And I somehow glitched the animation stopping the wheel so I could still play after dead.


But all in all, this has been my fav so far. Going to my collection.

Submitted

The best visuals I've seen in the jam so far. 

Viewing comments 31 to 21 of 31 · Next page · Last page