UPDATED 20 T1 tileset and added one tree thing with ground underneath
I’ve wasted a lot of time today
I’m pretty much done building the level and I’m going to have to start making new tilesets later tonight in the dark.
Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.
Designed rough layout of new lvl
Currently drawing new bg tileset
The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.
Building level.
I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.
Updated and cleaned up bg tileset 2 more
DEC 8
Building lvl
Made adjustments to tileset 2 again
DEC9
Building lvl
Made adjustments to tileset 2 again
Made new animation for finding stuff
Built level
DEC 10
Updated and added entrance glow to tileset 2
Updated Octakiss visually and added kiss spots
Made 2 enemies side views
DEC 11
Finished another enemies sideview
Made 2 new skill tilesets for enemies
Made a ton of new icons
DEC 12
Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]
I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]
DEC 13
Made busts for Thomas and ANGL
Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.
Made 4 new animation skills
Made one icon darker
Implemented enemies and their stats
Made several new items/drops
DEC 14
Reduced gold of phohoy and refen which inherently reduced the two new enemies
Fixed animation that was not linked to weapon
Made some enemy battles
Made two new battlebacks
Something big needs to be sent to the graveyard! :-0
Merry christmas! 🎄🎄🎄
DEC 15
Finished making the battles
Reduced heart shield skill to 3 states
Fixed exposed weakness state, it was too low of priority. I think it’s better now.
Increased cool down of heart shield from 8 to 10
Increased stats by heart shield life gain by 250%.
Adjusted boss and I feel like it’s good
DEC 16
Updated some things in the game and added more music
DID STUFFF
Reduced dark health by 300
Adjusted cutscene and linked things together because I forgot to
Made poison be removed at the end of battle
DEC 17
Made battle for boss and evented stuff
Reduced potions from 350 to 250 and another from 550 to 450
Reduced mana potion 50 to 30, 75 to 60, 100 to 90
Removed a song for a boss battle and replaced it with a song that I liked more and was more in tune with my mood
Adjusted boss battle more and I think it’s good now
Reduced exposed weakness from 5 to 4 turns
Adjusted description of exposed weakness and status description
Updated the first tileset of the game and turned off inked line for blood
Thought about adjusting the first 3 levels and adding in areas of empty patches of grass but decided not to change anything that related to tile setting. Will add flowers though.
Added flowers to tileset 1 on first lvl, updated and adjusted the tileset a tiny bit
DEC 18
Adjusted walk cycle for Laura and made her face sad
Updated Thomas
Updated Alice
Updated chars 13
Updated chars 15
Added more dialogue for Laura in game, checked word boxes for it.
Updated script
Made ok eventing for one character even more complex but its done!
Updated dialogue in past level swamptown, Updated script.
Added tiny dialogue to lvl 7 again
Adjusted line dialogue for Sumia and added more if the. Players chooses no. Basically, even if they say no, it will still be a yes because doing more work to make it so that if you say yes that it will be the only way to do the quest is a bit too much work for me right now as I just did a complex eventing and I’m exhausted.
DEC 19
Tested frequency of random battles and I feel like it’s ok
Cleanup on C28 SC51, removed overpaint
Drew new cutscene rough sketches
Working on cutscene
DEC 20 - 21
Working on cutscene v
Just action packed stuff
Switch which songs play in what level
DEC 29
Working on cutscene
DEC 31
Working on cutscene
Fixed C27 SC164 and added outer glow of white to beam
Adjusted C27 SC259, adjusted Elles head
Reimported C27 259
Adjusted C27 SC276 and C27 293, added Elle
Reimported C27 276 and C27 293
194, 195, 196 flipped cut to top of arm not bot
Adjusted C27 SC 257, 258 and 266, Added cut on arm
Adjusted C28 SC45, 50, 52, 53, 54, added bandage cloth on arm
JAN 1
Working on cutscene
JAN 2
Working on cutscene
JAN 3
Finished cutscene
Implementing cutscene
JAN 4
Implemented cutscene
Added more dialogue to game
Adjusted word box for one amor
Currently implementing more dialogue to villagers
JAN 13 - 17
Building level
Adjusted C27 script and dialogue ingame
Added line for lvl 20 script
Cleanup on C27 SC250A-C, and 252 underpaint
Updated chars 12 walk tileset
Updated chars 15 walk tileset
JAN 18
Finished building lvl
Making character SV tileset
✍️Currently making a battle sideview tileset 🌻
JAN 19
Completed characters SV tilesets
JAN 20
Adjusted C8 SC1, left eye underpaint on statue
Did stuff for steam page
Made images for steam page that doesn’t spoil much on the game other than a weapon and items that one can get. I’ll try to get the front page approved tomorrow on a business day.
JAN 21
Decided that I should probably make trailer and didn’t want to try and publish the steam page yet
Designed two new sideview enemies
Designed enemy attack skill
Made icons for a skill, drops, and a plant
JAN 22
Made 3 new items
Made new skill and animation
Tested battles
Designed and completed new battle back
JAN 23
I adjusted one of the enemies and move them lower on the tileset
I made the script for a cutscene
I accidentally got super glue on my glasses lens and took it off using toothpaste :-0
JAN 24
Adjusted troop encounter
Adding music
Need to apply them tomorrow and implement an event
JAN 25
Applied music events
Updated a tileset
Updated one line of dialogue
✍️Working on cutscene 🌈
FEB 2-4
Working on cutscene
FEB 5
Working on cutscene
Adjusted faces png
Made small changes to script for lvl20 checked to see if they cutoff in the word box.
Adjusted and reimported C31 SC3, SC4, SC6, SC7, SC8, SC10, SC12, SC15, SC16, SC17,
FEB 6-??
Working on cutscene
FEB 23
Cutscene was done a couple days ago
Working on tilesets