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A jam submission

CopydogView game page

Submitted by AwesomeOnPurpose — 3 hours, 3 minutes before the deadline
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Copydog's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27572.8572.857
Presentation#30742.6672.667
Overall#31412.6192.619
Enjoyment#33702.3332.333

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a turn-based RPG where you roll dice to capture an enemy's ability or use a captured ability.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Really cool game! Would be interested in seeing what you could do with more time!

Submitted

Really enjoyed the scenes you composed and would love to see what you can add in another 48 hrs. It was cool to have a die for attacks and one for defense/healing, I'd love to see how you'd expand on that more.
Needs some polish (it's a jam game almost all of them do), but it had multiple stages and felt I enjoyed the RPG.

Submitted

It's a cool concept being able to capture abilities, but, it seems completely random with no real strategy or any real play interaction, the text was also quite hard to read particularly in the snowy scene. Fun visuals and a neat idea though

Submitted

Hmm... Maybe I thought you could spend less time making 3D scenes and focus on optimizing the gameplay? The gameplay has potential, but the completion is not good enough...

Submitted

Really fun idea, I like RPGs that let you customize your abilities. I beat the dragon by filling up my magic die with Curse! Unexpected music choice but I honestly love it, there's not nearly enough saxophones in fantasy games.

Submitted

10/10 would fight the Nightmare repeatedly again. I really like the ability capture mechanic, I think that could fit into a full-production game really nicely. Great work!

Submitted

Intriguing mechanic, using the dice as a capture method for enemy abilities. Would be excited to see this mechanic fleshed out more, and I think it would help to surface the possibilities on your opponent's dice in order to plan more strategically for each attack (and target farm what you want to capture). Very clever idea :)