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Any progress regarding the Linux version?

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Thank you for the ping on this - we're crunching on our new game, but I have just now put up an UNTESTED build of morphe for Linux....aaaaand I've made it free!

We'd really appreciate any feedback regarding the Linux port - once we get word that it seems to work properly, we'll put it on sale, but in the meantime we want folks to be able to try it out w/out worry. 

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Hi, I'm here from the GOL Discord server. I downloaded the demo for Linux and attempted to run it, but it failed due to being unable to load mono from the file `libmono.so` at `morphe_Data/Mono/x86/libmono.so`. Seems like that file is actually absent from the zip!

Thanks for doing so!

From the get-go, there's a problem when trying to run the game; Mono isn't present: https://dale.itch.ovh/9VGi88eRf2QpxfJdLDU7bZ139Eq28taeS0xheMEDy1NsmiLoqpn7OnW9ge...

This is the relevant error shown in the log:

Unable to load mono library from /home/julius/.config/itch/apps/morphe-full/morphe_Data/Mono/x86/libmono.so

Taking a closer look at the files in the build, some folders that are usually present in Unity games for Linux aren't present; these are Managed, Mono, Plugins, and Resources. There may be other missing data that I don't know.

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The zip file was created on a non-POSIX system, so the execute bit isn't set on the executable. This isn't a *huge* deal, but it's just one more little step in the way of playing your game. I don't know which tool you use to create the archive, so you may need to postprocess it before distribution (or switch to a custom program for creating the archive with the appropriate permissions).

Also, I wouldn't mind a 64-bit version being provided as well, but that's much further down on the list.

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Hey All! Thanks so much for testing. I'm examining what Unity spits out now based on what you've mentioned and should have something uploaded shortly. <3

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I've made a few adjustments and am also using unity's "Universal" linux build, should have the update here in a few mins. Thanks again all!

Much better. It (specifically the 64-bit version) runs now. For some reason the archive contains the OS X resource fork data (i.e. a `__MACOSX/` directory), not sure if this is caused by the Unity build or something else.