Has there been any consideration for features like MIDI sync, USB MIDI, etc. being implemented?
win8linux
Recent community posts
Only somewhat right after the start of the game, but I am seeing some themes that have become somewhat prescient as of time of writing. Open-source networks, centralisation, federated servers, mainstream artificial intelligence, etc.
Would be interested to know the inspirations for the plot!
Side note: Have you heard about the Fediverse? People may be more familiar with it through Mastodon, one of the more commonly used Fediverse software. Most software in the Fediverse communicates using the ActivityPub protocol, which is open-source. With big companies like Meta (Threads) and Automattic (Wordpress) adopting it, there are many concerns which coincidentally are also discussed in this game.
Perhaps some additions to FindSDL2.cmake (if present) might also be needed if not statically linking?
Something like this:
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
/boot/system/lib # Haiku
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include headers/SDL2 headers/x86/SDL2 # Last two are for Haiku
PATHS ${SDL2_SEARCH_PATHS}
)
Pretty impressive feat, making something beyond a basic game in a PDF! Did some testing with Okular and filed a PR with the results:
https://github.com/Lucas-C/undying-dusk/pull/5
For the developer;
Some people don't have accounts here on itch, so they're posting some feedback on this Reddit post: https://reddit.com/comments/a6krup
It now runs, and quite well on high settings with all environments. That is surprising, considering that even some other low-poly Unity games on similar settings don't run as well as your game. While I'd recommend a bit more time for gathering feedback, this is good to go for me at least!
System details
OS: KDE neon User Edition 5.14 x86_64 (based on Ubuntu 18.04 LTS "Bionic Beaver")
Resolution: 1366x768
CPU: Intel i5-6198DU (4) @ 2.800GHz
GPU: Intel HD Graphics 510
GPU: NVIDIA GeForce 920MX (used for testing)
NVIDIA driver version: 415.23
Memory: 8 GB
EDIT: There seems to be an issue that prevents the player from moving the camera around indefinitely. The game doesn't apparently lock the (invisible) mouse cursor to the center, leading to the movement being constrained by the desktop boundaries.
Thanks for doing so!
From the get-go, there's a problem when trying to run the game; Mono isn't present: https://dale.itch.ovh/9VGi88eRf2QpxfJdLDU7bZ139Eq28taeS0xheMEDy1NsmiLoqpn7OnW9ge...
This is the relevant error shown in the log:
Unable to load mono library from /home/julius/.config/itch/apps/morphe-full/morphe_Data/Mono/x86/libmono.so
Could you also put the Linux version of the game at https://manifold.umn.edu/projects/metagaming, just in case it becomes inaccessible here on itch.io due to legal action by Nintendo?
You can buy Steam Wallet Codes in retail stores that sell them. They work much like prepaid SIM load cards where you uncover the codes by rubbing a coin on a special area which will reveal them. Afterwards, you can enter them into a page in Steam which will credit the pre-designated amount (such as a $100 Steam Wallet code) to your Steam Wallet.
Hello there! I played the prototype years ago and I was interested in getting the full game. However, it is quite disappointing that there is no Linux version available for it; this is exacerbated by the fact that the prototype did have one. Unfortunately, I can't commit to a purchase at the moment since my computer doesn't have Windows and isn't a Mac. Are there any plans for releasing a Linux compatible version?