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(+1)
  • There is no explicit way to distinguish front and rear entrances in json: they are both "stairs" ("type": 3). In most case they are situated in different rooms and it is possible to check which room's description  contains "rear entrance" as a substring. Probably I should introduce a separate door type for back doors.
  • That's unfortunate, but I guess (i.e. I hope) it's not too hard to replace all "ref"s with something else before passing json code to the parser.

Cheers!

(+2)

Nice work watabou. This is a cool update. 

I'd like to +1 the request for naming the different doors. That means as a game designer I can use them with more deliberate intent. 

Also numbering the rooms e.g. room 1, room 2, room 3 in the JSON would be would be a huge win for me. That way I can programatically do what you're doing in this image and use the custom notes feature to write about each of digital dungeon in my campaign. Pretty please ;) 



If you right-click & choose "Notes Mode" from the drop-down menu, you can change the map so it only displays room numbers

(+1)

Would have to go an extra step to replace all "ref" using C# with the Unity engine, as to parse the json file I have to use a custom class that matches all of the naming conventions, which I can't since I can't name anything "ref" in c#. 

(1 edit) (+1)

I can't replace "ref" because that would break compatibility with applications supporting the current format. I can duplicate it with another attribute ("symbol"?) if it helps.

(+1)

I suspected that wouldn't be possible, yeah duplicating it would be a good work around that problem, sorry to be a pain with it all