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A member registered Oct 24, 2019 · View creator page →

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I suspected that wouldn't be possible, yeah duplicating it would be a good work around that problem, sorry to be a pain with it all

Would have to go an extra step to replace all "ref" using C# with the Unity engine, as to parse the json file I have to use a custom class that matches all of the naming conventions, which I can't since I can't name anything "ref" in c#. 

In the json format, what parameter is determining whether a door is a front or back door?
Also just a note for you, because in your json file the notes are named "ref", it means the notes part of the json file cannot be read within unity without renaming it before parsing it through, as there is an inbuilt parameter in C# called ref that you cannot override.
Loving the project!

Hey thanks for playing it!

nice job for a first try, nice colour theory, with the obstacles being red instantly recognize that they're not to be touched, good luck with future projects, maybe put both files as a zip next time so don't have to individually download them

thanks so much for the comment! Yeah really loved playing around with the idea of kinda a second person camera, with it going in and out depending how close you were from getting caught.

Yeah the asteroids are pretty crazy, actually really funny how they were reacting to each other and the spawning would love to revisit how we could get a most consistent spawn, but it was our first a 48 hour effort game jam so I'm really happy with the results

Thanks for playing! and glad you enjoyed the game