I think Erik talked about this one too. Its a difficult choice between "Omg i just 1-hit-sliced that super-deadly-blowy-thing" AND "Ok, so i did some damage to that robots armor, now i can kill it" I personaly think that combinning those two would be cool "Woah, i just sliced that robot's armor, cos i hit the WEAK spot, now i can probably kill it with eazz, if its not kills me before :I"
Yeah, that is true, but the spider-tron just feels so weak and easy to kill, it should at least be a bit more of a challenge to kill them tho :/
But, c'mon dude. Its just a beggining of a game :D im sure dev's will add much many enemies, much many difficulty will be added in the game (i hope it'll be more difficult). And mind you, if you some protection to those spiderses eyes. Like, you can only hit that red core from behind (you cant really reach that by jumping and slicing), and spider always tries to turn its front to you, and theres like bombs everywhere, and spider tron 6000 has protection from his own bombs. So that means the only way to kill spiders is to 1:snipe its butthole with any projectile (arrows, bullets, lasers, etc) 2:chop off its legs and FINISH IT! EHEHEEHEE~
Yeah, I guess you're right, i do like those ideas for spider-tron 6000 tho :P
I kinda wanted spider tron 6k to be a joke. Like "And now, behold the spider tron six thousand!! :O" *a big robot spider falls down from that big ship. Comment. tron and Analysis bot saying something like this "His legs twice as long than 5k's, we added scary robot eyebrows, a second grenade launcher and bla-blabl-lbla" *Spider tron 6k falls down in the arena, stays in one place for a second, then shoots two grenades and falls down from recoil and really, really long legs, and then blows up (gravitation, center of mass and stuff)* Commentators after a few moments "We must start research on spider tron seven thousand!"
ohhh, this idea is so bad, but im going to post it anyway! :D
yeah, Spidertron 5000 is a little bit too easy.
That said, I'll be adding more Spidertron variants, so they will likely increase in difficulty.
Nice! What did you think about the other ideas? Were they good?
Yes, there are some interesting things there. Experimenting with armor is on my list.
Weapon damage is harder, since there is no numerical value for your health that's easy to tweak. I can make it destroy a wider area when you hit though. Definitely something to think about. :)