hmmm, don't see any likes here. :)
Recent community posts
Lots of great ideas here! Thanks for all the inspiration. :)
The molten metal idea is interesting. Would be fun to play more with ways of deforming the characters in real time that is not exclusively about destroying them. Maybe it slows down the movement while attached? Could see a variant of this being ice that freezes the character for a short while, then melts off.
Did you know that we are hard at work on the next installment of Story Mode??
Chapter 3 is slowly taking shape, and we finally have a few images to show you!
We’re aiming to launch the update in mid-September!
Here is a minor SPOOOOOOOOOILER ALERT!
Click away if you don’t want to know what happens in Chapter 3.
Here we go:
- No Arena! – For the first time in the short history of the game, the action takes place outside of the arena.
- AI Companion – Fighting alongside you will be the other escaped human! You’ll be able to equip both humans with different upgrades and switch back and forth between them.
- City overhaul! – Let’s face it. That city at the end of chapter 1 and 2 looked kinda placeholdery. We’ve been hard at work concepting something that will look much better.
- Armor – The new combat mechanic of the update is: ARMOR! Any enemy in the game will be able to wear armor, preventing damage before shattering. In keeping with the detailed damage model of the game, armor only protects specific body parts.
- Business Bots – In Chapter 3 your minds will inhabit the slender frames of Business Bots. Watch their robot ties wave in the wind!
- Glowing Eyes – Every robot in the game is getting glowing eyes that fade out dramatically when they die.
We’re aiming to launch the update in mid-September.
It’s taking a bit longer than many of our smaller updates have, in part because we want to create something super cool, but also because Erik (that’s me) has a new side project:
We’re having a lot of fun building this update. 🙂
Since that relies on Steam workshop it is not available in the itch version.
If you download the Steam version, all your data is shared, and you can upload it from there:
This is valuable feedback! Is this level 1-2 of Story mode, or Endless Mode?
When you die, what tends to kill you most often?
Tips for beating the mark 1 sword robots reliably:
Try strafing around them and hitting them with horizontal sword attacks. This is an effective way to get around their sword blocks.
Tips for beating archers:
Strafe out of the way of their arrows and try to attack them when they don't have an arrow nocked.
Upgrades that are very helpful: Block Arrows and Clones! :)
The Flame Raptor is coming!
On June 22 the next big enemy enters the Danger Arena... Prepare to be set aflame by the terrifying Flame Raptor!
A worthy opponent on its own, there are reports of Robots Riding Raptors.
The update will feature an awesome new Challenge, as well as introduce raptors to Endless, Twitch and Workshop levels!
Story Mode is brewing...
While we're working on getting dinosaurs to set you on fire, we have also begun concept art for the next Story Mode chapter.
Chapter 3 has been fleshed out on paper, and we'll start to implement it as soon as the raptor update is live! :D
hehe, yes, that's the green guy was my first attempt at a non-humanoid enemy.
The limbs were far too thick though, so I decided to cut it.
The enemy spawning was kinda interesting, so might bring that back in some form in the future!
And the other guys are the Fire Raptors, coming next update! :)
It has been a week since the Level Editor was released!
The workshop now has 1500 items in it. Wow!
Today we're releasing a small update reacting to feedback from all the wonderful people making levels!
It fixes a ton of bugs and introduces some fun new features.
Now you can make enemies not blindly rush at you as soon as you exit the elevator.
Make them wait until you reach them before activating.
Moving Platforms - Very Configurable!
You want to do cool stuff with Moving Platforms? Now you can!
By combining moving platforms with trigger zones you can make all kinds of wonderful things.
Elevators, traps, doors, sinking pillars, self-assembling levels, hyper-mazes! You tell us.
If the number of settings seem overwhelming it's because SO IS YOUR POWER!!!!
The default settings just move it back and forth, just like before!
New Challenge: They Wait
To showcase what is possible with the new update we made a neat 5-level challenge, released via workshop!
The death robots are waiting for you, human!
Need inspiration for what level to make? Press the little random button!
Tags, tags, tags!
Levels uploaded from this update will be tagged with their commentator description.
Now it is easy to find all levels with cats!
- Primitives folder renamed to Basics
- Ramp added to Basics folder! Magically looks good when you scale it.
- Tool keyboard shortcuts changed: d,m,r,s ---> 1,2,3,4
- Return to Level Editor - No need to go via main menu after play testing!
- Bug fixes - We fixed a ton of bugs! Yay!
We're going to make one more update in the next couple of weeks to get even more awesome features into the Level Editor!
Also: CHECK OUT ALL THE WORKSHOP LEVELS!!! :D
Rate the ones you like and leave a comment for the creators!
FELLOW HUMANS. The time has come. We must now use our creative minds to construct arena challenges!
Now YOU can make levels!
Drag stuff around!
Make objects really big or small, or rotate them all upside-down-like.
Click Play, and test your level! You'll have to beat it before publishing to the Workshop!
Configure your arena traps for maximum fun.
And now you can make challenges, and upload them to the Steam Workshop!
And when you're playing the game, you can now choose from a cornucopia of fun challenges and levels on the Steam Workshop!
Subscribe to a challenge and… VOILA!
And any Endless levels you subscribe to will show up while you're playing Endless mode. Configure that with this handy new Settings dropdown:
Also... a new thing!
What's this? It's a moving platform! Put some in your level!!
More improvements & guides coming!
We're really excited to see what you make! We're preparing more updates to the level editor, and plan on putting together tutorials and making it easier to get started with. We think it's gonna be... awesome!
In the mean time, check out this awesome How to Use the Level Editor guide by Captain Thore!
I'm playing the itch.io version (or Steam can't connect), can I still use the editor?
Yes! You can build levels and challenges, but can't publish them (or download items from the Workshop) unless you have Steam running!
How do you move stuff around?
Use the tools at the top of the screen. There are two moving tools, one that lets you drag it magically around, and another that lets you drag it along its X / Y / Z axes.
How do I delete levels, folders, objects in the game?
Select the thing you want to delete, and press the Delete key on your keyboard!
Can I place as many enemies as I want?
You can place up to 20 enemies. In most levels we've made, we try to keep it below 15. With more than 20 enemies the game gets laggy!
I found a bug, what shall I do with it?
Send it along to email@example.com! We'll be working on improving the level over the next few weeks!
Nice! I like the look of it. :D
At some point we might definitely have to think about how to deal with the sheer number of upgrades the game allows you to experiment with. Perhaps there will come a day when the upgrades don't fit on a single screen like they do right now...