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Doborog Games

A member registered 1 year ago · View creator page →


Recent community posts

(Edited 1 time)

Did you know that we are hard at work on the next installment of Story Mode?? 
Chapter 3 is slowly taking shape, and we finally have a few images to show you!

We’re aiming to launch the update in mid-September!













Click away if you don’t want to know what happens in Chapter 3.

Here we go:

citypan tworobotsbriefingconstructionsequence

Some highlights:

  • No Arena! – For the first time in the short history of the game, the action takes place outside of the arena.
  • AI Companion – Fighting alongside you will be the other escaped human! You’ll be able to equip both humans with different upgrades and switch back and forth between them.
  • City overhaul! – Let’s face it. That city at the end of chapter 1 and 2 looked kinda placeholdery. We’ve been hard at work concepting something that will look much better.
  • Armor – The new combat mechanic of the update is: ARMOR! Any enemy in the game will be able to wear armor, preventing damage before shattering. In keeping with the detailed damage model of the game, armor only protects specific body parts.
  • Business Bots – In Chapter 3 your minds will inhabit the slender frames of Business Bots. Watch their robot ties wave in the wind!
  • Glowing Eyes – Every robot in the game is getting glowing eyes that fade out dramatically when they die.

We’re aiming to launch the update in mid-September.

It’s taking a bit longer than many of our smaller updates have, in part because we want to create something super cool, but also because Erik (that’s me) has a new side project:

(from https://www.twitch.tv/doborog)

We’re having a lot of fun building this update. 🙂

Since that relies on Steam workshop it is not available in the itch version.

If you download the Steam version, all your data is shared, and you can upload it from there: 

Oh no! Which of the steps in this guide do you get stuck on?


This is a cool suggestion. We'll think about it. :)

That's it! We should improve that description!

Fun idea! Cosmetic things has come up in the past as ideas from many people. Will think about it more...

Yes, it is slated to appear with story mode chapter 3! 

They're mostly in Diamond and Titanium, but there is a handful of easy silver levels with just one raptor. :) 

Good feedback!

Yes, I deliberately made the raptor less strafey to make the bow strong against it.

There might indeed be upgraded versions in the future that are harder to take down. :) 

Feel free to send and email to support@doborog.com, describing the issue, and we'll help you hunt down whatever is not working.

It's an interesting idea! 

How would the collaboration work in your mind?
Multiplayer level editing? Sharing levels in the level editor with your friends?

This is valuable feedback! Is this level 1-2 of Story mode, or Endless Mode?
When you die, what tends to kill you most often?

Tips for beating the mark 1 sword robots reliably: 
Try strafing around them and hitting them with horizontal sword attacks. This is an effective way to get around their sword blocks.

Tips for beating archers:
Strafe out of the way of their arrows and try to attack them when they don't have an arrow nocked.

Upgrades that are very helpful: Block Arrows and Clones! :)

Probably not this update, but it's something we might explore in the future. :)

It's in the "awesome things we don't have time for" bucket.

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The Flame Raptor is coming!

On June 22 the next big enemy enters the Danger Arena... Prepare to be set aflame by the terrifying Flame Raptor!

A worthy opponent on its own, there are reports of Robots Riding Raptors.

Screen Shot 2017-06-09 at 10.30.41 AM


The update will feature an awesome new Challenge, as well as introduce raptors to EndlessTwitch and Workshop levels!

Story Mode is brewing...

While we're working on getting dinosaurs to set you on fire, we have also begun concept art for the next Story Mode chapter.

Chapter 3 has been fleshed out on paper, and we'll start to implement it as soon as the raptor update is live! :D


Nice curves! :) This is a cool design.

What a naughty human! Luckily he seems to be setting all his clones on fire, so there's not much we need to do. ;)

Neat idea! :)
Can see them looking quite impressive.

If you have somewhere else to upload images you can paste a link to the image and itch will display it.
Steam has an artwork section you could use: http://steamcommunity.com/app/...

Beautiful illustration! :D

I love the idea of a boss riding a fire raptor. Nice way to add another layer to the challenge.

I'm afraid that would violate the legal rights of the original author. Our license lets us use it as part of the game, but not release it independently.


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hehe, yes, that's the green guy was my first attempt at a non-humanoid enemy. 
The limbs were far too thick though, so I decided to cut it. 

The enemy spawning was kinda interesting, so might bring that back in some form in the future!

And the other guys are the Fire Raptors, coming next update! :)

This link should be helpful: https://itch.io/t/67604/how-to...

hehe, this is neat! Maybe we should add an official laser to the game...

You might be able to make some sort of approximation. The robots don't react to being cut if they have a trigger area, so it's a bit of a blunt instrument.

(Edited 1 time)

It has been a week since the Level Editor was released!
The workshop now has 1500 items in it. Wow!

Update time!

Today we're releasing a small update reacting to feedback from all the wonderful people making levels!
It fixes a ton of bugs and introduces some fun new features.

Trigger Zones!

Now you can make enemies not blindly rush at you as soon as you exit the elevator.
Make them wait until you reach them before activating.

Screen Shot 2017-05-12 at 10.49.17 AM

Moving Platforms - Very Configurable!

You want to do cool stuff with Moving Platforms? Now you can!
By combining moving platforms with trigger zones you can make all kinds of wonderful things.

Elevators, traps, doors, sinking pillars, self-assembling levels, hyper-mazes! You tell us.

Screen Shot 2017-05-12 at 10.57.08 AM

If the number of settings seem overwhelming it's because SO IS YOUR POWER!!!!
The default settings just move it back and forth, just like before!

New Challenge: They Wait

To showcase what is possible with the new update we made a neat 5-level challenge, released via workshop!
The death robots are waiting for you, human!



Dialogue Randomizer

Need inspiration for what level to make? Press the little random button!


Tags, tags, tags!

Levels uploaded from this update will be tagged with their commentator description.
Now it is easy to find all levels with cats!

Screen Shot 2017-05-12 at 11.26.32 AM

Other changes!

  • Primitives folder renamed to Basics
  • Ramp added to Basics folder! Magically looks good when you scale it.
  • Tool keyboard shortcuts changed: d,m,r,s ---> 1,2,3,4
  • Return to Level Editor - No need to go via main menu after play testing!
  • Bug fixes - We fixed a ton of bugs! Yay!

Now what?

We're going to make one more update in the next couple of weeks to get even more awesome features into the Level Editor!

Let us know if you have ideas for improving the Level Editor in the forums or jump into one of Erik's twitch streams to see the next update being created live before your eyes!

Rate the ones you like and leave a comment for the creators!

Try again! Sometimes Steam can have connectivity issues.

If it doesn't work, try making a new challenge with the same configuration and publish that instead.

These are really nice looking! :D

Making the robot look different would be really cool. Will think about that!

These look awesome! Subscribed to all of them! :D

Would be neat to see them form a challenge of some sort so you can consume them all in one go.

FELLOW HUMANS. The time has come. We must now use our creative minds to construct arena challenges!

Now YOU can make levels!

Clone Drone Editor

Drag stuff around!

Dragging Items Around

Make objects really big or small, or rotate them all upside-down-like.

Place, rotate, scale in the level editor

Click Play, and test your level! You'll have to beat it before publishing to the Workshop!

Playtest Levels in the Level Editor

Configure your arena traps for maximum fun.


And now you can make challenges, and upload them to the Steam Workshop!

Upload Your Challenge

Configure Challenge Upgrades

And when you're playing the game, you can now choose from a cornucopia of fun challenges and levels on the Steam Workshop!

Subscribe to a challenge and… VOILA!


And any Endless levels you subscribe to will show up while you're playing Endless mode. Configure that with this handy new Settings dropdown:

2017-05-05 17_31_39

Also... a new thing!

What's this? It's a moving platform! Put some in your level!!

2017-05-05 17_37_37

More improvements & guides coming!

We're really excited to see what you make! We're preparing more updates to the level editor, and plan on putting together tutorials and making it easier to get started with. We think it's gonna be... awesome!

In the mean time, check out this awesome How to Use the Level Editor guide by Captain Thore!


I'm playing the itch.io version (or Steam can't connect), can I still use the editor?

Yes! You can build levels and challenges, but can't publish them (or download items from the Workshop) unless you have Steam running!

How do you move stuff around?

Use the tools at the top of the screen. There are two moving tools, one that lets you drag it magically around, and another that lets you drag it along its X / Y / Z axes.

How do I delete levels, folders, objects in the game?

Select the thing you want to delete, and press the Delete key on your keyboard!

Can I place as many enemies as I want?

You can place up to 20 enemies. In most levels we've made, we try to keep it below 15. With more than 20 enemies the game gets laggy!

I found a bug, what shall I do with it?

Send it along to bugs@doborog.com! We'll be working on improving the level over the next few weeks!

haha! Sounds pretty hard!


No firm plans at all. We're gonna let it evolve as the needs of the game change. :)

Nice! I like the look of it. :D

At some point we might definitely have to think about how to deal with the sheer number of upgrades the game allows you to experiment with. Perhaps there will come a day when the upgrades don't fit on a single screen like they do right now...

Will probably make some align tools, so you can snap positions/scale relative to other objects you've got selected.

Hey human, do YOU have a cool idea for a level?

A Maze? Sawblades and lava? The Crazy Duck Challenge??

Soon YOU can make it, and share it with other humans!

We're hard at working making an ass-kicking Level Editor, that makes it easy and fun to put together Clone Drone levels.

Some highlights include:

  • Steam Workshop Integration - Easily find, rate and upload levels!
  • Make Challenges - Why make one level, when you can make several and put them together into an awesome Challenge? Choose what upgrades the player starts with and what is restricted!
  • Choose your enemies - Test your skills against any combination of enemies you can imagine!

The first version of the Level Editor launches on May 5th!

We look forward to seeing what you do with it!

Yes, I've found these really powerful for making more interesting levels. Will try to include them in the editor!

You'll be able to recreate it when the level editor comes out. :)

Guilty! Because good game design involves a lot of editing. :)

With each pass at adding more levels I've also looked at all the levels, to see if the set made sense as a whole.

Here are some types of levels I've deleted:

- Boring levels. Just a flat map and some enemies. Deleted!

- Difficult levels. In one update bronze and silver were made easier.

- Flawed levels. There was one that involved a lot of running around next to saw blades. Was more tedious than tense. Deleted!

- Repetitios levels. In the first pass at Endless Mode there were a lot of levels that were subtle variants of eachother. Once we had more levels I cut down on duplicates for a fresher experience!

Thanks for the interesting question! :)

This WAS an edge case, but we fixed it already! :)

You won't get the clone up the elevator this way either.

(Edited 1 time)

Human, there is a new update! If you have the game already, update now and give it a shot! If not, get it on Steam or Itch now!


Kick Bots! They kick... other bots!

The deceptively adorable kick bots run around kicking you into other enemies' swords, lava, and jump pads… that lead to more lava.

While they may appear at first glance too under-equipped to cause real harm, after a couple of kick-dips in the lava you may start to approach them more carefully.

And you will encounter these deadly bots in...

The Kick Only Challenge - Look ma, no hands!

Using only your powerful feet, kick your way through 10 levels filled with spikes, fire jets, conveyor belts, lava and sawblades that will make quick work of your enemies (... or you).

Kick Only Challenge

You look so happy with both hands free!

And beating this challenge will unlock...

Power Kicks – Kick enemies into each other!

Just in time for bot-kicking season, the power kick upgrade both increases the intensity of your kick AND makes it knock back other enemies. And them, in turn, other enemies... I think you see where we're going with this. Line up a few robots and let them show you their best three stooges impression!

And you can capture your own THIS IS SPARTAAA moment using...

Photo Mode: Take beautiful pictures of your trail of carnage!

Inspired by the wonderful YouTuber MattShea (who knows a thing or two about videogame photography!), photo mode lets you pause the game's action at any moment, pan around freely, and frame the perfect shot.

Once you've got your shot lined up, you can take a screenshot (F12 if you are using Steam, see this guide if you're using itch) and, hey, why not share your artistic creation with the world?!

We'd love to see your awesome photo-screenshots in:

Robo-tography Tips:

  1. Press Tab to freeze time and toggle photo mode on and off.
  2. Press ` (backtick) to wait for the next death to auto-trigger photo mode.
  3. Use your scrollwheel to control the depth-of-field. Experiment with how this affects your shot's framing.
  4. When time is frozen, left clicking will step time forward.
  5. Think like a photographer: is the framing of the elements in the shot balanced? Can you include the characters' faces to make it a more emotional photo? Can a viewer tell what is happening when they first look at this shot?


In addition to those bigger things, we've continued improving the game's stability (& check out our new troubleshooting guides), and made a few handy tweaks:

Flame Breath: Overhauled to be more useful!

While flame breath used to require a full 4-bars of energy to use, it now only requires 1 bar, and lets you stop breathing fire at any time without losing more energy. More control -- more POWER!!

Twitch Spawn Settings – Min difficulty tier for each enemy.

Twitch audiences aren't always all !clones and Encouragement Cube!s. Now you can avoid getting crushed on level 1 bronze by hammer3s, spidertron6000s and jetpack2s, with these handy dandy new settings:

And speaking of feature description transitions...


Watch out for the spider bombs!

Have fun, and let us know what you think!! And share your amazing photo mode screenshots with everyone!