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A member registered Aug 18, 2016 · View creator page →

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In progress: The epic conclusion to story mode!

Chapter 5 will bring us to the final showdown of the Clone Drone storyline.

We've been working hard on laying down the foundations, exploring new game mechanics and expanding our level editor technology to raise the quality of our content even higher.

One of the key questions we asked ourselves at the end of Chapter 4, was how to proceed from its cliffhanger of an ending. We could move the plot along using cutscenes, but I'm happy to announce that instead you'll be able to have full control of your new battlecruiser in glorious 3D space combat!!!

bombardment

Launching out of Early Access!

With the release of the final chapter of the story mode we're also going to be launching the game out of Early Access!

We'll likely put out an update or two after launch, but after four awesome years of development we're starting to look ahead towards what other cool games we can build. We hope you'll join us on that journey when the time comes! :)

Clone Drone comes to consoles!

We're super excited to tell you that Clone Drone will be coming to Xbox One, Playstation 4 and Nintendo Switch!

While the main team finishes up Chapter 5, the talented people at The Knights of Unity are hard at work making sure the game integrates smoothly with all the major consoles.

When??

We're aiming to launch both Chapter 5 and the console releases in in one glorious update sometime around October.

Note: This date is not confirmed and might change, but that's what we're aiming for right now.

Follow the development!

The experimental branch has a preview of space combat here: http://clonedroneinthedangerzone.com/experimental We'd love to know what you think of it so far. :)

As always, you can follow the progress of Chapter 5 live on Twitch right here: https://www.twitch.tv/doborog

Let us know if you have any questions! <3

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Hello humans!

Good news! We just added 5 new delightful Last Bot Standing levels, and introduced several balancing changes.

Weapon Balancing

Have you ever observed other players spinning around crazily and somehow killing people? We have, and it’s not much fun to be on the other side of.

The new update introduces restrictions on how far you can turn while swinging your weapon. Our goal has been to maintain a good range of motion, so you can still rotate towards your target and strike with great precision, but discourage flailing around wildly around in an attempt to make the hitbox make accidental contact with your opponent.

All weapons have this new restriction, but the one where it was used the most was probably the spear.

To illustrate what we’re talking about, here is a demonstration of flicking the spear around:

spearflicking

(thanks Gontarekt + Neik Alexander!)

And here is the fix:

  nomorespearflicking 

The camera still moves to not interrupt your flow of motion.

The spear is of course not the only weapon this applies to. Hammer + Sword can no longer spin around wildly either.

Other multiplayer balancing changes:

  • Sword attack cooldown increased from 0.6s to 0.7s to make it slightly less easy to spam attacks.
  • Raptor kick cooldown increased to 2s, leaving a small opening for attack in between kicks.
  • Kick + Dash: Kicking in the middle of a Dash no longer cancels the Dash momentum

A final note: We don’t resent anyone who may have flicked their spear around or rotated their hammer wildly in the past. If the game allows you to do it, it is a legitimate way to play! It is our hope that these changes make for a more predictable and fun multiplayer experience for everyone. Let us know what you think! 🙂

New levels!

Five new levels has entered the permanent Last Bot Standing rotation!

Moving Floor 
The risk/reward of getting upgrades is turned TO THE MAX in this level where the floor goes away when you stand on it. 

movingfloorgif

The Facility
Jump around these pretty walkways. 


Death Cubes 
What is better than a Death Cube? ALL THE DEATH CUBES! 

Cliffside 
Vast height differences and moving platforms makes for an interesting time among the cliffs. 


Crashed Waiting Room
Do you like playing in the Waiting Room? Now you don’t have to leave it! 


Other changes

You can now push garbage around. Help the garbage bots keep the arena clean! 🚮🚮🚮 

pushgarbage

We’ve also fixed a multitude of bugs, including:

  • Armor was completely not working against the hammer in co-op!
  • Hammer bots can no longer kill you while returning the hammer to the idle position
  • Numerous crash bugs!
  • Many minor localization updates based on your excellent feedback. Thanks everyone for your reports!

Now what??

The time has come… for CHAPTER 5!!!

We’ll be ramping up development for the final story chapter in the coming weeks. This is going to be an epic chapter, so expect a release date many months from now.

More info when we have it! 🙂

Do you like to consume content in a rich variety of human language?? Now it is possible!

We just added 8 wonderful human languages: 


For most of them we have translated all of the UI and added subtitles. For French and German we have also installed voice translators in all the robots!

To celebrate our new communication capabilities we made a brand new gameplay trailer!


Let us know if we missed your language or if you have feedback on the translations! <3

Hello!

It has come to our attention that humans speak more than one language!?

To help you understand the fine nuances of how your robot body will disintegrate in the arena, we have decided to translate our communications.

And we want your feedback!

So far we have translated:

  • All of the UI
  • Story Mode Chapter 1.

Since we normally only speak in binary, we need some human opinions on whether things sound right!

You can try the translated version of the game by enabling the experimental branch: http://clonedroneinthedangerzone.com/experimental

If you see something odd, please deliver your feedback using this handy form: https://forms.gle/NPz1jVuBh5kKwW5H7

To start with we’re going to translate everything into the following languages:

  • English
  • French
  • Italian
  • German
  • Spanish (Spain)
  • Spanish (Latin America)
  • Simplified Chinese
  • Russian
  • Brazilian Portugese

Did we miss your favorite language? Let us know.

Once we’ve gathered some initial feedback, we’ll move ahead with translating the large amount of excellent commentary in the game. For most languages the game will only support subtitles for the spoken words.

Until then, please try Chapter 1 in your human language and use the feedback form to let us know of any issues!

Chapter 4 is released! You can access it by downloading the Steam version of the game. To access your Steam key, go here: https://itch.io/docs/buying/already-bought

A new build is now live that fixes a variety of bugs!

Some highlights include:

  • Private Last Bot Standing and Private Duel games now work again!
  • The “Power Overwhelming” Achievement was not always awarded when you got the last upgrade.
  • The “I think it’s dead now!” Achievement is no longer awarded for using the hammer normally.
  • Spider-trons definitely die from lava!
  • More info added for players who can’t play multiplayer due to Steam connection issues.
  • A lot of crashes should no longer happen.
  • A lot of Server Disconnected bugs should no longer happen.

No more Workshop Achievement Cheating!

Achievement progress is no longer counted on Workshop maps. We saw some levels pop up that pretty much gave you achievements for doing nothing, which goes against the spirit of Achieving things.

Thanks!

Thanks to everyone for reporting bugs. 🙂 If you encounter a bug or a crash, emailing bugs@doborog.com is a great way to let us know about it

What are you doing on Tuesday, human?

We're launching the next big update to the game, adding Emotes, Achievements, Co-op Challenges and more!

Dance like a robot, flap your arms like a bird or enquire about the location of water like a human, the moment is fast approaching when all these things will be possible!

See you then! :)

Hello human!

Are you having a good consciousness cycle? Drinking enough water? We have news!

Emotes are coming!


Soon you will be able to communicate with other humans, via the brand new Emote System. Perform provocative dances, exchange greetings, or inquire about the location of water – We have got you covered!

Gameplay Achievements!

We are expanding the achievements in the game in a big way. From smaller things like killing robots in a certain way, to bigger things like beating Story Mode on INSANE, we’re adding a ton of achievements!


In addition to giving you normal Steam Achievements, the new achievements will also play a big role in unlocking Emotes. We were originally going to build this at a later date, but the synergy with Emotes was too hard to resist! 🙂

Co-op Challenges and Improvements

Do you find the Challenges of the game… challenging? Bring your friends! In addition to the original single player challenges we’re adding some brand new co-op exclusive ones.

Another big focus for this update is responding to your feedback on co-op:

  • AFK Timers: Humans who don’t move will no longer be able to stop a co-op game in its tracks, but will be gently placed in the elevator.
  • MOAR Upgrade Bots! The polite waiting in line is over! Prepare for an upgrade room with an Upgrade Bot for everyone.
  • Stability and Bugs: We’re also continuing the work of hunting down terrible bugs and fixing them. Let us know what you find!

Coming soon!

When is all this coming?? Soon!™

In the meantime, you can always go poke Erik LIVE to see what’s in progress, and let us know your best ideas for new Achievements!

What is your status, human? Let us tell you of our status!

A hotfix is live! (0.14.0.107)

We just pushed a small update that fixed a few things:

  • Workshop uploading: To upload levels to the workshop you must accept the Steam Subscriber agreement. The level editor now helpfully tells you about that instead of silently not uploading your level.
  • Chapter 4 bugs: We fixed a number of issues where it was possible to transfer your mind into enemies that were not active and end up in a bugged out state.

Let us know if you find any other bugs!

 

What’s next? More spear content, then co-op!

Chapter 4 added a ton of new features, so before we move on we want to make sure they get a chance to spread to other parts of the game!

We’re putting together a fun little update that will:

  • Add the spear and MAX SPEAR drops to Last Bot Standing!
  • Add new enemy types to Endless Levels!
  • Add new enemy types to the Twitch Extension!

Look for it in the next 2-3 weeks!


 

Co-op is coming!!!

Wouldn’t it be cool if you could fight robots with your friends? We think so too, which is why we’re tackling co-op as the next major update to the game!!!


What do you want out of a co-op experience? Is hugging important? Let us know!

Happy Friday!

After a fun morning of playing your workshop levels I'm happy to announce that we have 4 gems temporarily joining the official Last Bot Standing rotation!


Hidden Temple of the Cursed Canyon (by BinaryPanic8347)

This amazing looking level has an even more amazing Final Zone.
Survive until the end, and you may encounter... THE BEAST!


Roof Top (by Dr.Peppermint)

Why fight in buildings when you can fight ON them? Roof Top delivers a fun experience for all city loving humans.


The Maze Below (by ScienceBoy999)

A tight design delivering fun battles with a high tempo! The Maze Below impressed us with its gameplay.


LBS-Fireworks (by Baryonyx)

Turn into garbage and experience Fireworks! The sloped design of this level felt simple and surprisingly fresh.

Thanks to everyone who submitted levels and participated in the playtest!

That's why it's not an upgrade, but a separate game mode. There's a limit to how many time you can transfer. :)

We’re working hard on Chapter 4! Here is another little preview of what we’re doing.

Warning: Mild spoilers below.

Animation System!

Do you enjoy DRAMA??? Prepare for a very dramatic story chapter, built on the foundations of our brand new Animation System. When Chapter 4 launches you’ll be able to create animations directly in the Level Editor.

Swap bodies with your killer!

A fun thing we’re exploring is the ability to transfer your mind into whoever killed you. This will be a thing both in Chapter 4, as well as in a brand new Endless Challenge.

death transfer

Initial testing suggests this is really fun! 😀

Next Last Bot Standing playtest: Feb 15

Do you love making levels? We’re holding another playtest session for Last Bot Standing levels on Feb 15th, 10am PST. No theme this time so make whatever you want!

The most awesome levels will be added to the main level pool. Don’t forget to peek at our awesome guide for making fun levels!

When is Chapter 4 out??

We’re aiming to release it in March sometime. 🙂 More info when we know more!

We’re currently hard at work on Chapter 4! Here’s a little peek at where things are at. 🙂

The Spear!

The game gets its third melee weapon: The Spear!

Paired with a shield, it focuses on precise stabs with a solid defensive barrier. Here is what happens if you put it in the hands of some high level enemy bots:


Note: All spear, shield and enemy models are temporary placeholders.

Battlecruiser art exploration!

Gary has been exploring what the hallways of the robot Battlecruiser might look like!

Below are some high definition mockups that will likely mutate and change as we figure out how to break them down into reusable level elements:





Chapter 4 is going to be pretty. 😀

What’s next??

Most of the work still lies ahead of us. We’re still in the planning and exploration stages, but we’ll likely move on to level design in January and start putting the chapter together!

It’s too early to tell exactly when this thing launches, but we’re aiming for sometime around February / March.

In the mean time, join us tomorrow as we play test Metal Christmas levels from the workshop. And watch for a mini-update in the next couple of weeks related to controller support and server regions!

gloriouslightlevels

The second Last Bot Standing playtest is over, bringing us six fresh new levels! Thanks to everyone who participated!

Next event is Saturday Dec 15th with the theme Metal Christmas!

Here is why these levels were a blast to play, and are now available:

Clone Drone In The Giant Kitchen Zone (Tapok_Bobra)

clonedroneinthegiantkitchenzone 

Simple and fun! Everybody liked this level when we played it. Jump around in a kitchen, like a little ant with a giant laser sword trying to kill the other ants instead of collaborating on whatever it is ants do with them!

Clone Drone in the Kid Zone (Pretzl)

clonedroneinthekidzone

Yay! What a fun level! With some beautiful toys and playful upgrade drop scenarios, the Kid Zone made us feel childlike joy. :)

Glorious Space Light! (Silva 01)

gloriousspacelight

The light shines brightly in space! Really cool level with a lot of vertical jump pad action.

Prison Escape (Lionbreaker08)

prisonescape

Probably the level with the most innovative mechanics and theme of everything we played! Experience the chaos of spawning in a prison full of murderous robots. If you survive the first few seconds the rest of the level is also really neat!

Smelting Factory (Dr.Peppermint)

smeltingfactory 

Don't smelt, little human! Running around this level is a ton of fun. The upgrade drops had some really unique configurations, giving this level a good balance between danger from hazards and your fellow contestants.

The Cathedral (BinaryPanic)

thecathedral

Epic and beautiful, this level lets you die inside a glorious cathedral. Inspiring use of light and shadow!

Honorable Mentions

These levels were very close to being included, and deserve to be mentioned:

Thanks everyone for making such cool levels and participating in the event!

Next Playtest: Metal Christmas!!!

These playtest events have been a ton of fun, so we're gonna keep doing them!

The next theme is: Metal Christmas! We want to see levels that capture that holiday spirit of cutting up your festive friends, and letting their robot bodies rain down upon you like snow!

Join us on Saturday Dec 15th, at 10am PST!

Chapter 4?????

And just so there is no confusion, we are currently working on Story Mode Chapter 4. Keep your eyes out for some early weapon exploration footage in an upcoming blog post! :)

Thanks everyone who participated in our first Workshop Playtest event! We played through a whooping 39 levels, and had a ton of fun!

Here are the 9 levels that will be added to the official Last Bot Standing rotation until the next playtest:

Abyss Realm (by hollowedcommander)


Hollowedcommander creates a visually striking experience in the darkness of the abyss! Don’t step across the red lines!

Pirate Battle! (by MrCoconut)


Calling all pirates! Just kidding, pirates can’t play multiplayer, or access this super fun level. 🙂 When the cannons fired I knew we needed to add it.

Mother Tree (by Enderspoons)


The atmosphere of Mother Tree is really cool! You can practically feel the damp fog condensing on your metal face as you jump across its branches.

Green Plain Ruins (by Lionbreaker08)


It may look simple, but as soon as we tried it everyone had a ton of fun! Cleverly framed upgrade drops make this level really entertaining.

Hall of Laser Tag (by VastLite)


Like a hall of mirrors that suddenly appears in an action film, the hall of laser tag takes you on a trip! The view from the upgrade boxes is great!

Forest in the Mountains (by Sir Kotok)


A cozy valley full of trees and ramps! Jumping among the foliage is a lot of fun.

Space Arena (by BuH4eCTeP)


Experience the intense blue of the Space Arena! A great place to die!

Space Royale (by Combat Robot)


Space Royale offers a cool take on the interior of a space ship! A good warmup for Chapter 4. 🙂

The Molten Wheel (by BinaryPanic8347™)


There was something really cool about this level. The wheel feels solid and the fight for upgrade drops is fun!

There are of course a ton of other cool levels in the workshop that we didn’t add this time around. You can find them under the Last Bot Standing tag!

Next Playtest in two weeks: Glorious Light!

We’re doing this again!!! Next playtest takes place Fri Nov 30 at 10am PST

Theme: Glorious Light
We want to see glorious levels, that shine with light!
What exactly that means is up to you. 🙂

Participate simply by uploading your Last Bot Standing level to the workshop, and don’t forget to check out our helpful guide if you haven’t yet!

We are about to try something new!


Tomorrow we’ll be holding a live play test of the coolest looking Last Bot Standing levels in the workshop!

Based on your feedback we’ll then add the very strongest levels to the game for a limited time.

Playtest time: 10am PST – Saturday Nov 17

Here’s how to participate:

  • Play the game! – During the playtest we’re overriding the current level globally for all players. It should make for an entertaining time. 🙂
  • Watch the stream! – We’ll be streaming live at twitch.tv/doborog! Hang out and tell us what you think of each level!
  • Make a level! – Make a cool Last Bot Standing level and maybe we’ll try it!

Wondering how to make a great level? Check out our new guide! It has a wealth of information for all skill levels!


What do you think makes for a great Last Bot Standing level? Let us know in the comments! 🙂

We just fixed a bunch of bugs:

  • Fleet overseer moves crazily when legs cut off!
  • Fleet overseer hovers high above ground!
  • Kick only Challenge Level 1: enemy instantly activates and dies on spikes???
  • Kicking a hammer should not work
  • Commentator dialogue is incorrect in Duel Invites
  • Armor can be applied to missing limbs
  • Ally in chapter 3 runs away from armor bot

We’re hard at work on the next big update, but these issues were bad enough to warrant a little hotfix.

Happy Wednesday!

Congratulations human, you can now read our privacy policy!

Find out what data we collect and what we do with it. Your privacy is important to us, and so is complying with the new European legislation (GDPR) going into effect on May 25!


What else is new? Well, we are hard at work on the next big multiplayer feature. In addition we’re also looking into a few high priority bugs floating around and aim to deploy a fix for them early next week.

More info soon! <3

Thanks for the report! We're looking into it.

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Multiplayer is alive! Soon the sword robots of the arena will be filled with human minds like yours.

We’re starting with 1v1 Duels!

Our plans for multiplayer are far-reaching, but we’re kicking it off with 1v1 Duels. Two humans pick upgrades, then fight! Whoever runs out of clones first loses.

We’re aiming to launch this to the world around late February / early March UPDATE: Now targeting releasing in April, but you can try it out on our development multiplayer branch now! (More details)

jumpkill-loop

You can access the development branch!

Want to help test multiplayer? We’re giving everyone access to the in-development version.

Right now it’s a super-buggy, broken experience with terrible usability. Nevertheless you can still try it! 🙂

Multiplayer Test Button

Features on the Horizon

Multiplayer is going to grow and expand a lot over the coming months! Here are some of the things we’re going to be looking at:

  • Ranked Ladder – A monthly ladder to climb! Rank up by winning, down by losing.
  • Robot customization – Unlock cool skins by playing, and choose what your robot looks like.
  • Emotes – Express yourself with useful phrases! A delightful combination of animation and text to speech.
  • Play with your friends – Invite your Steam friends to play with you.
  • Game Mode: Team PvP – Defeat the other team by achieving the map objectives!
  • Game Mode: Battle Royale – Fight until only one robot remains standing!
  • Game Mode: Co-op – Jump into Endless Mode with a human friend or take on Challenges together!
  • Custom games: Want to play a super strange workshop map? Custom games will be where this happens.

Note: The above items are not in order, and might change drastically. We’ll make specific decisions as we learn what multiplayer is like and see what people love or hate about it.

Let us know what you would most like to see in the comments!

It's usually the one above tab, but I think it might be the one to the left of Backspace with this keyboard layout.

It's this: `

Ever since the game launched, multiplayer has been the number one suggestion.

In terms of adding value to the game, few features could have a larger impact! It’s a big undertaking for our tiny team, but we’ve decided that it’s finally time to tackle it!

Here is the plan:

  • Now: Recreate the challenges Clone Drone will be facing in a separate little game.
  • December: Launch this little game for Christmas (FREE!) and gather feedback on how it’s working.
  • January: Start multiplayer integration with Clone Drone, using what we’ve learned from building the prototype to make it awesome!
  • ????: Launch it when it’s ready!

Rapid Prototype: Santa goes to War!

EarlySantaSynch-loop

We’ve never launched a realtime multiplayer game before, so we’re going to fix that! 🙂

Who will be the next Santa Claus? The answer will be written in the snow with red letters!

We’re aiming to release the prototype before Christmas, but if you wanna try it sooner check out Erik’s twitch streams or the discord server.

Multiplayer modes on the horizon!

Once we start building multiplayer in Clone Drone we’ll probably start with a simple PvP experience, and launch it as soon as it’s in a good state!

After that there are many options: Co-op, team deathmatch, ranked ladder, weird Twitch integrations. We haven’t decided exactly what multiplayer in Clone Drone will look like.

What kind of gameplay would you be most excited to see? Let us know in the comments!

Other cool stuff:

  • There have been a ton of amazing looking Workshop Maps recently! Check them out!
  • The Steam Awards are open! If you want to nominate Clone Drone you can find the link on the Store Page. 🙂

Hello!

Oh no, perhaps we've introduced some sort of bug!
Were you playing the inferno challenge previously or were you starting it from level 1?

Do you get an error message when it crashes? If you email a screenshot to support@doborog.com we can help figure out what's going on.

Sorry for the inconvenience!
/Erik

IT IS HERE!

Woof! We still read all the ideas but don't always have time to reply!

lookatthelava

Hello humans!

Many of you expressed that although the Chapter 3 update was a lot of fun, it was over too quickly. This update builds on the new mechanics introduced in last update and adds a slew of new content for you to play with!

Story Mode: A new experience!

All levels in chapter 1 & 2 have been updated with new maps. We’ve mostly kept the ideas of the existing maps, but re-built them using the level editor to up their quality.

We’ve also introduced Difficulty Settings!


If you’ve found Story Mode too easy try playing on Hard or Insane. The only difference is in what enemies appear on the levels.


Chapter 3 also supports the new difficulty levels.

Endless Armor Challenge

Do you wish every enemy in the game HAD ARMOR?? Try the Endless Armor Challenge!

We’ve also added a bunch of armored enemies to normal Endless Mode.

twohits 


Hello I am Business Jetpack Bot!

businessjetpack

Clearly the game needs a new jetpack bot wielding a fire sword. !spawn bjetpack Kappa Speaking of fire, we’ve made it spread faster! The slow creeping spread didn’t feel good to get killed by. This feedback first surfaced in this forum thread. Thanks guys!

Bugs bugs bugs

We also fixed a ton of bugs. Let us know if you find more at bugs@doborog.com!

Next up: TwitchCon!

Erik and Brian will be hanging out at TwitchCon this week. Look forward to some all day streams this weekend of random people trying Twitch Mode.


hmmm, don't see any likes here. :)

ohhhh, very cool concept! :)

Lots of great ideas here! Thanks for all the inspiration. :)

The molten metal idea is interesting. Would be fun to play more with ways of deforming the characters in real time that is not exclusively about destroying them. Maybe it slows down the movement while attached? Could see a variant of this being ice that freezes the character for a short while, then melts off.

Feel free to email support@doborog.com and we can look into it more closely!

hmmm, did you buy the game or get a key somehow?

https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Sounds about right! Throw us an email at support@doborog.com and we'll fix. :)

(1 edit)

Did you know that we are hard at work on the next installment of Story Mode?? 
Chapter 3 is slowly taking shape, and we finally have a few images to show you!

We’re aiming to launch the update in mid-September!

SPOILER ALERT

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Here is a minor SPOOOOOOOOOILER ALERT!

Click away if you don’t want to know what happens in Chapter 3.

Here we go:

citypan tworobotsbriefingconstructionsequence


Some highlights:

  • No Arena! – For the first time in the short history of the game, the action takes place outside of the arena.
  • AI Companion – Fighting alongside you will be the other escaped human! You’ll be able to equip both humans with different upgrades and switch back and forth between them.
  • City overhaul! – Let’s face it. That city at the end of chapter 1 and 2 looked kinda placeholdery. We’ve been hard at work concepting something that will look much better.
  • Armor – The new combat mechanic of the update is: ARMOR! Any enemy in the game will be able to wear armor, preventing damage before shattering. In keeping with the detailed damage model of the game, armor only protects specific body parts.
  • Business Bots – In Chapter 3 your minds will inhabit the slender frames of Business Bots. Watch their robot ties wave in the wind!
  • Glowing Eyes – Every robot in the game is getting glowing eyes that fade out dramatically when they die.

We’re aiming to launch the update in mid-September.

It’s taking a bit longer than many of our smaller updates have, in part because we want to create something super cool, but also because Erik (that’s me) has a new side project:


(from https://www.twitch.tv/doborog)

We’re having a lot of fun building this update. 🙂

Since that relies on Steam workshop it is not available in the itch version.

If you download the Steam version, all your data is shared, and you can upload it from there: 
https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Oh no! Which of the steps in this guide do you get stuck on?

LOVE IT! :D

This is a cool suggestion. We'll think about it. :)

That's it! We should improve that description!