Nice work! Didn't manage to finish it, but enjoyed what I did play! Keep up the good work!
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DeathFall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #417 | 2.563 | 2.563 |
Mechanics | #422 | 2.750 | 2.750 |
Sound | #431 | 2.375 | 2.375 |
Story | #481 | 2.063 | 2.063 |
Fun | #493 | 2.625 | 2.625 |
Theme | #569 | 2.250 | 2.250 |
Aesthetics | #587 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes
Link to your source?
Credits are in game
Comments
This was a fun little metroidvania. Maybe with the bats they could fly in to attack then sort of circle out, just so they don't group up on you where the attack hitbox can't reach. Once I found out I could cast a spell it pretty well resolved the issue, but as others have said they can be a nuisance
Out of curiosity, I downloaded the project file and looked up how you're handling the bats. I think using collisions might be making things more tricky, because onCollisionExit makes the bat forget the player and then go looking for it, so if you did have the bats circling, they'd go to leave the player then immediately turn around and go looking for them again.
What you might try is not worrying about that part, but instead have the bat always know where the player is. Add a float timer and a Vector2 offsetPos at the top.
When the bat hits the player collider and deals damage, set the timer to some random value and the offset position (offsetPos) to a vector2 that, when added to the player position, would place the bat just beyond the player's attack.
If the timer is greater than 0, subtract Time.deltaTime from it, and have the bat move toward player.position + offsetPos. Else if the timer is less than 0, swoop in for the attack. When it collides, it'll deal damage, reset the timer and offset, and swoop back out.
Funny game. Am I just a head? I'm very bad at castlavania and stuff :P I got stuck as a head on the way to my leg/arm :D
Thank you for playing!
Some of the mechanics are a little less clear but considering its only one level and no written story I wanted to have some discovery available. The bats are definitely a challenge and could have been bigger. I opted to make the casting ability have a larger area instead and they can target it instead of you.
Interesting game, Not to sure how the theme of the jam ties in, but it does work and run, I like the looking through a TV. sounds bugged me a bit, some were to loud compared to the rest imo. and maybe even adding some floating HP bars to enemies would be awesome.
It was a nice game to play, glad I cam across the submission.
Interesting game, Not to sure how the theme of the jam ties in, but it does work and run, I like the looking through a TV. sounds bugged me a bit, some were to loud compared to the rest imo. and maybe even adding some floating HP bars to enemies would be awesome.
It was a nice game to play, glad I cam across the submission.
Fun game, I got stuck at one point and didn't realize I could wall jump. Lol. Great game.
Great animations with simple but enjoyable controls. The bats keep following me! lol Great submission!
Funny thing about the bats. I spent a whole day making them and then forgot about them altogether until the day before I finished the game! After seeing they were so annoying I had to fix the cast ability Hitbox to be able to destroy them, otherwise they will push you down and prevent you from making specific jumps. I hope they are as frustrating as I planned.
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