32bit please? :P
What operating system are you using? As 32bit is quite uncommon these days I opted for 64bit to gain more memory available in my editor.
Yep, but Windows XP only is compatible with my titanic portable games collection!
I see. Unfortunately I do not plan to support XP, as even Microsoft dropped support for it in 2014.
Agree, but a 32bit build should be enough to play on my XP.
Forgive me for being blunt but, you need to get the fuck off the internet if you're still using WinXP. Your computer is likely already compromised and used to commit cyberattacks against others even while you're completely unaware of it. It doesn't matter if you have the latest patches or whatever, WinXP by design is broken and not suitable for internet activity of any kind.
If money is an issue, grab Linux Mint and use WINE or PlayOnLinux to play games. Steam also has their own version of WINE that is more compatible with certain games so if you install Steam then you can play games with that as well.
TLDR: Upgrade your OS by whatever means necessary or GTFO the net. 32-bit is dead and asking indie devs to cater to your outdated hardware that actively hurts EVERYONE on the internet is not required.
Olof, I would like to request if you can make a Linux-based build (if possible to easily port it) so that those who are stuck on outdated/compromised old OSes can legally enjoy the game on a secure stable modern distribution like Linux Mint or other distros.
I started a Linux port of the engine some time ago, and got pretty far, but then I kind of lost interest and felt it was better to continue making the actual game instead, so I put it on hold. It's definitely something I want to do at some point in the future, especially so I can get things more easily running on Mac.
Thanks for the response. It is good to know that you're already planning a port for Linux-based OS. The game's page says it was made with Aseprite and that already has an Ubuntu version so porting should hopefully be a bit easier.
I'm hoping this game is successful enough that you can make future games and do so on a more easily cross-compatible engine like Unity/etc.
Well Aseprite is only for the graphics when I do my pixel art, the actual engine itself is made by me, and it depends on very little. The reason for going with my own engine is that it's a lot of fun to make things yourself, and I want to program in C++ so Unity and the likes have never really interested me. My current engine is somewhat similar to Unity, but made for 2D pixel perfect graphics and allows you to do all your work in C++, even scripts, which is awesome.