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A member registered Oct 16, 2015 · View creator page →


Recent community posts

awesome thaaaaaaanks! :D

Posted in Panzar comments

directx 9 compatible?

data folder please? :)

Good game! Tnx for sharing! :)

Thanx for the new build, but the crash persist. I've also tried with older gfx drivers. :\

If you are interested in a last attempt, maybe you can add a lower gfx quality option without blur/HDR/antialiasing. Anyway congrats for the game, i don't like Snake, but this concept is cool! :)

Stuck at animated loading screen on WinXP. If it will be fixed, please support 32bit! :P

I can't play WebGL, can you add a 32bit downloadable, please? :P

If you are interested to try more, I've noticed that all Unity games works for me if the file UnityPlayer.dll is missing.

Again theese fixes gives to me a Kerner error, but tnx anyway :)

Thanks a lot! Again for this kink of fix i get "not a valid 32bit app" (also on XP 64bit virtual machine), maybe it's an hardware issue but my GFX card supports OpenGL4 and the driver is updated: http://www.amd.com/en-us/products/graphics/desktop/6000/6570 ...I'll give you another feedback about the game if will be solved. Thanks again :)

32bit please? :P

Please support WinXP! (32bit better) :P

  • set WindowsPlatform.SupportWindowsXP to true in UnrealBuildTool, and edit your project's settings to enable OpenGL shader support.
  • When running on Windows XP, OpenGL is automatically used instead of DirectX 11 for rendering

WinXP fix please? :P https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

Yuppyyyy!!!!! But the bar is ugly and the player will never look at it because is immersed in the action, better a red gradient of the ship :P

3: this can be applyed without bars,  by making the ship (or the frontal part where are the cannons) become gradually red.
I'd like it becouse adds a lot of strategy (evade, plan the attack according to enemy positition etc), instead of holding shoot all the time without a reason to stop it (quite boring! :P).

This feature has no need to be invasive or ruin the frenzy: the max overheat could be reached after 10 secs, where the cannon can always shoot 5 bullets per second, and a full refresh can take 2 secs.

3 for me :P

1. a 32bit build
2. shooting with r-stick without RT
3. overheat shoot system: more time the fire pressed, bullets frequency will low down.

Nice game Commander! ...sharing free games is much more funny ;)

Tried with mouse becouse Xbox controllers do not respond xD
Tested with 3 connected, with 2 and 1 :\

Just tried to redefine axis and buttons from launcher, also cleaning regkey HKEY_CURRENT_USER\Software\DefaultCompany\Godcano
...still no luck. Tnx anyway :)

Tested on WinXP and Win7, Start button doesn't work (it flashes but nothing else)

Maybe my best is Cannonbuzzle, now is downloadable (I was waiting for some Kodu's fixes, but seems it take some time). So at the moment the keyboard movement is slower than gamepad, the cannon could need some game restarts to match alignment, and the balls collisions are not very accurate. Anyway it's fun even as it is, believe me! :)

Created a new topic Download

Data folder? XD

Charming, well programmed and surprising fun :)

If you want to improve the scaleline effect, try to almost double the brightness for it.

32bit build please? xD

Nice :)
Can you add time limit to win? Or at least a score system based on time.

To keep WinXP compatibilty, please compile with unityplayer.dll v2017.2, or at least use this trick: https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

bump! :P

32bit please? with WinXP support too? (anyway better compiled with unity.dll v2017.2) https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

genius! :D

Kernel32.dll error, but i think it's becouse i don't have a webgl3 harware :\

The best way should be to compile the game with UnityPlayer.dll v2017.2, np if you don't and tnx anyway. But if you do, a 32bit is better! :P

Replied to DCGsoft in Compatibility

Unsupported... tnx anyway <3

(Edited 1 time)

WinXP fix please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/ (but better a Unity v2017.2 build) :P

WinXP fix please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/ (but better should be a Unity v2017.2  build!) :P

i can't play webgl, can you upload a 32bit build please? :P

Created a new topic Compatibility

Please consider a WinXP compatibility fix if it is not: https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

Hey, any news? :|

XP compatibility please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

a 32bit downloadable build please? (can't play webgl) :\

WinXP fix please! :P https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

32bit + WinXP fix please? :P


32bit please! :P