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tito76

190
Posts
17
Topics
7
Followers
50
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A member registered Oct 16, 2015 · View creator page β†’

Game

Recent community posts

Can't run, a message asks for Java v1.8.0_74, but I already have the v8.5 (it's the best version for compatibilty). I use WinXP 32bit, but I think it's not the problem.

Yeah, unity's input sucks ;) Anyway i've solved via Xpadder :P

Well done!

A question: is "Up" command used in the game? If not, why not to assign it to jump?

This drift approach is a good solution too! Great :)

32bit build too, pliz! :P

I'm the world champion! the ball has get stucked in the bumper on the right and the score is rising to the infinite! :)  I like it but I must play on a 64bit virtual machine, can you add a 32bit build, please? Ah, I can't find the single flipper buttons... it's a feature?

On my WinXP 64bit virtual machine it get stuck on loading tip screen (the logo rotates and the tips alternates)... I've waited 2 mins and dropped becouse it make overweight the CPU . Anyway can you add a 32bit build, please? So I can try it on my real WinXP machine :P

Nice! I'd like a larger view and theese controls to add:

L[Ctrl]=LFlipper; R[Ctrl]=RFlipper; Up=Shake; Down=Launch.

(Edited 1 time)

Hi, can you update a 32bit build of "Risky Rig"? I'm writing here because the comments are disabled there. :P

I would be very happy too if you can make it WinXP compatible: https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/Configura...

missing data folder :)

a 32bit build pleez! :P

Uh, good! And about a zoom out view option?

Works but the gfx make jumps each 1-2 seconds.

It's a good base, only too fast for the restricted visual... so need to memorize all the track and can't see rivals in time.

My suggestion is to zoom out or speed down. :)

32bit build please? :P

Correction: this game is great! Worth to add a challenge mode, with time and scores!

Nice game! thx :)

a 32bit build please? :P

Damaged graphics on Windows XP (the road is full black, can see only car and objects). Needs a hood view anyway! :P

Not XP compatible :(

Thanks to you! :) ...this is a shame, I'll follow you by hoping about the fix (and the 2x speed up!) :P

Created a new topic Compatibility

A Windows 32bit bulid, please? :P

Hey, it's 32bit, and it works! :)

Only needs a small fix: The game starts with 2 players (no problem here, I left the second at his destiny). When one of the players die, he respawn after some seconds. If during this time the other player die , the game stops with a blank screen.

Anyway I'd like a global 2x speed option too :P

Windows, tnx!

A 32bit build, plese? :P

Windows too please! :D  (32bit build if possible)

a 32bit build please? :P

Created a new topic Compatibility

Hi, can you add a 32bit build, please? ...and for all other your games also! :P

Confirmed! tnx, lovely game :D

WASD doesn't work. Tested on firefox and Chrome under Windows XP.

Speed=1 -> Rotation=2

Speed=2  -> Rotation=1

Ok: it's too fast for the small view size! also steering speed should be inversely proportional to the car speed.

Hi! A 32bit build, please? :P

Well done! I only found the controls too mutch unconfortable... I'd like:

[W]=Jump; [Space]=ActionButton; MouseWheel=ZoomRegulation;

LClick=MapModeOn, and move mouse to scroll; RClick=MapModeOff.

(Edited 1 time)

Nice! Maybe needs inertia when goes forward to backward and viceversa, and a larger view.

(Edited 2 times)

Finally a serious good alternative to Koko Arena!

Should be good to implement a 3 max touches rule? If you prefer not, can you add it as an option?

Problem: When the game loads, gamepads IDs become reversed, it's annoying by using gamepads with Xpadder (it's a Unity issue, maybe you can fix it by deactivating gamepad detection).

Oh sorry, it was another game! xD

Anyway is not XP compatible. :\

Tnx for the build. :) If possible, I suggest to rise up the global game speed.

A 32bit build, please? :P

missing exe file in the archive?

Nice concept and good gameplay :)