Agree, but a 32bit build should be enough to play on my XP.
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Xbox controllers connected.
Nothing happen when click "Start" or "Practice".
Tested on WinXP 64bit.
Uh, can you add a 32bit build, please? (always compiled with UnityPlayer.dll 2017.2 to keep WinXP compatibility).
Thanx for the new build, but the crash persist. I've also tried with older gfx drivers. :\
If you are interested in a last attempt, maybe you can add a lower gfx quality option without blur/HDR/antialiasing. Anyway congrats for the game, i don't like Snake, but this concept is cool! :)
Thanks a lot! Again for this kink of fix i get "not a valid 32bit app" (also on XP 64bit virtual machine), maybe it's an hardware issue but my GFX card supports OpenGL4 and the driver is updated: http://www.amd.com/en-us/products/graphics/desktop/6000/6570 ...I'll give you another feedback about the game if will be solved. Thanks again :)
Please support WinXP! (32bit better) :P
- set WindowsPlatform.SupportWindowsXP to true in UnrealBuildTool, and edit your project's settings to enable OpenGL shader support.
- When running on Windows XP, OpenGL is automatically used instead of DirectX 11 for rendering
3: this can be applyed without bars, by making the ship (or the frontal part where are the cannons) become gradually red.
I'd like it becouse adds a lot of strategy (evade, plan the attack according to enemy positition etc), instead of holding shoot all the time without a reason to stop it (quite boring! :P).
This feature has no need to be invasive or ruin the frenzy: the max overheat could be reached after 10 secs, where the cannon can always shoot 5 bullets per second, and a full refresh can take 2 secs.