awesome thaaaaaaanks! :D
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Thanx for the new build, but the crash persist. I've also tried with older gfx drivers. :\
If you are interested in a last attempt, maybe you can add a lower gfx quality option without blur/HDR/antialiasing. Anyway congrats for the game, i don't like Snake, but this concept is cool! :)
Thanks a lot! Again for this kink of fix i get "not a valid 32bit app" (also on XP 64bit virtual machine), maybe it's an hardware issue but my GFX card supports OpenGL4 and the driver is updated: http://www.amd.com/en-us/products/graphics/desktop/6000/6570 ...I'll give you another feedback about the game if will be solved. Thanks again :)
Please support WinXP! (32bit better) :P
- set WindowsPlatform.SupportWindowsXP to true in UnrealBuildTool, and edit your project's settings to enable OpenGL shader support.
- When running on Windows XP, OpenGL is automatically used instead of DirectX 11 for rendering
3: this can be applyed without bars, by making the ship (or the frontal part where are the cannons) become gradually red.
I'd like it becouse adds a lot of strategy (evade, plan the attack according to enemy positition etc), instead of holding shoot all the time without a reason to stop it (quite boring! :P).
This feature has no need to be invasive or ruin the frenzy: the max overheat could be reached after 10 secs, where the cannon can always shoot 5 bullets per second, and a full refresh can take 2 secs.
3 for me :P
1. a 32bit build
2. shooting with r-stick without RT
3. overheat shoot system: more time the fire pressed, bullets frequency will low down.
Nice game Commander! ...sharing free games is much more funny ;)
Tried with mouse becouse Xbox controllers do not respond xD
Tested with 3 connected, with 2 and 1 :\
Just tried to redefine axis and buttons from launcher, also cleaning regkey HKEY_CURRENT_USER\Software\DefaultCompany\Godcano
...still no luck. Tnx anyway :)
Maybe my best is Cannonbuzzle, now is downloadable (I was waiting for some Kodu's fixes, but seems it take some time). So at the moment the keyboard movement is slower than gamepad, the cannon could need some game restarts to match alignment, and the balls collisions are not very accurate. Anyway it's fun even as it is, believe me! :)
Kernel32.dll error, but i think it's becouse i don't have a webgl3 harware :\
The best way should be to compile the game with UnityPlayer.dll v2017.2, np if you don't and tnx anyway. But if you do, a 32bit is better! :P