Cool arcade like game, awesome effects and music, great job!
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Crimson Hell V.5's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 3.929 | 3.929 |
Fun | #28 | 3.857 | 3.857 |
Overall | #48 | 3.714 | 3.714 |
Visuals | #58 | 3.857 | 3.857 |
Approachability | #111 | 3.357 | 3.357 |
Theme | #116 | 3.071 | 3.071 |
Creativity | #132 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love shmups. Good shmups usually have a good rhythm, yours is on that path, and the cadence between waves is pretty cool and balanced. About the sound, the songs are VERY GOOD, you made? They give the game a whole personality, really good!!! Still, about the sounds, I found the sound effect of the pentagram very loud, as we get many, it ends up bothering a little. Overall I thought it was very good, we need more shmups, congratulations, it's a great game.
A fairly solid shmup, here are my thoughts:
- The multi-weapon system is nice…
- …however the charge shot is pretty overpowered, killing larger enemies and bosses almost instantly.
- A button to focus movement would be appreciated, though with the multi-weapon system perhaps that could be integrated with the laser and charge shot?
- The wide shot feels a bit unsatisfying to use with its low rate of fire and bullet speed.
- The halo effect on the upgraded laser is really distracting.
- Generally not a fan of losing power on death, though in this game it doesn’t really hamper you that much.
- The point items feel worth very little compared to chaining kills.
- The lack of feedback when taking a non-lethal hit makes it hard to tell that any damage happened.
- Bosses sometimes feel unusually oppressive with how low on the screen they can move to.
- An indicator for how much time you have left before your multiplier expires would be nice.
SHMUP Creator issues (has nothing to do with the jam rating):
- It really doesn’t like either the Windows key or being alt-tabbed, had an issue where I paused then alt-tabbed and tabbed back in, and was unable to interact with the game outside of killing it with task manager.
- Boss health bars would be nice.
Really cool game, button config was a little hard to understand at first, game name text was blocking some of the text in the menu, but awesome game though,if DOOM was a bullet hell game great job!
controls were hard to pick up which made me rate you lower on the approachability scale but I felt everything else fit and and was clean ! Overall, my favorite entry so far.
Classic shmup, incredibly well designed. This game is visually pleasing and the music slaps hard, I'm impressed there are multiple levels and bosses. Really cool entry.
Oh. And the charged shot indeed shreds bosses (including the last one, Ahriman - you just need to get a few more shots in haha)
Great work I had a lot of fun!
The game itself is fun and has amazing spritework and music !
I also really liked the CRT filter it added to the retro charm.
My main gripes are more on some technical aspects of the entry, like the controls mapping are a bit odd, having the main shot bound to up on the d pad and still making you move up while doing so is very strange choice. and the options menu has some text overlapping with the title at same color and opacity making these options unreadable :(
Shame that there are these technical hickups, cause the game is otherwise really fun and has an awesome mood to it thanks to it's hell theme and rad synthwave music, also has a lot of juicy feedback as weapons and hits feel properly impactful.
Cool entry overall but really needs some polish on the tech side,
regardless keep up the good work :)
Thanks so much man. I knew when I released it, it wasn't perfect. I still gotta figure out a clean way to fix everything on that end. I'll try a different mapping for the buttons too, just to see if there's a more comfortable option. The engine is still very new as well, so a lot of the UI stuff is temporary. Thanks for the feedback man!
It's kinda like doom but in space, and those little demons are just as satisfying to kill haha. The background visuals look really neat so far.
Oneshotting the first boss with charge shot was pretty funny though and I'm low key hoping that you'll still be able to do that in the final version :D
Game was fun! Though I had some trouble with the first launch, because it said: PRESS ENTER TO CONTINUE, and no key I pressed seemed to do anything, until I suddenly pressed Z and it worked, which I discovered by slamming my hands into the keyboard.
Audio mixing was a little weird, grabbing the evil points were louder than anything else, and when being hit, it was almost unnoticeable, and when using the bombs, my ears exploded.
It was kind of hard knowing when you were getting hit, though.
Overall, very good!
Thank you so much! I will address these issues after the jam is over. I was actually trying to figure out how to fix the volume on those before I released it, but had been grinding so long I figured I would come back to it when everything is said and done lol. The engine I used is still very new, so there are a lot of fixes on the way!
Ahh, I see. At least the text should have said: Press "*X* button" to continue.
Or another way would have been that any button would make the menu continue, so the player could at least see the key binds in the Config.
Hopefully after the Bullet-Hell Game Jam ends you (or your team?) will be able to fix and improve the game! Thanks again for this game experience.
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