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Quick Update + Survey

A topic by Orveia created Apr 17, 2022 Views: 3,355 Replies: 34
Viewing posts 1 to 13
Developer(+8)

Hey, everyone!

I'm still kind of floored by the response so far. It's already far surpassed what I expected for the release and I'm happy that you guys seem to enjoy it. ♡

I've already started work on the next build and the goal is monthly updates. I'll probably post some teasers to twitter when the build gets closer to finished.


That being said, I'm always looking for feedback to do better! I'm very new to all of this, so I set up a quick survey for some things that I'd like to know for the future.

If you're interested in that, you can take the survey here. (Should take 1-2 mins)


Thank you!

(+3)

Great work so far! n_n always good to welcome a new RPG to itch.io~ there's some nice originality to Orveia that has it stand out amongst other esekai VN's, I definately like the art style UwU

Might I suggest an extra paragraph to the loss sex scenes with the outlaws? I like how the win sex scenes aren't overly long, but the loss 1nes are a bit too short :3

Would definately like to be able to seduce the wolves 1ne day~ ^_^ needs knot cock! OwO

But otherwise, only minor things here and there that can be improved upon in the future~ :) it's a great start! Finn is best boy ^^_ give us more shark! >_</

Developer(+2)

Thanks for the feedback! I'll look into lengthening the scenes. Some of them will be a bit longer when the companions are introduced.


Also, try submitting to the wolf a few times and then try seducing :)

Is it possible to leave the dog at home after getting him?  Whenever i submit to the wild wolves, doggo steps in.

Developer

There's no way to leave him behind, but there are two things to do for "Submit" to work with the wolves:

1) Enable "Feral Scenes" in Settings > Preferences

2) The wolf's lust has to be 30 or higher for it to trigger the scenes.

thanks a ton

Developer

Np!

Pretty darn good start!  Definitely looking forward to more!

Developer

Thanks, more coming soon! ♡

It's a pretty decent start! Actually avoided both strength and charisma for my main stats lol.  The hints of whats to come will certainly have me following this little project. May your spark carry you far :3

Developer

Thanks for your message! May I ask how you distributed your stats? The way the system is at the moment, combat could eventually become real punishing without a main damage stat source and I'd like to make sure it's not too hard :P

I actually found it to be a little too easy. I didn't really dump any stat in particular so I had a little of everything but I focused on Perception and Intellect more than anything. So I was critting fairly regularly while also being hard to hit x3. Atm my spread is 
8 str, 12 per, 8 end, 8 cha, 12 int, 8 agi

Developer

There's some balancing coming next update, hopefully it'll be able to address all of that. Thanks for sharing though, that info is exactly what I need! :)

Same, I went with perception and intellect as main stats

Developer

Because of the way crit calculate, intelligence can offset a lot of lacking damage stats, so that's not a bad build by any means. Perception is broken right now, though, and is way overpowered to the point of literal invincibility at 21. It'll be balanced in the next update.

I can't promise that combat won't be harder for you with that build later on :P

I shared it on the Chinese Forum and the game was highly praised.(*^▽^*)

Developer

Thank you! I seen the site in the analytics and was wondering what it was :P

It will be a little troublesome. Tourists can't view the content. They need to register and upgrade to 2.

https://www.gamemale.com/thread-88364-1-1.html

Developer

Ah, I see. Well I appreciate it either way!

The game is really fun and the art is amazing my only complaint would be the fact that you need to win the fight to get exp, but that is the case with most RPGs so it's not a big deal. Also will there be more companion mechanics other then just a combat help? Or will they be able to help even outside of combat scenarios like in conversations or with stat checks? Or will there be special situations in which the companions will have a bit more time in the spotlight. I'd also be interested in some form of status building mechanic for the companion for a easier integration of them in other situations of course only if you plan on doing that, the game will be enjoyable even if you don't.

Developer(+1)

It's a bit difficult to keep this topic concise, so I apologize for the novel, but companions will help with both combat and conversations. They will have their own scenes (both sfw and nsfw) and will also bring additional content to scenes you might have already encountered (nsfw). I haven't considered having them affect stat checks, but I'll definitely explore that and see how it feels.


As for the status building, I assume you mean the relationship between MC and the companion? If so, yes that will exist. It will function the same way as other relationship building (conversational, decisions, some scenes, etc). The three main ways of building relationships will be:

- Talking to them, either at their residence or directly if they're following you. 

- They'll pick up on what you say to (or do with) other people

- You can invite them for fun time (if they're up for it).


I think that addresses everything you mentioned, let me know if you have any other questions!

I just finished the wolf-trapping quest and I can't help but think of the best reward for it. I'm usually a huge sucker in games like these and always go for whatever gets me the most friendship (and blushing shark is so great), but I'm worried that missing out on weekly supplies could be a huge detriment to anyone wanting to focus on building relationships

Also, should I be going out of my way to build positive reputation with all of the enemies? I'm wondering if there are any effects as of now, and what the future plans are for the mechanic. Regardless, bottoming for a million bandits seems like a tall order to build friendships, ha. I hope the protagonist can handle it.

Developer

Sorry for the late response! Itch needs a better notification system. ^^'

But to answer your point, that's okay! I want decisions to feel like they matter, so you'll probably encounter this a lot. :P

If it helps you decide, the weekly materials aren't fully implemented yet. Eventually there will be a small chance at a rare item if you go that route. Finn will also be a difficult character to gain friendship with, and going that route will expedite the process at a cost of said item.

As for the enemies, if you like them, go for it! At the moment there aren't many perks for raising their rep, but there will be later. The only benefit right now is with the outlaws. If you roll the mugging scene in Mardoc, they won't steal from you. There will be other things like that in future updates for all enemies.

The next update also heavily focuses on the outlaws and there will be a lot of ways to influence reputation with them. I wouldn't sweat grinding out reps unless you really want to.

(+1)

Hello Dev.

I loved the demo! For the first release it already looks very polished and fun. Great job!

I'm also curious about the reputation stat and what you plan to do with it. I hope that, for each type of enemy, there could be content for both negative and positive reputations. For instance, I noticed that choosing to dominate the bandit decreases their affinity with MC, and submitting / bottoming increases it. I can imagine what high affinity with bandits can do (based on my experience with Lustful Desire :p), but I hope having "hate" relationship with them won't necessarily lock my top MC out of any future content with them.

Developer(+1)

Thank you, I appreciate that! ♡


That's a good note, I'll take a look at that. I plan to add more top-focused content in the future to balance the scales. Some other people had similar notes. :P

Right now their reps won't influence much, but it will in the future. You shouldn't get locked out of content based on sexual preferences, at least. There's also an outlaw character coming soon that's a bottom, so you can have some fun with him to build reputation. 😌

Good to know and I look forward to it!

I wonder is there anything after max the relationship with enemy (I have tested quite a while which I am level 9 now XD)

Developer

There is not, yet. 😼

Loved is the max, and it will have some influence on random encounters and some future side quests. Right now the only implemented scene is the mugging in Mardoc, if the outlaws meet you they should leave you alone (but I can't remember if that's locked behind finding the stronghold or not :P).

Hi, how do you use the items to gather materials for the wolf quest? I've grinded on explore for a bit and nothing has happened. I do have the axe and pickaxe and I haven't been able to find any drops for logs, so yeah...maybe bad luck? I tried going into the menu in the woods area to see if I needed to use the axe through the menu instead of a direct prompt and that didn't work either. I'm on the Mac version if that matters.

Developer

Hmm, you should just be able to find them through exploration. 

The logs are found via exploring the forest, eventually you'll find a clearing (should be ~15% chance) and then a "Chop Logs" option should appear.

The iron is found in the caves. After starting the wolf quest, exploring the field should drop you into them. You can also buy iron from Rohan if you've got some extra gold.


If it's still an issue, please let me know. I'd like to make sure it's all functioning properly! ♡

Yeah, I was just unlucky. I did end up eventually getting the option to chop logs after more explore spamming. I was grinding against the bandits for iron, but yeah mining is a lot more consistent. Thanks for the help!

<3 <3

A major favorite so far. The interface is nice and simple, the flow of events/conversation isn't too wordy or tedious, and the sex scenes are nice. I do have one thing that should be adjusting--the dialogue windows. The player character's is in the middle while NPC's are on the right, which results in a lot of back-and-forth with my eyes.  I'd have them both in the same position.

Developer

Thank you! I appreciate it. :)


I thought about the dialogue box placement a lot to be honest. The empty space from the box being on the right looks super unappealing to me, though. I also want to avoid putting the MC image there because I don't want the expression to dictate, or conflict with, what players might be feeling. 

But, that being said, I'm open to the fact that my own design decisions might not be the best. I've already received a few similar messages regarding the placement, so I'll work it into the next survey when I do one and let the community decide!

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