2718. Not bad for a first Krampus run.
IceDevice
Recent community posts
The animations were surprisingly high quality.
Some issues were present, mostly in the voices. The text-to-speech voices weren't terrible, but the volume was inconsistent, so I'd be adjusting my volume several times per scene. Also, the save prompt at the end of the demo doesn't seem to work.
I'm very excited to see where this goes, though! M. Oliveira was very sexy.
Got to the credits, got some notes
> Absolutely love the gameplay and art style, especially with how lewd everything is
> I have no idea what half of the things I'm picking up are for
> The ruins and the slutty statues are fun but I have no idea what I fought the big puzzle statue for/what it achieved
> Heric got "upgraded" somehow during Resting via the soulstone thingy, but it erased all his skills and i can't interview him. trying to interview dune and rosa after the same things happened didn't result in anything unique.
Looking good so far. Some improvements that could be made:
>So far I'm looking through the clothing available for sale, and it doesn't look like any of them list a defense stat. I think they have them, because the base pants have a defense of 1, but I can't see any of them in the shop.
>Some way to undo point expenditures would be nice; I was a while in before I realized you spend actual points buying move chains and not the exp number next to the moves.
>Quests don't let you know where to find the items you're looking for or how to spawn the relevant enemies.
Loving the game so far. I wasn't expecting much given how games like this tend to be put out without any chance of getting finished, but this looks really promising. Sex scenes are hot and frequent, but avoidable, nothing too nasty, no offensive material, and the writing is pretty decent.
Will eagerly await more
A major favorite so far. The interface is nice and simple, the flow of events/conversation isn't too wordy or tedious, and the sex scenes are nice. I do have one thing that should be adjusting--the dialogue windows. The player character's is in the middle while NPC's are on the right, which results in a lot of back-and-forth with my eyes. I'd have them both in the same position.
Been playing around with the 2.8 version. If you go to David's office on the right night, you can see Norman masturbating through the window. David will catch you and you can choose to say you weren't doing anything or that you wanted to talk to him. You also have the option to walk in on him in the gym before this if you like. Another night, you can walk in on him in the gym and work out with him + shower.
David's route is still pretty difficult, you have to actively say no to or avoid the other guys and spend as much time as possible with him, and I think you might also have to fix the truck.
If you get the truck fixed and go out on Day 7 (8?) you can go to the river (if you press Ignore on the exception error) and after you take a nap, you'll drive to a gas station and a shirtless hunk will fill up the truck and ask you to say hi to Norman for him. If you go to the alleyway in the town, then spend time at the restaurant, you can catch a thug bullying a kid in an alley. Beat him in a fight, and you have the option to blackmail him for sex in order to avoid arrest. Or, you can go to the bar and meet Phil the bartender.
If you perform the Kevin route as detailed above in 2.8, an extra day 16 is added where Kevin asks you to meet him in his room.