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J-Raythalos

149
Posts
3
Topics
1
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76
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A member registered Feb 14, 2019

Recent community posts

I look forward to this game! The art style reminds me a bit of COOT and I love it.
Heck yeah to the reversible roles part! Been so many times in games I have played where I wanna top someone and they turn out to be a total top ;p

What games are you playing lol, I wanna know
I play top majority of the time and I feel that most bara games on itch feature much more player bottom content :p

(1 edit)

I played for about 2 hours and overall I liked the experience. My only issue, however, is with the first three endings.


SPOILER


 
The first two bad endings are hot, but I just don't think fighting bravely against bullying and then still end up as either a prison bitch or a locker room bitch sit well with me morally. It's even more ironic that in the first good ending, MC chose to put up with the bullying instead and later became successful.

I think other similar games that I have played handled this by either pairing bad endings with obvious bad choices, or at least giving a heads-up. In the context of this game it could be something like, "...if you snap at them here, you are afraid that you cannot contain your anger any longer. Are you sure you want to fight them?" (for the first bad ending).

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I liked the new update and can't wait to see more.

For NSFW scenes, I'm trying not to spoil here, let me just say I hope we can also have scenes where Jay and Hardy's roles are reversed in the future. Or perhaps, make both of them vers and let players choose what they want?

I liked the demo. The graphic is great but it did take a toll on my laptop since mine is no way top notch. But setting the screen resolution to lower levels did make the game run smoother. 

One obvious bug I noticed was that my character could walk on water. Also I would suggest making the control more customizable? I personally am not used to having move control keys and skill control keys all on one hand and still use mouse [

Overall this looks pretty promising and I look forward to future updates!

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Hey Ghuark, thanks for the reply! Glad I could help.

What you said about top content does make a lot of sense, and I look forward to them coming!

I copied the error message here. The version of the game is 1.201-win

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 395, in script call

    g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"

  File "game/Companions.rpy", line 977, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/script.rpy", line 4318, in script call

    call TradingRoutine

  File "game/script.rpy", line 7198, in script call

    call statsedit(endurancestat,-1,True)

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 649, in script

    if DeeperMines_states["Kristof"]>time: #Kristof tf in caveworm

  File "game/Modules.rpy", line 649, in <module>

    if DeeperMines_states["Kristof"]>time: #Kristof tf in caveworm

KeyError: u'Kristof'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 395, in script call

    g "Is it the sight of those {any=start.LustyHumans}lusty humans{/any} admiring your state of debauchery that makes you so hard to see me?"

  File "game/Companions.rpy", line 977, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/script.rpy", line 4318, in script call

    call TradingRoutine

  File "game/script.rpy", line 7198, in script call

    call statsedit(endurancestat,-1,True)

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/script.rpy", line 4904, in script call

    call TradingRoutine

  File "game/Modules.rpy", line 1185, in script call

    call RandomEncoutersModule

  File "game/Modules.rpy", line 1283, in script call

    call TimeChecker

  File "game/Modules.rpy", line 649, in script

    if DeeperMines_states["Kristof"]>time: #Kristof tf in caveworm

  File "renpy/ast.py", line 1898, in execute

    if renpy.python.py_eval(condition):

  File "renpy/python.py", line 2268, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "renpy/python.py", line 2261, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/Modules.rpy", line 649, in <module>

    if DeeperMines_states["Kristof"]>time: #Kristof tf in caveworm

KeyError: u'Kristof'

Windows-10-10.0.19041

Ren'Py 7.4.9.2065

Escapism (Alpha) 1.201

Thu Nov 25 22:46:36 2021

```

Oh okay lol. But I actually don't think who goes first matters that much. If you going second, you only need 5 cards out. For many times me going first just means NPC will flip that card.

I personally think you guys did pretty nicely with the game! There are a few small issues that others have mentioned, like figuring out the skills for specific enemies, I had to save spam it and use Dicktionary a lot lol, but none of those have bugged me seriously. Drunken Greg story, the whole dungeon, and your revenge on Astaroth were my favorite parts. I love seeing doms go sub and I hope there is gonna be more action of this kind XD

Then for the duel, you need to level up and get skills. You have to pick the skills that are right for your enemy to deal effective damage. After you use a skill it will say if your enemy "enjoys it a little", "enjoys it", or "it's effective, xxx likes it a lot". The last one is your best bet against the specific enemy

(1 edit)

For Strip luck, It's more strategic rather than luck.

Do not try to immediately challenge an NPC whose card level is far beyond yours. You can win if you play it right but it's hard.

Pay attention to what 6 cards you have chosen. It's NOT always the case that you can win just by putting your highest-level cards together. There are four numbers on each card: up, down, left, and right. Try to make the value of the numbers distribute evenly (for example, if your 6 cards all have pretty high 'up' numbers like 7~10, but your 'left' numbers are only 2~6, then it's not balanced and better reconsider).

Next, be aware of where you put your card and the order you put your card based on their numbers' value. If you get to place a card first, you can choose a slot where the lowest number of your card is blocked (for example, Greg's numbers are: up 8, down 1, left, 3, right 6. Then if you get to place the card first and you choose to use Greg, you can place him to the bottom left corner so his weakest two numbers down 1 and left 3 are blocked. 

You can also use the weak numbers of your card to lure your opponent to place his card at a certain location. Typically NPC would choose to place their card next to the lowest number your card has (take the above Greg example, his right 6 and up 8 are available. Then NPC would usually choose to place a card (with a left number > 6) next to the right side of your Greg ).

Neato

Well, I do wanna do them up the butt lol. Big bottoms are my type. Brass' fisting scene is amazing and he is by far my fave for this reason. I mean, if Trald can top tops then there is a chance...? I hope...? ;) But hey it's your game, so your call. 

I subscribed on Patreon too and I look forward to the big update!

And the following encounters when exploring western district at night, right?

But overall this is a great game. I loved the writing, the plot, and the art. I just hope that the content can be more balanced out. And I also hope players can get the option to replenish the battery? Because otherwise Gen's gym content cannot be explored without triggering the fainting scene, and the night quests are no longer accessible

I wasn't able to trigger Greg's pec fuck event yet so I'll check it out. Thanks for letting me know!
Fox's 3rd event (the one where he calls you 'partner in crime' at the beginning) triggers the bug the guy above me mentioned and ignore it skips the whole event. 
What I was trying to get at is that the majority of characters that have appeared all seem to be tops...? Trald, Gen, Boss, Shlar, the two bull guys, etc. I understand that there will be more content about them, but thus far they all showed a dominant side regardless of the player's preference: Gen wants you to have a cunt; Trald insists on his Sensei role and only tops; Shlar can be served in Boss' daytime event in the shower even if you chose dom. Plus, topping goblin is the only option that is not available though. I played as bottom with another save and it felt more abundant.

And Rok treats MC as a sub even when I chose dom when doing Boss' night work

Just curious, is there no player top content after you are done with Mac's colleague? I'm currently at the part where you are training with Gen at the bar, literally every guy you meet wanna top you. Or did I simply didn't get the right choice to trigger player top content?

Is the first rat guy battle scripted to fail?

I typed three thousand times "golinsarereal" without adding 'man'... thx man

Thanks for the reply. I figured it our eventually and restarted the chapter from an earlier save lol.

The game was fun and I enjoyed it a lot! A small suggestion here: the main storyline by far feels pretty linear, and there isn't much to do other than matching NPCs together. I think maybe you could add, say, some RNG events throughout the game to spice it up? For instance, having Dave and Zane show up at dorm bathroom together by chance and let players read some flavor texts about their business ;)

Also I hope there could be more bottom enemies / bosses, or maybe like how it is with the upgraded gold demon boss, let players have it both ways :D

(1 edit)

Hey dev, I'm currently on chapter 6. One of the enemies in Chapter 6's maze seems unreachable (No arrow tiles point to the tiles required to reach the enemy). Is it a bug or is designed that way...?

(1 edit)

Hey man, it's been a while and I love this game! Thanks for the update!

As others in the comment have already mentioned, I love the effort you put into your game to make it so interactive. There are so many possibilities and so many exploration to do, and I just love it and can't get enough of that! I have never seen another indie game daring enough to do so, but you not only did it but also is doing an amazing job. 

Closer to the end of this update I did run into a few bugs, idk if others have already reported it but I'll put them here. My system is Win10:

- Sleep and wake up shows me an error message (KeyError: u'Kristof)

- I can't really find Memory Log?

- trying to roll back conversation after the dialogue you trigger using whichever one of analyze, support, use, or argue on the highlighted word causes the game to freeze 

- I see when you move cursor to a certain relationship status on your partners'  relationship page, a short text description pops up. However, the text descriptions 1) do not exactly match the position of my cursor sometimes (exp: my cursor is on the crown aka the respect status, but the text shows me 'Friendship' instead. It took me multiple tries to figure out which is which) and 2) it takes way too long for the text description to pop up.

- pressing "enter" after typing a command does not work at certain locations or on certain items

there are some other minor bugs but I think those were most likely WIP.

And one suggestion here:

----------------------------------------- SPOILER -----------------------------------------------



I personally think Yuvee's light should be made less wobbly and cover a larger area in the mine. It was very difficult for me to discern the detail in the map.

And I'm speaking for myself here, I hope there could be more player top content in the future, cuz thus far most of the content is about other characters and creatures having a turn with you, but I'd actually love to be the master of my harem  ;)

Gotcha. I'm glad to see that you are actively developing the project!

Still, I'd recommend posting every once in a while, even if it's just small adjustments, instead of having everything done and then post a gigantic update. I think this is a very interesting and promising and horny project, so it would be great in the long run if you can keep people engaged. This way you can also get feedbacks about what changes should be made in the future, with regard to which engine to use, what mechanism needs changing, etc.

AnY uPDaTEs? My sanity is dropping due to all the waiting

Hi, Dev

Just to make sure, there are a total of 3 memory CGs, right? 

(2 edits)

I have only started playing and I like it so far! There are many elements and I'm enjoying exploring each one of them. 

 I do hope that dev can make MC move a little faster on the world map though. The enemy encounter rate is rather high on the world map so when these two factors combined together it makes moving across the map a rather tiring process

Loved this! The animation is super well-made (I couldn't believe my laptop could handle it when I first saw the graphics lol) and edging and dominating the dino is hot.

I did wish police could be a part of the action though. I was trying to see if different actions will trigger any hidden events with the police, like, have police saw him dancing, riding a dildo, peeing, etc. 

I also hope that certain actions can be combined together in future, for instance, fucking + spanking

I liked the background of the story and the mechanism of this game. The skill system is quite interesting and it makes me wonder when those skills would come into play. 

I do wish that dev would incorporate both top and bottom content like LD did instead of just sub bottom content... But hey, it's not up to me

Could you try again? Fisrt of all it has to be a card in your local country that supports international payment, so it cannot be a debt card or a credit card that only allows local transactions. Additionally, since in my case my Booth was linked to my Pixiv account, my card had to pass on Pixiv first. My first time trying to register my card on Pixiv actually got my account restricted, but after I contacted them to unban me my card also started working.

And I thank you for that! I did hope that Yudai could top more though, especially with Fujiyasu and 忠右衛門 since they are both my type ;) I look forward to more player top content in your next project!)

Also, a small request and I hope it's not too late. Could you please add all the reports (報告) to the memory lounge (回想部屋)? I think those reports are pretty hot and well-written, and they should be available for review (except the parts that involve SC*T. There should be a warning if those are included)

Hey Tsukumon! I was chatting with you on your Fanbox page a few months back, nice to see Hachienden is already being translated! I couldn't resist the temptation so I purchased the Japanese version on Booth (yes I finally figured out how to do that), but I nonetheless look forward to the completion of the English version because I know I skipped too many texts in the Japanese version

I enjoyed this demo! It gives me Tower of the Sorcerer feels, very nostalgic. 

A few suggestions:

- Foreseeably, a saving feature is needed since repeating the whole progress from the beginning can be frustrating.

- Keyboard control. Personally I like keyboard control better than mouse control

- Reward CGs / contents for players who manage not to trigger a Game over nsfw scene

I disagree a bit with the nsfw for punishment part. A lotta other bara games like Lustful Desire and Lust for Adventure which have battle features also offer nsfw scenes upon losing to an enemy. Submission is a lot of people's fantasy I guess. 

I do think that, if devs can include saving feature in future builds, so that players don't need to repeat the whole process again to get the scenes they missed, it would be much better

Haha well, he is a detective after all, and sometimes he will have to handle things on his own, in whatever way it works ;) and I sure hope his physique is on par with the enemies he will be dealing with

(1 edit)

Gotcha. For other NPCs that I have already unlocked they would appear multiple times, so I guess it's more likely that I simply didn't unlock the character I was looking for.

I think since there are a lot of NPCs in your game, as long as they don't play a major role in pushing the plot, there isn't much need to unlock them in order. Currently what you have is good enough, as in, for players they can unlock a certain number of new NPCs each chapter. However, perhaps you can let the player decide in what order they want to unlock new NPCs (like, New chapter --> run delivery errands for shops --> choose from a list of new NPCs). 

I also think that, for repeated shop errands where MC delivers for previously met NPCs, there should be ways to make it more doable or fun. Like, directly switch player to NPC's location; add random encounter events in the middle with flavor texts ( show how NPCs interact with each other perhaps?) or even CGs, if possible.  

May I ask you how new NPCs are unlocked? I have two saves, but the NPCs I was able to unlock by the end of chapter 4 are slightly different (in one I got Victor, in another one I got Will). I have run errands for both shops a decent numbers of times to see if I can unlock all of them but no dice.

Love your game! Would love to see it expand in future and more bottom bosses! 

I saw the pic you posted on Twitter! The colored version is better (I was hoping that the detective can be a bit more buff tho) and hopefully there is gonna be an update soon

If you scroll down you can see dev's explanation. But in one word, find torches of like a magenta color and save ther