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Absolutely yes, otherwise it'd be very hard to see on modern screens haha!

I wrote a tutorial on doing exactly this for Unity if it's any help. https://theadrainblog.wordpress.com/2016/09/05/pixel-perfect-virtual-camera-unity3d/

Well I'm using GM:S, so probably not lol. I appreciate the reply though.

In gamemaker you can do it with views. Just set your view to 160x144, and your viewport to 320x288. (or bigger) This will display only the allowed pixels but scale them up by two to make the screen bigger. There's also a better way but I haven't really grasped it yet.

I see, thanks for replying, I'll look into that.

It's also possible if you don't want to use views for whatever reason and don't allow resizing is display_set_size(). Also remember to uncheck color interpolation in global settings, otherwise scaling will be blurry.

Ah! Thank you, I was trying to figure out what was causing the blur!

Hey, this helped alot. Was getting into all sorts of confusion with my resolution stuff in unity! Not anymore :

Glad it was helpful :)

Cool. It's crystal clear to me now!