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A jam submission

White Nights In PyongyangView game page

It is dark, it is cold and you are very very hungry.
Submitted by Laxersaz — 14 hours, 29 minutes before the deadline
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White Nights In Pyongyang's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#794.2004.200
Audio#2683.3603.360
Overall#5503.0733.073
Fun#5543.0403.040
Game Design#6722.9602.960
Innovation#9092.4402.440
Theme#9202.4402.440

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
It is quite unreal. The dark place, the hunger for sausages and the changing platforms surrounded by flamingos.

Did you write all the code and made all the assets from scratch?
Yes! All of it! IN ONLY ONE WEEK!

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Cool animations and graphics!

Developer

Thanks 👍

Submitted(+1)

Great art style and funny concept.

Developer

Thanks a lot!

Submitted(+1)

There were quite a few bugs in this game including the player being able to win after losing and also wall jumping. But, the concept was very unique and I like that. Good job with your submission!

Developer(+1)

Thanks, yep they are all known but sometimes you need to make choices to be able to submit. We learned a ton making this so all good. We might do another release after the rating ends that addresses the glitches.

Submitted(+1)

Timer absolutely not forgivable. Wall jumps is intentional? Style is great, cyberpunk that we deserve)

Developer

Timer: intended. Wall jump: unintended. 😁

Submitted(+1)

Amazing graphics and a fun story! The only thing I was missing here was a sprint button!

Developer

A sprint button is a good idea, might consider this for a future version.

Submitted(+1)

Ok sounds good ^_^

Submitted(+1)

music art and animation really good, very addictive  game play, simple fun !!

Developer

Thank you 😊

Submitted(+1)

I loved the atmosphere created by the art and animations! Unfortunately the feel of the platforming was a little sketchy. Sometimes I think I will land on a platform but then the platform hits my characters ankles and I slide off of it. I also think that the characters movement speed could be faster to match with the running animations. Btw if the character presses space bar while hitting a wall they can wall jump making jumping over walls easy. Aside from that I think this is one of the more visually stunning projects in the Jam. Great work!

Developer(+1)

Thanks a lot for your words! Yes, we are aware of the small glitches but simply didn’t have the time to iron them out. We might do version 1.1 after the jam including the fixes. Glad you liked the art style 👍

Submitted

Very challenging. Love the art!

Submitted(+1)

This felt literally surreal. Like the graphics and characters were not usual. Which brings a fresh aspect and seeing things other than pixelart(including me). I like the idea and being an interesting platform game like this! Thank you for all the work!

Developer(+1)

Thank you so much! Great that you enjoyed it 👍

Submitted(+1)

WTF, few games have made me this angry XD. Y played it around 10 times to get in time, and I swear to god that the last try I was in the middle of the stand and still counted as a lost the game. 

If you make just a slight mistake, even starting the race half a second late, it is impossible to make it in time. I mean, that was the objective of the design I have to congratulate you, because there is no way that anybody play testing this though it was a good idea to just give 70 seconds to make it through all the obstacles and goddam flamingos! 

Hated the collisions of pretty much every object in the game. And you can spam the jump button in front of all the obstacles because the player will still jump them, making the light platforms obsolete.

That said though, I loved the art. 

Final review: the sausage is a lie/10.

Developer

Yes it is difficult for sure. The thing is that this is exactly the object. We timed it so it can be solved exactly in 70 seconds, not 71. And believe me, our play testers actually achieved this (including myself). That’s why I also created a video to showcase that it can be done. Spamming the jump button is possible - yes - but it should not be enough to beat the game though. Thanks a lot for your review!

Submitted(+1)

The premise made me laugh, the difficulty made me cry :D Overall a nice experience!

Developer

Hey thanks for your nice words!

Submitted(+1)

Interesting game, good work!!

Developer

Thank you :-)

Submitted(+1)

The 24 hour sausage sign is definitely not real. Very challenging game. Couldn't make it to the sausage stand :/ 

Developer

It is possible to reach it if you try very hard. But you are right, the 24 hours are a lie.

Submitted(+1)

The animations and graphics were really well done. Nice submission!

Developer

Many thanks!

Submitted(+1)

The animations in this game are wonderful. And the game felt like a combination of endless runner and a platformer. Well done.

Developer

Thanks a lot! We especially like the flamingos!

Submitted(+1)

Really unique art style, and a funny concept. Just a dude running through a cyberpunk city with his gas mask on. I guess not even toxic smog will stop him from getting his sausage. Good work

Developer

Thanks a lot 😁

Submitted(+1)

So bloody difficult ! But why i am supposed to run before the close if there is a sign 24h on the sausages booth ahah 

Developer(+1)

You are the first one who noticed this 😅

Submitted(+1)

I just spend the past 10 minutes trying to get that Dübener long sausage with extra mustard but it was all worth it. Thanks for the experience it was really hard and surreal for sure. 

Developer

Congratulations 😁 Enjoy your Dübener!

Submitted(+1)

Nice graphics, fun idea, and insane difficulty. :D 

Developer

Thank you 😁

(+1)

There is a bug with jump. It makes not necessary to wait platforms. U can just overjump every obstacle by spamming space button

Developer(+1)

Hey thanks for your message. We haven’t noticed this but will check this for sure!

Viewing comments 21 to 2 of 21 · Next page · Last page