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Resident of graveyards

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A member registered Nov 13, 2019 · View creator page →

Creator of

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My game is pretty close to 20 ratings. Would appreciate it if you rated mine.

https://itch.io/jam/brackeys-7/rate/1420492

The swing mechanic was pretty interesting. It would be nice if there was more content.

Rated it.

Done. Thanks for playing my game.

The puzzles are top tier. I had a lot of fun playing them,

I just rated your game. And just asking, why was the game size so large?

It is a fun game with just the right amount of content and jumpscares. Having the camera a bit further away from the character (or making it first person) would have worked as a charm.

Rated your game. I am sure it is one of the front runners just for the sheer amount of content you dropped into your game.

I just rated your game. It would have been better if you implemented some scoring system in your game.

Congrats on completing your first game jam.

Your game was pretty casual, and I had some fun spooking around children. But I was not sure what to do next after some time. Would have been nice if there was some scoring metric, and a hook for the game in general.

There is a lot of potential in the game. All the best for your future jams.

I have rated your game. The puzzles were interesting but I hope you made the movement a bit faster.

Thanks for rating my game

It was fun. The way you implemented the lighting system and how you provided a dev log explaining how you did that was commendable. And the puzzles were fun (but if the game moved a bit faster, it would be more fun). 

And I did not understand what the ending was. Were you saying that the pig was not real? To begin with, why this fascination with pigs, I am just curious.

Done. Thanks for rating my game

The game mechanics were good. I had to manage my sleep and water efficiently, and the direction system was also an interesting take. If the map had been smaller, it would have been easier to navigate though. And the intro cutscene was pretty long. When I got softlocked into that issue you mentioned (yeah, I did not read properly before playing), I had to wait through the whole cutscene again which was annoying.

Try including a tutorial to your game (and if possible make it a browser game, as the game size is small enough). And I haven't rated the game because I did not know what to do in the game. Reply once you update the instructions to your game page.

Hey, I haven't rated the game yet. Because there are no clear instructions on how to play the game. Update your game page and reply to this comment, I think it will be fair to rate the game only after that.

Hey I just rated your game. If the game had been playable in the browser, many more would have got to play your game. It is such a pity because your game was very good.

The game was good. And the moment, I killed that guard and the music suddenly changed, the game became very good. The idea was very innovative and specially the implementation was much better.

Hey, I just rated your game. Other than the animations, I had fun playing your game.

Well, there was a lot of content. The game was pretty non-linear. If I had an issue, that would be the animations.

And kudos to you for implementing a proper save data for a browser game.

Your concept was really creative. Having various fruits that give you bonuses. I found the rng a bit annoying and ended up not completing the game. But everything else is awesome.

The game design is fantastic. Other than how I cannot control the rng part, everything else is good. You guys have clearly put a lot of effort into this game.

Kudos to your composition. I thoroughly enjoyed your background music.

Your platformer was pretty fun to play, I have rated it.

Done

The game had a really lively vibe to it. I personally don't enjoy games of this genre, but the music made me stick to it. (If I had to add, sometimes the music is rubber banding which kind of ruins the experience).

Clearly a lot of effort was put into the game. Into the art direction, into the level design. And more importantly, I really liked that you mentioned where you learned and their youtube channels.

Great work.

The story was a relaxing story, and half of that came from the music alone. It is a short and sweet game.

(8 edits)

This game jam has many hidden gems lying around. But I don't have enough time to go through all of them.

So here is the deal. I will rate the first 30 games that are commented here. And I hope you rate my game as well.

https://itch.io/jam/brackeys-7/rate/1420492

edit: So far, I rated 13 games.

I got 30 comments under this. If there are any more, I will try playing them but there are no guarentees.

Your game's concept was pretty interesting. Having a horror game with zombies.

I hope the camera was less sensitive. I had hard time looking at things with your camera speed :P

Here is my game, hope you will like it -- https://itch.io/jam/brackeys-7/rate/1420492

Here is my game. I hope you have fun

https://itch.io/jam/brackeys-7/rate/1420492

Hey, I hope I am not too late. Here is my game, hope you like it

https://itch.io/jam/brackeys-7/rate/1420492

The game was pretty interesting. I see you have inspired from papers please and reign her majesty. I would recommend you check out a game called Sandiego Inc (in mobile), the vibe felt pretty similar to your game.

And here is my game, please review it -- https://itch.io/jam/brackeys-7/rate/1420492

Pretty interesting concept. I had fun dashing through the blocks hiding from the dreamer I guess.

When moving up, if I press the left/right button, it would take some time before turning to the direction (and the player goes in an arc). If it had not been that way, the game would be more enjoyable.

Oh yeah, I happen to fix the controls (and actually exactly the way you said). I will be updating that after the jam ends I guess.

Thanks for playing the game, and I have reviewed your game as well. Check out the review.

BTW, nice profile pic.

Thanks for the review. I cannot see your game here, is there something wrong with your submission?

The puzzles were pretty interesting. Hope there were more of them. (and btw, is that thing about the secret level foreshadowing the ending?)

It was a very innovative mechanic. Finding the path was kind of difficult (by throwing paint), so I just had to brute force it. If the splash was larger, the game would be a bit more easier.