nice
Submitted
Silent RoomCriteria | Rank | Score* | Raw Score |
Game Design | #71 | 3.897 | 3.897 |
Overall | #95 | 3.701 | 3.701 |
Theme | #119 | 3.862 | 3.862 |
Innovation | #140 | 3.621 | 3.621 |
Fun | #166 | 3.586 | 3.586 |
Audio | #188 | 3.483 | 3.483 |
Graphics | #262 | 3.759 | 3.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
My game is about an explorer who turns some things which are not real actually real to calm the gods. They are not real at the beginning, but at the end they might be real.
Did you write all the code and made all the assets from scratch?
All the code is made from scratch and all the assets except 2 textures too, and this is what took me most of the time I think.
A really cool game. The music is nice and relaxing. It took me a while to understand what to do though XD because when you choose something the other 2 is the one that became real instead (which is my fault because I didn't read the instructions and just winging it) and I didn't realize god's request is what you need to turn real. There are a lot of mechanics in this game but I think the possibility hasn't been explored entirely. I still don't find any use for the jumping mechanics (maybe it's for the trap? but the trap itself is quite easy to avoid normally). The Blindness and No torch don't affect me that much (maybe because my screen brightness was quite high xD). Swiftness feels like a buff (which I don't know if it's intentional). The Compass feels kind of useless because it only points to the general direction of the exit and not the door that will lead to the exit, so many times I ends up running around anyway looking for the door that will lead to it (and sometimes I have to go all the way around) . The only thing that is killing me is pretty much the trap that spawns right on the front of a door and if no trap was spawned it feels quite underwhelming. The Exit indicator feels a little bit misleading because I'm preparing for some kind of monster to show up on the red dot indicator :).I'm quite interested in the map itself, was it randomly generated? I Managed To Finish the game in less than 40 sec because there are 2 (or 3 I kind of forget :D) Monolith around the spawn and the exit is also nearby. I Find a bug in the game where the exit and the monolith were put in the same room and the exit indicator doesn't show up because it was blocked by the monolith indicator. Anyway, it's a really good game and I enjoy it very much.
Well ... You listed absolutely every bug or issue that was remaining at the end of the jam and for those i didn't have the time to do anything xD
You're absolutely right for everything, you did analyze my game very well, respect for that !
The thing is that the map is indeed randomly generated, so there are obviously some patterns that are more at your advantage than others (but actually they are pretty rare ;) ), and i really tried to balance the difficulty of the game by making monoliths not spawning too close to the start (well i made it maybe too easy ) or by trying to find a balance between buffs and debuffs, but i ran out of time ! By the way i really thought i managed to fix the "exit on a monolith" bug, but i didn't do very well on that actually xD
Finally i think this project was a bit oversized, or i needed a partner because there was too many work to fully explore this concept. At the beginning i wanted to add some monsters that would spawn randomly in the maze then follow you or attack you when you enter some rooms, but i didn't have the time to do that, my bad ! It was my first time trying that type of game, i didn't want to do something usual like a plateformer or a game where you fight ghosts, so i tried and i'm quite happy with the result, even with the bugs.
I'm really glad you comment my game honestly, it will help me so much improving for next jams !
Thank you so much ! :D
I took some time for your game. It's so cool. I don't know how you managed to get your own model, custom animations (for when you talk with the stone) and the fitting music in just 7 days! I really liked your idea of turning fake stuff into real, while also choosing a buff with two side-effects, made your game really enjoyable :D I probably spent way more time in this game than I should have, but it was worth itit. Good job :)
It makes me so happy you enjoyed it, thank you for that kind words ! I think you're probably the only one who noticed the talking animation by the way x)
But as i said in my game description i spent maybe too much time on graphics, whereas i should have more focused on the gamplay ...
Anyway your feedback motivates me a lot to improve, you're awesome :D
I liked the idea of making one thing unreal makes the others real. makes me think which one to choose.
Interesting Concept! I like the Idea behind it.
Keep it going, its one of my favorite 3D Games in this Jam so far :)
Awesome graphics! probably these are the most amazing graphics I've seen in games till now, i've rated it 5/5. would really appreiate if you check out my game too: https://itch.io/jam/brackeys-7/rate/1418965
Banger game! Very cool concept that you have to chose one and deal with the others. the map was also really cool and I think it was procedural?
Overall banger game.
Wow that's so cool you loved it !
And no it is not procedural, the map is 7x7 and for each tile i spawn a door between 2 tiles in a random direction when this direction is not already occupied, and this process is repeated for each tile. But there are some patterns that make some areas impossible to reach, so some tiles don't spawn one but 2 doors in a row to prevent that issue. Finally the last tile might not be able to spawn doors because every direction is occupied, so it's a particular case.
I thought about detailing all my work in a devlog or a video i don't really know, what do you think about it ?
Anyway, thanks a lot for playing :D
Great graphics, really convey a kind of Indiana Jones ambiance ! Cool music !
I love how the camera focuses on the monolith when you are engaging. I love how you have no idea what you lose and I love how you can explore it. I am adding this to my collections. Def needs more attention!
I liked it! I didn't really understand what I was choosing when I met the monolith, but it was clear after the choice. Thought I made a choice to not be able to jump, but it was the other way around! That made it really interesting, like I was cursed by losing the very things I wanted to keep.
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