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Hmm?

A topic by AsodiacAyve created Feb 08, 2022 Views: 215 Replies: 10
Viewing posts 1 to 7
Submitted (1 edit)

Sooo When I Export My Game It All Blurred Out I Try Using Pixel Camera And It Doesn't Work, Still Blurry. The Game Is In 84x48 Resolution. Please Help. This Only Happens After Export In Engine Its Fine. Does WebGL Looks Better?

Submitted

that happened with my game to I just like to ignore the issue it makes my game look decent 

Host

I would specify the engine you're using so others can give you more helpful information.

Submitted

Ok... Unity!

Submitted

i have the same issues on godot

Submitted

I'm not familiar with the settings in Unity or Godot, but it might be similar to GMS2. In the GMS2 export settings under graphics there is an "interpolate colours between pixels" option which needs to be unchecked.

Submitted (1 edit) (+2)

As a super-quick primer to how I have configured unity for this jam:

  • add the pixel-perfect camera component to your camera, and configure as so:
    • recommended assets pixels per unit to be 4 (factors of two are important)
    • reference resolution should be 84x48
    • check ‘upscale render texture’
    • crop frame x and y
  • when importing sprites:
    • ensure your pixels per unit match (4, if you followed my recommendation)
    • filter mode should be ‘Point (no filter)’
  • recommended build resolution and presentation (project settings > player)
    • canvas width x height: 840x480
    • webgl template: minimal
    • in itch this matches a viewport of 860x500px
Host(+1)

awesome response tomputer, thanks for helping out!

Submitted

Thank you very much for mentioning the Itch,io's viewport bit... I was wondering why "Integer Scaling" didn't work, (project made by Construct 3,) turns out I used the wrong viewport dimension. (But how was I supposed to know that?!)

Submitted

Thank You... I Think 84*20x48*20 / 1680x960 Is Fine As Well Thank For The Tips And I Finally Got It Working Because Of Ya =D

Submitted

No worries :)