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Anemoiapolis: Chapter 1

Explore old malls, empty water parks, and existential dread · By Andrew Quist

Post your playthroughs here

A topic by Andrew Quist created Jan 05, 2022 Views: 601 Replies: 18
Viewing posts 1 to 15
Developer

Did you make a video about Anemoiapolis? Put it in the comments!

Developer (1 edit)

Here's Alpha Beta Gamer's excellent preview:

(1 edit) (+1)

https://youtu.be/i_cnejGS4YE

Is it okay if I post the link here? 

Developer(+1)

Yup! Thanks for playing, you have a keen eye.

(+1)

no problem, your game is fantastic.

Developer

IGP did some excellent sound editing to make the game more tense, I love it

(+1)

This was fantastic! Beautifully unsettling in a great way. The feeling of being watched was so prominent. Can't say I have a single bad thing to say about this, I loved the level design, atmosphere, and soundscapes! Fantastic work, I'm really looking forward to seeing how this game evolves!
Developer(+1)

Thanks for playing! You put a lot of work into your videos, and it shows.

(+1)

I really like the game so far! I enjoyed the unsettling atmosphere along with the puzzle features in the game too. I enjoyed going around and exploring each area.  The fact that you were able to make each part of the game feel as though you are being watched at all times was also cool.  I can't wait to see what new things you add to this game in the future! :)

(+1)

CJUGames also did a playthrough.  Not sure why he didn't post it here, so I will.  I'll remove it, should he not want it posted or posts it himself.

Developer

Possibly my favorite playthrough!

Amazing job on this game! I felt so creeped out and scared just like my dreams. You captured it perfectly Andrew! 

I got a bit lost and missed some spooky parts because i got distracted . Those boogie boards go FLYING.  https://youtu.be/z1yiJp-CJI

Really fun game, can't wait for more :) 

looking forward for more!!!! 


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The game's visual and audio design was very good and accurately portrayed what liminal spaces are meant to be like in my opinion. As someone who didn't really understand liminal spaces before playing, the game portrayed the concept convincingly.  I think it's pretty difficult to pull off a game that's meant to make you uncomfortable or scared without the use of jumpscares, and you managed to pull it off as the setting got more off-putting as you progress through. I'm excited to see what else comes up in the final release of Anemoiapolis.

just bought the game 57 minutes ago and i can say only one thing,its just amazing,specially for me because i always wanted to explore places like this because its always relaxing for me,but i am aware that this game will be too short for me and i recorded all my game experience here 

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Here ya go! It's a bit of a "Let's Study", though I'm much less experienced in 3D rendering/shaders, I attempt to understand some of it.

Honesty can't say enough how much I am living for the Liminal Space Horror Games right now! The idea of exploiting peoples safety strictly by simply putting them in big, empty, abstract rooms and hallways is so unsettling and I love it! It truly made me think if I was actually seeing things or not, questioning my actual sanity xD Absolutely loved the atmosphere and build up for this game and honestly can't wait for MORE chapters!