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The game's visual and audio design was very good and accurately portrayed what liminal spaces are meant to be like in my opinion. As someone who didn't really understand liminal spaces before playing, the game portrayed the concept convincingly.  I think it's pretty difficult to pull off a game that's meant to make you uncomfortable or scared without the use of jumpscares, and you managed to pull it off as the setting got more off-putting as you progress through. I'm excited to see what else comes up in the final release of Anemoiapolis.