Hello! I'm sorry to hear that - ClickTeam Fusion is a very odd and old engine and it's hard to go back and update things with it... The best I can think is have you tried playing in Windowed mode, from the options menu?
FreakZone Games
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Being mostly known for pixel platformers for the past decade or so, I've been wanting to make a horror game, and 3D games, for a very long time now. I made a deal with the wonderful folks who do the TERROR IN THE CORN attraction in Erie, Colorado every Halloween, and Bit Bot, who do merchandising with them, and for my first ever horror game I got to make this one adapted from their haunt. I was so excited to do it, that I did it for practically nothing.
So I finally dropped my first ever horror game late last October, but unfortunately because of a massive family tragedy in my life that really hit me hard, we launched very late (only on Steam, around October 27th, to make obligation of dropping before Halloween) and a lot was cut for time, and understandably it didn't reach many people.
Usually it'd make sense to consider that a failure and move on, but although it was somewhat unfinished I loved the game and was proud of it, so this year I took a little time at weekends to try and update it to get it closer to what I had originally always intended it to be, and now I am confident enough in it to do this relaunch, and finally bring it to Itch, well in advance of this Halloween.

^ It might look pretty but it's actually built with Unity URP, so as to be able to run on Steam Deck or potato PCs. I do prefer style over realism.
To celebrate I put a huge 80% launch discount on it which lasts a good while, so it's only $2, if you want to get your Halloween thrills in early. But if you are really interested and really can't afford that, provided you aren't underaged for horror content with violence and mild gore you can get in touch, and if I have enough available I'll try to get you a key.

I dream of updating this game every Halloween, making more like it, and maybe even a chapter 2 where I'd get to adapt the town portion of the haunt. Although the launch sale discount is very low, I just want people to play it, and numbers would help me to get a chance to do more of this.
Well, here goes take 2. Wish me luck! Please enjoy, leave a comment if you like, I'd love to see anybody's playthrough or stream, and I as well as people from the original haunt, may well show up in chat when people stream the game.
TERROR IN THE CORN by FreakZone Games

^ Neon lights with no source, make no sense, call me Dario Argento but I love them so they are here.
May I offer some feedback? I can see what you're trying to do with the delayed camera movement, for that realism, but it's dizzying and will make players confused and nauseous. However you can achieve the "gun moves first, camera follows" visual effect without the camera lag by having the camera directly controlled by the mouse like a normal FPS but the gun is offset by how much the camera has moved * a multiplier, so the gun pushes ahead faster. You can add perlin noise randomisation to make it feel a bit more natural too.
I don't think anybody "gave up" as such, but I feel like some content exists to make a short game long enough for Steam. Their refund policy ruins short games. Since the beta said it was "50%" of the game, something about double it's length would make sense - The pool & spa followed by the theatre and then the office hell (probably originally with another shadow guy chase in there?) would have made a great full game, I expect, as happens with many games, some of the other stuff was to get it to fit around that, and it's a shame.
Amazing! Thank you. Yeah I remember Freddie showed up on a lot of those, I was pretty happy about it at the time, heh! I bump into people occasionally online, but it's mostly people I stayed in touch with from old forums etc. who remember it. I know that DingDongVG remembers it and occasionally brings it up in a stream. I'm not sure when the Freddie remake will come out, but it's really cool talking about it so here are some of the preview screens/concept images!



We with work with influencers and all sorts, got connections because of publishers and YouTubers I've worked with in the past, we could have easily asked those influencers to put tweets out etc. encouraging people to vote, and we purposely chose not to do that, because a Game Jam shouldn't be a popularity contest, and the idea of it felt crappy to do. We want people to judge games on their own merit, and we joined in here to have fun and be creative. We only ranked top 30 in one category and that's fine.
If you made a bunch of dummy accounts you were cheating. If you just asked a lot of people you know to sign up just to vote, I guess it's technically not cheating but it's not exactly good competition is it? These things are supposed to be ranked for creativity and achievement, not how many people you know.
It was awfully kind of one of your commenters who is definitely not you to come and take offence to cheating accusations wasn't it? Ya know, the one who said "I played lots of games and this was the one I liked best" despite not leaving any comments on any other games :D I noticed we had one guy show up and make an account just to vote & comment on ours, so clearly it is a thing that happens. But there was a LOT of them on your game, many all on the same day as well. And it's not just you, there are a few other games with weirdly high number of votes where several comments came from newly created accounts. Whether they are dummy accounts or legit (a bizarrely high number of) friends/family coming in to support them you can't blame people who just submitted a game and voted on others for not being keen on that.
Anyway, I've said my piece. Nothing personal. I think in the future people should have to have submitted their own game to vote because it's too easily messed with, whether they are dummy accounts or not.
Like others here, I'm glad that YYG/Opera will be deciding the final ones.
Great visuals! Loved the character design and animation. A lot of fun for such a short dev cycle. Like others I would have liked some sound, but I understand these jams don't give us a lot of time! The vertical camera was pretty dizzying to me. Instead of having a vertical chase-cam, try having a 'safe zone' in the middle third of the screen, look up "Scroll Back" on Gamasutra for a great explanation of this. Not sure quite how the theme fits in other than the glowy blood stuff. Nice work though!
Great job! I like the idea, and I like how you took negative experiences in your life and created something with it. It's always good to channel those feelings into art. I found the game quite frustrating, but I kinda think that's the point, isn't it? So I'm not sure how to vote on the "Fun" category... But nice work, and I'm sorry you go through anxiety, but thank you for sharing your experience in game form. All the best, friend, and I hope you stay strong.
Love Fairy Llama and hope to see them again! I felt like I could have done with some indication that I had successfully passed through a ring/square, like a sound or effect because of the perspective etc. and sometimes one of the "rings" would appear off screen, but I understand because we have so little time to make these Jam games. Great fun! Thank you!



