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wow first time seeing queen bee and understanded how the honey dice work

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I played the jam version some months ago and this game still rocks!
I honestly think, this game is a very good roguelike/deckbuilder and has so much potential.
The mechanics of the game feel so natural and the addition of 'hollow' dice give the deckbuilding aspect more depth.

are you serious I got softlocked again I'm done playing this game until the developer fixes this

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Um, if you want the developers to "fix this", I think it is a good idea to tell them what "this" is, as they won't be able to fix anything if you don't tell them what the problem is, if they even care about a salty comment

I'm sorry, I love this game and didn't mean to be salty. I got softlocked via the enemy that requires you to kill it an exact amount twice, and via the jester getting rid of my attack dice once I actually continued playing the next day. once again love this game and no hate to the developers

Its ok, we all get mad sometimes

We launched a mini-update today addressing both of these issues, hopefully soft-locks will be keep down to a minimum now :)

Rlly good

Thanks!

Good Game :D

I cant believe you got past floor 20, That Amazing!

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I'm having a blast! Hard game for sure though. Violin cicadas my beloathed

I like the esthetic of the game and the gameplay is enjoyable but it is still just brutal and in a way that isn't enjoyable. I still feel like I can never get that far because of the upgrades just not being much of an extra punch. I think that giving a bit of healing at the end o each round having the player get new dice would make the game have a more functional difficulty curve. - but maybe I am just missing a large part of the game

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very, very good and addicting. All the best parts of slay the spire but with dice. Can’t stop playing. Make more! 

That's high praise, thank you!

the jester sucks no matter what

the randomize event I took right before my boss assuming it would just give my dice effects or something and it got rid of all my attack dice right before the boss this is the second softlock this update, this is annoying

I loved every second of it. I initially just came for looking at the artwork thinking that it’s another boring strategy game, but damn, I’m hooked to this!

So happy to hear that! :)

Deleted 116 days ago
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Yeah, we definetely need to make a small tutorial in floor 1 because the game can get confusing for new players. About those enemies, there is a white symbol near them that if you maintain your pointer there, a description pop up explaining what it does, the same happens when you adquire a Hollow or Heavy die and maintain the pointer on top of the dice ^^

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damn the orc looking monster is so hard to beat if you dont get lucky first turn to kill it instantly

I softlocked myself with the small enemy and no boosters and one golden attack die

I just no hit the boss and it took me to floor 21 lol

pillbug event is way overpowered

new font is sorta hard to understand, especially threes

I remember when this game was a demo, and It's a lot better now. It's very good, well polished, and not absolutely broken. Great Job

First run in over a year or 2. I had a lot of fun.

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The game is still a bit hard and the difficulty curve hits hard fast. I wish the upgrades were a bit more interesting and useful like I sometimes just feel I am not getting better dice. I keep getting one-shotted because I didn't have a chance to get better dice. The game has a great style and is fun but just needs some balance I feel. 

did I really just get one shot by the boss when I had 25hp with shield

This isn't a hate comment btw, just me realizing I need to git gud

It is a hard boss, you need to save some honey dices for that moment, but once you reach the boss several times, you know how to play around her rage status. That attack can deal 20-26 damage, so you got a bit unlucky there also x)

I usually don't like turn-based combat games, so I am surprised how much fun I had with this game

Thank you for the comment! Glad you liked it :)

Amazing Game I love it

Thank you! ^^

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this game is to good to only be made in 1 week

The original concept was made in a week, however, we've added already 3 patches to fix and add new things, so the current game actually has a lot more time than just that first week x)

I thought this game was super fun! I've never been into turn-based games aside from a few from when I was younger but this game is actually a lot of fun! If you like dice, dungeon crawling, turn-based games, and a badass frog with a sword you're probably going to enjoy Die in the Dungeon! Also the enemies are challenging but not too challenging where you're going to rip your hair out!

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This is freaking awesome!
Finally made it to the end, after 5-6 days of playing.

Silver hollow boost + gold hollow heal (MIRACLE) made the run for me!

I have a couple of suggestions for dice types! 

trample - after dealing overkill damage to one enemy, spills the rest of damage on the following enemy
spread - deals the same amount of damage to all enemies

end

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Addictiv!

I've been going back and replaying this game to relax. I really love the art and the different dice rules (hollow dice, etc). Thank you so much for making this! <3

I eventually won the game, and was really happy I was able to make it to the end:

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recommendations for devs:

frist: continue to do more awesome stuff like this.

second: perhaps different characters with different boards

third: more amazing soundtracks that should be selectable

fourth: bigger numbers on dice

(edit: meant like bigger dice like 8 sided 16 sided 20 sided yknow)

fifth: Keep up the awesome work!

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yeah characters would be really fun maybe with different abilities or starting decks as well I also think varied bosses would be fun

very nice

great game super fun and love the art style it reminds me of that one steven universe episode with the frog and bunny (I think it was called garnets universe) and that is one of my fav. episode. but i do think the music could use a little tweaking because it feels a little stall after a while

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Everything is just perfect!

This game is just, amazing, I would love some better music though.

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Man, I was lucky to have found this. This is a lovely game, but extremely difficult. Sometimes too much. The fact that enemies attacks are totally random and you have almost no way to gauge them is super frustrating. Like why do they attack some many times :<< I am kind of venting.

The game is very promising and very fun as it is. I wish I could get better and better and I know I can but I also know I need RNG blessing first to allow it. 
After 2 days, I did get better. I'd say the game is really well tweaked for the amount of content it has. Provides challenge for a bunch of runs and later on can still get you down if you are unlucky. All in all mechanically the only issue for me would be that it's really difficult to know what an opponent will do. The only opponent I feel like I could almost always read is the boss, though her first attack is without telegraphing I think which can take you off guard. 

The base mechanic of placing dice to attack is super satisfying and something worth building on.

Deleted 316 days ago
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I made my own soundtrack in ableton lol

Is it a demo-playtest version for a potential full published game ?
If it's the case I would totally love to buy it on launch (or work on it!), I had a lot of fun playing for an hour and it has a great potential!

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[REPOST]

I can't reach the boss since I Lose On Floor 19 SO here are some challenges

Easy:

1. Don't Lose

2. Always Remove A Die If Possible

3. Don't Get Above 20 Dice

3.5. No Mirror Dice

4. Die

5. Stay At Max Health Before Ending A Battle

Normal:

6. Always Get A New Die

7. Don't Upgrade Any Dice

8. No Heal Dice Allowed

8.5. Don't Let Your Health Reach 5 Or Below

9. Use A Number Randomizer (1,2,3) At The End Of Each Battle And For The Number You Land On You Must Do That Action (1 is The Left Option 2 Is The Right Option And 3 Is Skip)

10. No Health Upgrade Allowed

11. No Sliver Dice Allowed (gold dice is allowed)

Hard:

12. No Gold Dice Allowed (sliver dice is allowed)

13. Don't Let Your Health Go To 10 Or Below

14. No Blue Dice Allowed

15. No Purple Dice Allowed

16. You Can't Remove Dice

V. Hard:

17. Don't Let Your Health Go To 15 Or Below

18. You Can Only Place 2 Dice (hollow dice can be played still even if you already have 2 dice on the action board)

19. No New Dice Allowed

20. No Sliver AND Gold Dice (Normal Dice Can Be Used Still)

Impossible (if you can beat one of these challenges I will grant anything you want no matter what it is):

9+10. Don't Let Your Health Go To 19 Or Below

22. No Red Dice

23. No hit challenge 

24. One Die Only On The Action Board

25. Only Use One Type Of Dice

So fun game! I love it.

A bug is there. When choose "power up one dice" as upgrade, I click bag then go next level without upgrade.

I really enjoyed this game.

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Tips for anyone struggling, this should work consistently:

Upgrade priorities:

- Upgrade 1 red and 1 blue to gold to make early/mid easier

- Remove starter red/purp/red/purp/blue in that order. Be careful not to remove dice after you have this handled or you can throw a run. 

- If you are below floor 8, take healing over new dice. Never take a new dice before floor 8, they are always stinky and make you weaker.

- After ~12 you want to start fishing for some really good new dice. Anything Hollow/Heavy is better than anything not hollow/heavy. Just once good dice can carry a run. 

- Upgrading random stuff is usually good, but I prefer silver purples to gold purples, as 3 range can be awkward to make work. They are better, you just don't get as much value as you do from other upgrades IMO

Combat tips:

- Blue is most important, unless you can finish off an enemy.

- Try to save a green for the end of a fight when you have plenty of armor, then hit it with all purples for max value. Try to end every fight with full health. 

Easier said than done in many ways lol. Gotta take what you're given. I guess I have the absolute worst luck. I'm usually upgrading purples before anything and removing weak reds/blues later but I've found if you don't get a mirror die before floor 10 just give up and try again, you ain't getting anywhere. Mirror die essential.

I wouldn't say Mirror dice are essential, especially if you have enough other decent dice, but they make things a lot easier, especially if you score (and upgrade) a hollow Mirror. (And more fun—a Mirror die and a 2-3* Boost enable a bunch of simple yet satisfyingly potent combos.)

There's so many complicated situations especially with regards to dealing with the healing moths and shield beetles. And if you get a beetle and moth both, especially with another mob, forget about it. So yeah, sometimes blue is most important, sometimes not...

When two purple hooded 2-hit mobs are at you at once, you could have the tighest deck in the world all gold, but without a mirror die, and without killing at least one by your second turn, you will die, end of story.

Basically my strategy. But I'd like to add a few notes:

* Know your enemy! You don't need a detailed codex of every attack every enemy can do, but knowing their general damage range and (of course) their special abilities is extremely helpful—in particular, it lets you determine when to pile on more Block dice to protect your precious HP and when to start attacking.

* Prioritize high-damage targets, unless they're way tankier than the little mooks (e.g. a blocking-beetle with a couple basic flies). The idea is to minimize the damage you take over the course of the fight; this rule of thumb does that pretty well.

* It's technically possible to get great dice on low floors—I've had The Holy (6*6 Attack die) below floor 5 a couple of times. But it's extremely rare—I try to avoid it.

* Mirror dice can be incredible, especially when paired with a 2* Boost.

* Prioritize upgrading Heavy dice, if you have them. Upgraded Heavy dice not only have a bigger effect when you play them, but stick around longer.

* If you get a purple fly, red archer, and axe beetle at once, don't be ashamed when you lose.

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