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This did keep me engaged, although there are a few things that make it feel quite unfair. For instance, the super small camera size and slow camera speed. Because of that, I had to replay each part of the crystal room multiple times just to know how that part looked like. Not to mention that when I teleported somewhere, I was basically shooting blindly because the camera was still waiting where I was previously. This is luckily fixed in the cannonball level, which I think was my favorite, although even there the shuriken teleportation felt sluggish to me for some reason (maybe there was a delay between when you could shoot and when you could teleport?) In the end, it was only really worth teleporting when it was absolutely necessary.

yeah, I feel like you’re definitely right about the camera being really small and slow. I don’t think there’s a delay between when you can shoot and teleport, it’s just that the throwing animation takes a half second to complete, which might have made it seem a bit slow. Thanks for the detailed feedback!