Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thank you for the feedback!

I've added the tutorial screens in the last minutes, so they might be a little unclear on that. I'm gonna have to improve them to provide a better explanation. I'm also thinking about adding some sort of marker in the game itself, like maybe an arrow on the right side  of your hand to point out that "the cards are played from here".


As for the expansion, I already have some ideas I had to remove because of the limited time. I wanted to have cards that would buff other cards in your hand (e. g. "reduce the mana cost of next card by 2" or "increase your next two attacks power by 1") and cards that change the order of following cards (e. g. "swap positions of the next two cards"). I also wanted to add minions in some form (e. g. minions played stay on the board and deal damage every turn until killed; enemy attacks target minions first before going back to the player), but I didn't manage to figure out a good (and fast!) way to do it.

Anyway, I've got some ideas for future updates. Not to mention all the improvements I didn't have time to do when it comes to the interface. Or adding things like sounds and music.

(+1)

If you're planning on expanding the game(post-jam version, or a sequel?), I'd personally suggest having more deck editing or something like that. Right now, both opponents seem to have identical decks, and even though draw and discard piles are shown, they don't seem to be effective since I doubt that any player will be seriously tracking remaining cards, or deciding on a strategy based on them. It would be quite cool if, for example, after winning a battle, you get to add some cards to your deck, change around the card counts etc.

I was thinking about adding some sort of single-player campaign, where you would have to defeat a series of different decks and you would have to modify your deck to counter them, so a "deck building" menu would definitely be there. 

This sounds like a great idea. Similar like the Magic MTG 1997 game, where you travel a map, duel enemies and gain their cards to strengthen your deck.