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So, what ARE you finishing?

A topic by Dice Problems created Nov 01, 2021 Views: 1,303 Replies: 48
Viewing posts 21 to 33 of 33 · Previous page · First page
Submitted(+3)

Oddly enough, before finding this jam I randomly stumbled upon a manuscript for a game that I started in 2015, got like 90% finished, then just kinda forgot about.

It's about fish, with a specific focus on collaborative worldbuilding. I might try to revise the rules to make it GM-less.

(+2)

I've had the idea of making adventure maps based on famous architecture but I just haven't finished one yet. I'm currently writing an adventure that uses this now burnt-down old Frank Llyod Wright House as inspiration. http://www.hookedonthepast.com/pauson-house-part-i/

Submitted(+1)

I was digging through some old gamejam sketches for inspiration and found some notes for a business card RPG for a previous jam that I never finished. 

So obviously I took a break from my main project I'm working on and Finished this Damn RPG instead!

Submitted(+1)

this is cool!

(1 edit) (+1)

I'm working on a play by post RPG called the Vigilantes, which is heavily inspired by superhero shows by Marvel and DC (like the Arrow, Daredevil...). But it is really just inspired by those shows, all the content I'm creating for this is original. It will take place in a fictional city located in the USA which is heavily corrupted, there is lots of crime, mafia and things like that. Near the city also has one of its HQs a secret government organization which focuses on secret military operations and also some more shady blackops but it also has its own scientific division that supplies their operatives with advanced weapons, gear, etc... They are also working on some superhuman serums to enhance the operatives themselves. 

Players can then create character or characters within the rules of the games and the characters can be basically anything that fits the environment of the game (regular citizens, cops, soldiers, employees of the secret organizations, scientists, vigilantes, criminals...). 

The players can play with each other or there will also be some events or quests lead by the DM (me). 

I don't think I will be able to finish the game because there is really a lot of content – I'm creating the whole city, several organizations and companies within the city, the government organization, special items, some NPCs and aside from that also the rule system of the game, plot and some quests and events for the beginning of the game. But I want to showcase at least part of the content in this game jam. 

Submitted(+1)

The inspiration for Hypercast is Mynocs and the evil hyperspace of Warhammer 40K except with a little more sciencey feel. The idea is that you can travel though Hyperspace even in a space suit (although there are also space ships) and the hyperspace void is always trying to kill you.

I'm aiming for a low to no prep game, although I'd love to see someone try a high prep game of Hypercast. The idea is you draw cards from a deck to get the encounter difficulty as you travel. The main thing a GM has to do is pick which monsters they want for the encounter and maybe modify them a little.

I'm having all the art done by an AI. The freaky output of AI generated images really matches the feel.

(+1)

Wow, the art looks really cool. What algorithms are you using to generate it? 

Submitted

I wish I could say I built some AI package myself, but no. All you need to do is download Wambo Dream from an app store and it's all done for you. I do have to iterate through a lot of prompts to get something that's vaguely intelligible. One neat one is adding "highly detailed" to whatever you're trying to get it to draw.

(+1)

I'd be very interested in reading this game.

Submitted

It's available here. I wrote up my first solo playtest that's also downloadable on the page.

(+1)

I'm working on something that's basically a spiritual successor/love letter to digimon. Working titles are eCreecherz or mon.ster. I'm hoping to find a way to make it GM-optional. PCs meet monsters that they design the basics of, and through adventuring, scenarios, and battles, their bond grows, changing the ways a monster could possibly evolve. PCs and mons alike will have personality traits, flaws, fears, goals, etc, that are used for jumping off points for role-playing.

there will be goofy and, optionally, random way your mon can evolve, pulled from different tables, anything from increasing in mass and height, growing horns, or they just have shorts and a gun now.

bond level and actions towards the world and your monster will influence how they behave in combat, as well as your influence over it. I do want combat to move fairly quickly though, and not dominate the game experience. Like the show it's based on, I aim to have the core of the experience be about personal growth for the PC and the monster through interpersonal and in-universe conflict.

Submitted

We did it!! We finished our adventure and created our new indie publishing company called "Orpheus Press" :) We wanted to create an adventure that was for a REALLY unique scenario (a constantly moving tower with crazy magics, anyone? a tower moving on its side!!) and I wanted to learn how to do art - so I dived into the deep end and made what I think is an amazing front cover for the first ever big art/front cover I've ever done. 

check out the cover here: https://orpheuspress.itch.io/manthraks-malicious-steamroller

(+1)

working on Who watches the Watch Out!   A game inspired by oh so many movies where your average bloke gets caught up in some sort of caper and has to fight flee or outfox their way to a happy ending. Or at least an ending. Simple straightforward scene based mechanics. Heavy reliance on being narrative driven.

(+1)

Sorry for not finding out about this community earlier. I'm working on a sequel to Metropole Luxury Coffin, winner of the 2010 Cyberpunk Revival contest. It features down-on-their-luck normal people (not cyberpunks) who are trying to make money to fend off their creditors, pay rent, and just survive. 

Unfortunately, I seem to have come up with a twist that may take me a bit beyond the deadline (making everything debt, not just the major debts). This is not the first major change to the game. I've already posted one version to https://madunkie.wordpress.com. I intend to submit a very different version. Wish me luck!

Submitted

Hey Unkie, MLC2 is looking really good. Nice to hear from you again.

That's not the version I'm submitting. My new version is mostly Powered by the Apocalypse. I won't be able to finish in time. Instead, it'll probably be done for this year's RPG Zinefest in February.

Submitted(+1)

I finished a rough feedback draft of an RPG idea that I had on random scraps of paper. 
https://rickinprogress.itch.io/prospect-2021
Thank you to the host, this has been great. 

Submitted

I just submitted the playtest packet for a new version of my RPG Cascade Effect. 

https://tiny-doctor.itch.io/cascade-effect-20-playtest

I had an old version almost finished, but I wanted to replace the core system with something that has more of the games theme built into it. 

Characters start the game trying to navigate a near future where society is collapsing due to climate change, only to discover the that behind the scenes X Files and X Men style secrets are playing out. Your character is only beginning to discover their supernatural powers that seem to be derived from a duplicate of their body existing outside of normal space.

The crunchy parts of gameplay are more about managing your body's willpower and stamina (and your other body's willpower and stamina) than it is about rolling skill checks.

Submitted(+2)

I managed to finish my solo journaling game Wail. I didn't manage to finish the artwork for it so I've put out an artless but feature complete version. You build a world around you character as you explore and move around a hex based map. I'm happy with the map building and exploring aspect of the game and am looking forward to generating some maps and worlds with it. Now to get the art done over the next few weeks and then I think i'll be sorted! 

https://marccook.itch.io/wail

Submitted

Nice!

Submitted (1 edit) (+1)

and that's it! It's done. It needs work but dang it, this game jam took this thing from sitting for 5 years to being organized. More updates to come! 

https://shouldabensleeping.itch.io/doors-the-ttrpg

Submitted(+1)

That placeholder art looks familiar.  :P The AI overlords are knocking down the… Doors?

Viewing posts 21 to 33 of 33 · Previous page · First page