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A jam submission

De uno, pluribusView game page

Use your clones to survive against enemies, run as far as possible !
Submitted by the_Law_1 — 1 day, 24 minutes before the deadline
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De uno, pluribus's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#193.6833.833
Aesthetics#243.2833.417
Overall#263.1023.229
Gameplay#312.8022.917
Sound#352.6422.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Fuunky, the concept is great, and playing defensive instead of offensive is a mice twist in this jam, though i will add that the controls are very confusing and easy to forget mid-game or whenever you come back to the game, but you've been told already before so I won't bother you with the details

Developer

Yes the game does play somewhat weirdly I would say haha.

Thank you for playing !

Submitted(+1)

Thea art and animations were awesome, but I found the game to be a bit too hard. Trying not to let your main character die is difficult, and it becomes even more difficult trying to control the other clones. Despite everything I had a lot of fun and it would be really cool to see more, because the primary concept is really really interesting!

Developer(+1)

Yeah as always in game jams I have trouble balancing/playtesting my game unfortunately. And the level generation is a little unforgiving at times. But I liked the idea and kind of leaned into it haha.

Thanks for your feedback !

Submitted(+1)

I like the idea a lot, but i feel it's a little hard but because of the controls. Great work

Developer

Thank you ! 

Submitted(+1)

Nice little platformer, took me a while to figure out what the controls were on a keyboard but it worked pretty well once I got the gist :) I think the jump feels a little bit too floaty for my liking, but otherwise it's a polished little game with a really neat, unique implementation of the theme - great job!

Developer(+1)

Yeah sorry for the keyboard, I did my best to include it for those who didn't have a controller.

I've been playing around with some platformer controllers trying to find a good jump, hard to find the sweet spot haha.

Thanks for playing !

Submitted(+1)

Really liked the squash and stretch on jump animations and implementation of throwing your clone. It adds an extra element to avoiding hazards that a pro might be able to go ham with. I am not a pro.

Developer(+1)

Haha yeah I can see a pro playing this game, controlling multiple clones, stringing trickshots together :D. Practice makes perfect

I try to add in little effects to make the game feel better wherever I can, glad you liked it !

Thanks for playing :)

Submitted(+1)

Cool game like the art! Sometimes when taking damage tho I lose more than 1 clones wondering if maybe you are using collisionstay instead of collisionenter?

Developer

Thanks ! I like how it turned out also :)

Enemies and spikes make you lose two clones, it's basically an incentive to throw your clones at the enemies (losing only 1 clone and gaining 50 points), rather than tanking them and losing clones more quickly. It is a little counter-intuitive I suppose, oops.

Thanks again for playing !

Submitted(+1)

The Game looks amazing!!!

Developer

Thank you for playing !