Took me two games to find out, how to play the game, as at first I thought I should dodge the red beams. But overall nice idea, the art and music is stunning :)
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THAT DAY WHEN (2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sounds | #6 | 3.720 | 3.720 |
Visuals | #7 | 4.240 | 4.240 |
Theme | #11 | 3.440 | 3.440 |
Overall impression | #13 | 3.120 | 3.120 |
Innovation | #14 | 2.760 | 2.760 |
Controls | #18 | 2.640 | 2.640 |
Fun | #22 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the idea behind this - the three zone control system looks like lots of fun possibilities to play around with designwise. The intro is very cool, and of course, the spaceship <3
The camera work was very good :)
I did not feel that gameplay is particularly slow. I enjoyed trying to control the whole screen space constantly (maybe my RTS skills now improved?)
There are some downtimes in the beam generation though
Nice setup for the game. Gameplay seems to be simple and working, although I was bit confused when my hp was going down for no reason. But as I see comments it's probably just minor bug, that should be solved soon. Nice game, I need to check it when there's going to be an update :)
Nice graphic and cool music. But gameplay is little stressful - sometimes beams are on the edge of screen and not really visible, sometimes your satelite ends on the edge of screen and it takes time to find him (and grab him)... grabbing is somehow counterintuitive and not very forgiving. maybe faster satelites response would make it more playable... maybe map movement of satelites to keybord, and you have nice game for 3 or 5 players on one computer :D
As others mentioned, great visuals, nice concept and music, but it felt really slow.
Interesting idea though.
Cool game, as already mentioned i feel like it could be a bit faster and i had one projectile on the very edge of the screen, which is very hard to see. I loved the artwork tho, especially of the boss ship, i wish it was in sight for a longer time! great music too and nice idea overall!
btw. not sure if intended but the satellites can collide with each other and with enough effort you can push one satellite with the other into another zone xD
Thank you, we're glad you like the art and sound! We already improved the gameplay and we're still working on it thanks to feedback here and by some other people – we're going to upload some better version after the jam ends.
Btw. Well, we know the satellites can collide, but I think nobody tried push them... Interesting, we'll take a look! :D
The visuals and sound are stunning! I was really amazed by them. However, the gameplay seems a bit slow, which is pretty contrasting to the suspenseful music.
Glad to hear that, our artist and composer worked very hard on it! And I agree, the gameplay needs some improvements, that's why we still work on it and appreciate every feedback. We already have version 0.2 with faster gameplay and we can't waint to upload better version of our game after the jam ends! Thank you once again!
Wonderfull visual and sounds. But whole game was little slow. Controls of satelits was ok but sometimes it was hard to move with right to right beam. And maybe it's bug. Sometimes I got hit by beam I didn't even see.
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