Já se nemůžu dostat před první level, ale nechtěla jsem to přiznat :DDD
Brasikona
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Musela jsem zaevidovat... Ale ocenila bych případné doplnění informací, hmmm? 👀
https://www.herni-dabing.cz/hra/pet-noci-u-velkeho-krtkuse-3/
Ahoj, je ten dabing "skutečný, lidský"? Já už kolikrát nejsem schopna říct, tak se jednoduše ptám. Pokud ano, ráda bych ho zaevidovala zde: https://www.herni-dabing.cz/
Thanks for playing. I appreciate your comments about the game and understand your criticism. Unfortunately, it's a classic game jam situation. The battles should have been more elaborate (well, everything should have been more elaborate...), each enemy should have unique attack values, toys can heal, support, etc. The player should have been able to see all of this in the UI so they could think strategically. Unfortunately, we had to remove several locations and enemies, as well as this entire system, so only the basics remained. However, Lego is intentionally OP, I wrote 100 damage in the stats as a joke. Well, because it's Lego, you know. But without it, it seems strange.
I'm also glad you liked the bit of VA that was present. By the way, if we had put the entire dubbing in the game, we would have had professionals there. It was my personal challenge :))
At first, I was surprised by how literally you took the name of the whole event. Then I was surprised that during Game Jam, a lot of people think about gambling... And then I was amazed by the humor, stylish graphics, and mechanics! For a Game Jam project it's well-crafted in many ways. And excellently written, I really liked it!
This year's Game Jam has a lot of visually stunning pieces, another one of my favorites. I really liked the animation, even though it was a little glitchy, but I can forgive that. Nice idea for the theme, just a pity about the controls. However, no matter what I do... I still only have 24 tokens and I'm wondering what I'm doing wrong :D
The art style of the game is amazing! Wow! Love it! For me, it's the best-looking game of the entire Game Jam. I like how the theme was approached and where the game is headed. Unfortunately, I was a little confused by the controls at first (and in the menu), but the enemies are great and respond well. Very nice!
Thank you for playing. We're sorry about the intro but I'm glad you like it. We're going to continue with works on this game, I want to add some bluffing and some other mechanics to be it more fun and "playable" (the game should originaly be Prší, but no time). Also we will add new dialogues and maybe more opponents. We will see... Thank you!
Přiznám se, že jsem taky netušila, co se děje, muselo se to zvrtnout až někdy v závěru vývoje. Nakonec jsem z toho byla tak zoufalá, že jsem hrála až do ztráty prstů na nohou! :D Díky za zpětnou vazbu ohledně čísel, asi je doplníme, aby to bylo jasnější, přece jen to nejsou standardní motivy, tak veřím tomu, že to může být matoucí, když je člověk vidí. A samozřejmě díky i za pochvalu. Jamy jsou fajn, ale ty závěry a výsledky mohou být fakt frustrující, když si to člověk tak pěkně vysní! :D Vaši hru se mi zrovna dohrát nepodařilo, vždycky mi zbraň zmizela kdovíkam :(
Yeah, Zirisek is an amazing artist! https://www.instagram.com/zirisek_art/
I want to improve this concept in the future, we will definitely add some bluffing, maybe some other mechanics (we didn't think about it so much because of the time), we will see... But I'm afraid the finger cutting will stay :) Or it should be the final phase.
Thanks for playing and the feedback!
Well, the game originally should be Prší (okay, I wanted to invent some new game, but the programmer would probably kill me!), but on the Saturday morning we realized we can't do it in time. So this was my fast substitute "gameplay" idea to keep this concept, because we already had many cards finished and we just didn't want to let it go.
We are going to work on this, I'm not sure about Prší now, but I definitely want to add some bluffing etc. to this concept. And of course more dialogues, maybe more opponents, who knows... I'm glad you're liked it!






