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Brasikona

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A member registered Oct 21, 2020 · View creator page →

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Já se nemůžu dostat před první level, ale nechtěla jsem to přiznat :DDD

Musela jsem zaevidovat... Ale ocenila bych případné doplnění informací, hmmm? 👀

https://www.herni-dabing.cz/hra/pet-noci-u-velkeho-krtkuse-3/

Ok, díky za odpověď. Bohužel nemám čas procházet tolik her na Itchi, tak se holt rovnou některých ptám :D

Já se rovnou zeptám, ať si to usnadním... Má ještě některý z tvých dalších počinů český dabing? Předem díky :D

Mně to nejde dohrát (ne chybou hry, ale tím, že se mi kurevsky klepou ruce), tak se musím zeptat – je tam dabing, lol? Nebo něco na ten způsob, na konci?

On to fakt udělal... Pardon, *dodělal.

Tthe game keeps crashing :/

The atmosphere is great, but it's really too dark. I understand the absence of sound design (unfortunately very well, it is a Game Jam, but it would have beautifully enhanced the atmosphere even more), but I didn't understand exactly how I was losing lives. But nice idea and I appreciate 3D.

Ahoj, je ten dabing "skutečný, lidský"? Já už kolikrát nejsem schopna říct, tak se jednoduše ptám. Pokud ano, ráda bych ho zaevidovala zde: https://www.herni-dabing.cz/

Haha, I wasn't expecting voice-acting. And I thought we'd be unique, oh well. I wasn't prepared for that, it was funny! Cool idea, I also like the graphics. 

Wait, seriously... Why are so many people at Game Jam thinking about gambling? :D

Thanks for playing. I appreciate your comments about the game and understand your criticism. Unfortunately, it's a classic game jam situation. The battles should have been more elaborate (well, everything should have been more elaborate...), each enemy should have unique attack values, toys can heal, support, etc. The player should have been able to see all of this in the UI so they could think strategically. Unfortunately, we had to remove several locations and enemies, as well as this entire system, so only the basics remained. However, Lego is intentionally OP, I wrote 100 damage in the stats as a joke. Well, because it's Lego, you know. But without it, it seems strange. 

I'm also glad you liked the bit of VA that was present. By the way, if we had put the entire dubbing in the game, we would have had professionals there. It was my personal challenge :)) 

When I look at this game, I can't help but think that you are the bold ones mentioned in the GJ's theme. To accomplish something like this in 48 hours, hats off to you! Unbelievable, and it feels great and entertaining too! 

At first, I was surprised by how literally you took the name of the whole event. Then I was surprised that during Game Jam, a lot of people think about gambling... And then I was amazed by the humor, stylish graphics, and mechanics! For a Game Jam project it's well-crafted in many ways. And excellently written, I really liked it!

Unfortunately, I don't have a microphone, so I can't try the game, but I really like the idea and especially the visuals!

You have no idea how much I (we) understand :D

This year's Game Jam has a lot of visually stunning pieces, another one of my favorites. I really liked the animation, even though it was a little glitchy, but I can forgive that. Nice idea for the theme, just a pity about the controls. However, no matter what I do... I still only have 24 tokens and I'm wondering what I'm doing wrong :D 

The art style of the game is amazing! Wow! Love it! For me, it's the best-looking game of the entire Game Jam. I like how the theme was approached and where the game is headed. Unfortunately, I was a little confused by the controls at first (and in the menu), but the enemies are great and respond well. Very nice! 

Damn, I've seen the "You died" screen more times than in Dark Souls... Very nice idea, beautiful graphics, plays well, but I would appreciate it if the QTE was in the middle of the screen.  Cool!

Gonna tell my kids this was Vietcong.

September 2022? Let's go!

No, naše hra jaksi nemá gameplay, ale to je jedno :D Měly bychom pak hodit řeč nad plnohodnotnými a dodělanými / opravenými hrami! 

Thank you for playing. We're sorry about the intro but I'm glad you like it. We're going to continue with works on this game, I want to add some bluffing and some other mechanics to be it more fun and "playable" (the game should originaly be Prší, but no time). Also we will add new dialogues and maybe more opponents. We will see... Thank you!

Přiznám se, že jsem taky netušila, co se děje, muselo se to zvrtnout až někdy v závěru vývoje. Nakonec jsem z toho byla tak zoufalá, že jsem hrála až do ztráty prstů na nohou! :D Díky za zpětnou vazbu ohledně čísel, asi je doplníme, aby to bylo jasnější, přece jen to nejsou standardní motivy, tak veřím tomu, že to může být matoucí, když je člověk vidí. A samozřejmě díky i za pochvalu. Jamy jsou fajn, ale ty závěry a výsledky mohou být fakt frustrující, když si to člověk tak pěkně vysní! :D Vaši hru se mi zrovna dohrát nepodařilo, vždycky mi zbraň zmizela kdovíkam :( 

Yeah, Zirisek is an amazing artist! https://www.instagram.com/zirisek_art/
I want to improve this concept in the future, we will definitely add some bluffing, maybe some other mechanics (we didn't think about it so much because of the time), we will see... But I'm afraid the finger cutting will stay :) Or it should be the final phase.

Thanks for playing and the feedback!

Well, the game originally should be Prší (okay, I wanted to invent some new game, but the programmer would probably kill me!), but on the Saturday morning we realized we can't do it in time. So this was my fast substitute "gameplay" idea to keep this concept, because we already had many cards finished and we just didn't want to let it go. 

We are going to work on this, I'm not sure about Prší now, but I definitely want to add some bluffing etc. to this concept. And of course more dialogues, maybe more opponents, who knows... I'm glad you're liked it! 

Wow, good job with the music. And thanks for the tip, I'll try it again tomorrow :))

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Ale cením trpaslíkovskou referenci!

Nice visuals, I like the movement, also great music (is it your own?). Unfortunately I didn't become the first ever to see the Sun, it's pretty hard and combat is kinda clumsy... Well, maybe I'll try it again in few days! :)

I like the art, but i miss the sounds. It's pity it's unfinished, also I lost the gun (two times) when I tried to use doors, it just disappeared or I don't know.

I'm not sure what I'm doing wrong. My cell misses almost all the food, there's simply no way a cell can eat more than two pieces before the others eat five pieces... :((

WUT? Weird game, but ok. I can pet doggo – 11/10, thanks.

I really like the idea and visuals. Gameplay is simple, but it works. Unfortunately I can't finish the last level – I'm not sure if the game is too hard, or I'm just lame... :) 

Pardon, pardon, pardon...
1) Hra je zatím pouze v češtině, nedostatek času, chápete.
2) Tento build je nekonečný, bez závěrečné obrazovky.
3) Jo, a na prolog se taky musíte kouknout na YouTube, eh: 

I see. Of course, the time is a hard enemy, we had the same issue (how unexpected, heh). Anyway, are you going to release some new version after the jam? :)

You're right. We had to fix the amount and speed of beams. It should be fine in the new version which we're gonna release after the jam ends. Thank you for playing our game and your feedback!

Thank you! We still try to improve our gameplay – we shall see how people will react to new version after the game jam. Thanks for playing and your kind words!

Thank you for playing! Glad to hear that!

General Kenobi!

(sorry, I couldn't help myself)

Okay, I'm noob, it's official. I can't make it over the 4th wave :D