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A jam submission

Hello there?View game page

Submitted by Czkerim, Petromil, Marketra, YamraCZ — 1 minute, 49 seconds before the deadline
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Hello there?'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#192.4092.625
Music & Sounds#202.3522.563
Visuals#213.0403.313
Theme#232.6962.938
Controls#232.3522.563
Overall impression#252.5812.813
Fun#301.6631.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

General Kenobi!

(sorry, I couldn't help myself)

Submitted

I've finished both jam and patched 1.1 version. Concept seems to be fine, but I still have this feeling like there is more potencial to resource and planet management to the game that is either not finished/polished or hidden behind some occasional bugs. I love the art and setup. Also are there more endings based on resources or examining signal (I haven't got signal warning in my play throughs)? 

I still really like visuals and the concept. If there was more ideas behind this, I would love to see some post jam build.

Submitted

Simply concept, but for incremental game is kinda crucial that time stop when game window is not on the focus (I run game on second monitor and every time I click elsewhere, clock stops). I think it's kinda boring as hell to just watch and wait and can't do anything...
Also: graphic resolution settings doesn't work.

Developer

Hi everyone! There is our trailer :)

Submitted

Overall idea is really good and the game (as have been said before) could become a nice strategy game in the future. E.g.: It would be a nice idea to be able to change specialization of a planet for some money or (as have been said before) get a timer and try to do it as quickly as possible :)

I kind of didn't understand the concept of money in this game. How much does it cost me to travel to which planet? I could get to every planet as soon as my radar got near (except the top-left one to which I got, but it returned be to Earth immediately). Maybe I missed something important, though...

I appreciate the fact that you've admitted your mistake and also that you've made an effort to publish the fixed version of your game for us to enjoy :)

Submitted

Right now it seems like the player has to wait often for something, but it could be a neat base idea to expand into some bigger strategy game!

Developer (6 edits) (+1)

Hi, unfortunately now we noticed that we have the wrong scene index, and the one that is the starter and without which it does not work is not set in the build as starter.... Is it possible to upload version 1.1 that only changes this? 

- YamraCZ

Update:

We asked for help on GDS Discord channel (helpdesk) and there was advice to try send a new link here to comments. So we do it:

https://marketra.itch.io/hello-there-11

But this version was uploaded after deadline becase of our mistake. 


Sorry everyone for complications and thank you all for amaizing 48 hours! :)

Submitted(+3)

I'm not sure if it's a bug or something, but I've never seen aliens or that top-left screen with a sine wave, when I reached top left planet game just sent me to menu :(

Overall idea of balancing different things could end up in a nice strategy game, but with static map and no relationship between parameters it feels boring, and the only thing to optimize for seems to be how quick you can get all planets done.

Good controls and descent graphics though!

Developer

Thanks for playing our game, unfortunately the first version was incorrectly built, see comments. We will be glad to try the full version :) 

Developer

Thank you for nice comment! :) Yeah, really sorry for that. We did a mistake in our build settings. So we traied to fix it and ask for help on Discord  :) So they advaiced to us to share a new link in comments. But unfortunately we didnt made it in deadline.