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Evolution in two steps (now for real)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.619 | 3.619 |
Innovation | #13 | 2.190 | 2.190 |
Overral impression | #14 | 2.381 | 2.381 |
Visuals | #14 | 3.000 | 3.000 |
Fun | #14 | 2.190 | 2.190 |
Controls | #15 | 1.952 | 1.952 |
Music & Sounds | #15 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I have failed the first stage several times and hopefully I'll make time to play and get to the others after doing this, but I like that you've found the time to even have an introduction to controls and UI as a part of the game! The first part is tedious, but still bears some originality.
Altogether, it already looks quite cool!
The first stage is so soul-crushingly tedious and boring (I had to retry like more than 10 times at least) - and I totally love that! It's just such a perfect example of procedural rhetorics in action - really makes you think about how lucky our ancestors in Proterozoic must had been :D
The contrast of the really easy 2nd stage probably theoretically makes sense (to show the player how huge the advantage of being the first actually was or something) and I must admit it feels quite rewarding, but still it somehow feels out of place and breaks the immersion for me. The victory cutscene is fun.
The visuals are nice but their placement apparently still needs some polish.
Overall a nice game that passes a message to the player in a really cool and unique way.
I had to redo the first stage a few times, but after a few tries I was lucky to make it to the next ones, which are all significantly easier. I am glad I did, because the ending line was pretty funny :) The luck element makes the game feel unfair and it's a shame that people may not get to the other parts of the game. Maybe you could create the feeling of floating aimlessly in away that players feel more in control? For example the cell could jump streams (with different speed) to get ahead? Or line up the food to the cell trajectory and make it about reflexes.
The controls are really weird. I haven't made it trough the first stage, because I don't have patience with this. I get the idea of luck in the first part, but I played it 10 times and lost every time. Sometimes even when the mouth was open, the food just ignored me. Unfortunatelly this was too demotivating to try again.
Hi, I'm really sorry for your negative experience.
Unfortunately, the "eating event" and the animation are not synced, you are eating only at the exact moment of pressing the button, not throughout the whole animation. Therefore you really need to spam the button. I admit it could be done better, but the limited time did not allow for such improvements.
Is it possible to alter the movement with W&S keys? when I press them nothing happens
Hi, thanks for playing!
It is not possible during the first stage because you are just a cell carried away by ocean streams. You get this capability in the next stage thanks to growing a tail. The first one is solely about luck.
I'm not sure what I'm doing wrong. My cell misses almost all the food, there's simply no way a cell can eat more than two pieces before the others eat five pieces... :((
Hi, thanks for playing!
You're doing nothing wrong, it's just the way it is. During the first stage, you are just a simple cell being carried away by ocean streams. It's simply about luck (and reflexes, spam the E button whenever close to a food). The others miss the food as well but sometimes it is not enough.
It's not an easy life, being a cell with great ambitions. :)