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Michelle2

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A member registered Jul 14, 2021 · View creator page →

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Overall the game would be all right as Project C but you should really fix all the known bugs and ideally resolve some additional issues:
- Not being able to fight the boss makes the game a bit pointless.
- Controls do not feel right and some jumps are sometimes difficult when you get stuck to the side of the platform.
- The music at the beginning is quite distracting when I am supposed to read the text. On the other hand the boss music is very fitting.
- It would be nice to add some UI - menu to start the game, better positioning, fomatting and pace of the narative, health bars.
- Sometimes when I kick the skeleton into the teleport while following it immediately I get transported to an empty scene and just keep falling. But not every time (maybe only if I die at the same time?).
- There are gaps between the tiles.
- The first half of the game could be more interesting (e.g. at least making the enemies move so it is more difficult to avoid them).

Hi, to answer your question, you should first get the main settings from ParticleSystem.main, store it somewhere else and then use it to set the desired values, e.g.:

ParticleSystem.MainModule settings = smokeParticles.main;
settings.startColor = desiredColor;

Unity - Scripting API: ParticleSystem.main (unity3d.com)

Hi, I'm really sorry for your negative experience.
Unfortunately, the "eating event" and the animation are not synced, you are eating only at the exact moment of pressing the button, not throughout the whole animation. Therefore you really need to spam the button. I admit it could be done better, but the limited time did not allow for such improvements.

Hi, thanks for playing! 

It is not possible during the first stage because you are just a cell carried away by ocean streams. You get this capability in the next stage thanks to growing a tail. The first one is solely about luck. 

Hi, thanks for playing! 

You're doing nothing wrong, it's just the way it is. During the first stage, you are just a simple cell being carried away by ocean streams. It's simply about luck (and reflexes, spam the E button whenever close to a food). The others miss the food as well but sometimes it is not enough.

It's not an easy life, being a cell with great ambitions. :)