I spent this morning before work mocking up the GUI. Probably not the best, but it'll have to do. Hopefully I can implement it tonight after work.
Hmmm.... finishing this on time is iffy.
Base mechanics and features are all done.
I decided to give my game a massive visual overhaul (as you can see from the image). After some research into UI design I think I made a pretty swell looking one (don't you think?). Also in the GIF you would be able to see that Drinking - is - done! You can now drink your coffee for boosts. Status Effects in general are complete. Enemies now charge up a unique special ability that may aid themselves or harm you. Certain coffee may also apply a status effect on enemies.
Now it's all about the polish. This entire day (9:30 in Britland right now) I will spend polishing the battle system gettting all the nooks and crannies sorted out so for Saturday I can finish it off with basic encounters.
In the game me and my bf are working on for this gamejam, you play as a bottle of milk fighting against evil coffee :3 (The picture above shows the bottle along with a 'donut companion' powerup shooting out milk bullets, and the enemies are different variations on black coffee). So far I've coded most of the game by now (my bf is doing the modeling/art for it. Atm the game has only has 2 of the finished models, and none of the animations/textures). The level itself done, along with the shooting mechanics/powerups, some of the enemy types, and half of the boss. I think I'll be able to finish the rest by tonight ^_^ Looking at what we have so far I wish we aimed to add another level/make the current level bigger, but I don't think we would've been able to get it done in time :'3
I feel you, I have had similar issues >.<
Don't hesitate to downsize your project a bit. But if you reaaally want to put more time into your jam entry, there is always the possibility of submitting a v0.1 and adding to it after the official dates. It usually helps with polish/debug to come back after a good rest.
I think I'll end up doing that, yeah :3 Even if all the code will be done by the deadline (I fixed the game-breaking bugs, so I think it may be?) the art probably won't. I'll probably submit what we have completed, and then me and my bf may spend a couple of extra days just polishing the visuals or fixing any bugs that crop up :3
I've been working on a game similar to restaurant-management sims. I call it "Super Serve them Coffee" because I'm bad at naming stuff, aha. You gotta take the customers' orders and prepare the coffee the correct way. Got most of the gameplay loop and items done, time for a bit of polish before the deadline!
Right. Home Stretch. Due to the scale of my project (by the way I count, 426 lines of code in one Player Script), I've been killing myself this entire week. So I want this day to just be focused on quality of life improvements, bug fixes, add content, content, content and then finally just add some encounter "scenarios" (maybe having a small over world was a bit over scope).
Good Luck to everyone else!
I submitted my "game". It's more of a demo or proof of concept than a game. Oh well, I had fun making it this far. Perhaps I can finish it.
CoffeeMan
I had a glance at the other entries. 44 entries so far! They're all looking pretty swell and much more complete than my hot mess. Haha! Can't wait to give them a try!
Peace and Love, coffee folks! :)