In the first scene I was told to clean the floors. I cleaned 4 sets of footprints and I couldn't see any more, but it continued to tell me to clean the floor. The mouse movement seemed too sensitive. I happened along the ability to open the door by the coffins, and went into the next room, but at this point, with the over-sensitive mouse-look and no idea what I was supposed to be doing besides cleaning floors, I gave up. Forgive me, I am not very good at playing games, so these problems are probably my fault, not yours. Nice work on building a 3d world, tho.
haymanmarc
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I kinda suck at playing games, but I couldn't figure out the gameplay. First level, I ran around shooting at things. Then, I picked a potion that I was unsure what it would actually do. It didn't seem to do what I thought it would and I ran around shooting things again. Next level, I tried a healing potion, thought I was supposed to heal the knight, couldn't find him, tried shooting things, then died. Even after reading other peoples comments, I'm still a bit confused to what is happening. Art and sounds are ok. I guess it needs more tutorial or explanation for me.
Well, the sounds were done nicely for the background ambiance. Art was okay. Pathfinding was a weird zigzaggy thing. The gameplay wasn't quite there, tho. It was hard to know it i was targeting correctly. Somehow while playing i kept opening new tabs in the browser and losing focus on the game. Too many glitches, but a good idea for a small game.
I was a little bit put off at first thinking, "What the heck is this?" But then, after clicking around, I figured out it was some kind of point & click interactive narrative type of thing. I don't play these much, so I'm no expert, but it seemed nice and invoked quite a moody feeling. Quite artistic!
Art is superb! Controls were fine, but grabbing boxes didn't always work. If that was rock solid, I would have probably been better, but the game was too hard for me. I couldn't get past the second level. Boss fight seemed impossible. But I'm not very good at games, so I'm probably not a good judge. Still, pretty fun grabbing and throwing boxes!
I couldn't get the hang of it. I kept dying and dying on level 2 and it became not fun. I wanted to like it. Love the idea, but the difficulty was too high too early, I believe. I didn't like that you could only attack horizontally - didn't seem fair. I hope you keep working on it because I want to have fun playing it.
This jam was supposed to be for collaborating. Did you collaborate with anyone to make this game? It would seem you didn't, which is a shame. You could have probably achieved more if you had.
Here's a few observations about your game, anyway. First of all, the graphics are quite nice, for what is there. The game does not explain itself, so luckily I thought to check your game page on itchio. Playing the game felt "off" when I went to the portal/dungeon and fought the skeletons. There was no feedback so I couldn't tell if I was hitting the skeleton until after it was dead and gave me bones. Desperately needs sounds. The UI needs some work as well. Using the window exit button to leave the dungeon is not a good idea, imo. Anyway, the game has cute vibes and potential! I think you should continue with it. Perhaps make it more of an adventure than what the theme was driving. (I didn't really care for the storyline.) Good luck with it!!
Thank you so much! It was a lot of fun putting that cutscene together, but it took too much time. I should have focused more on gameplay. We've continued a little bit so far -- but I need to get thru all of your games before the voting runs out! I'll be sure to update the page when we have a new version to play! Thanks again for your uplifting words of support!
The link seems to work for me, but I'm the owner. Try this direct link: http://haymanquarterly.com/hmg/NecroKnight/download/Necro_Knight_unfinished.zip
We missed the deadline by an hour because I had to take my mom to a Dr. appt out of town today. I thought I was going to have time when I got back, but it was over. I had misunderstood when the deadline actually was.
I'm hoping for some kindness from the community, even tho our game is sorely unfinished. We started late on the 20th of April, and my team worked hard to get their bits in. I failed them as the programmer, but they pulled through with their amazing artistic talents!
Please give our game a look, at least for their sake! We were SO looking forward to submitting our game, even if unfinished.
--- sincerely, HayManMarc
Our game on itch.io: https://haymanmarc.itch.io/the-heroics-of-necro-knight
I'm looking to collab with someone to make a small game with much polish. I'm an intermediate programmer with GameMaker and I can do basic, low-rez pixel art (with animations), I'm a musician (but with only a little experience creating music on computer), and I have collaborated many times in short jams in the past. I'm not the greatest at coming up with game designs, and I'm a little particular in the things I like and get excited about. If you're like me, and we get along, and you're still looking for a team or someone like me for your team ---- let's start a discussion! I don't want to break any records or save the world - just wanna have some fun making something neat.