Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hah yeah there was a bug where in very rare circumstances the main character would jump and stretch and sometimes get stuck in that stretched position.  I couldn't figure out how to reproduce it so I put a bandaid fix to try to check every 4 seconds if the character is stretched out and if so, to try to fix.  I haven't seen it be so bad as to be stuck in ceiling walls though so that's new lol.

Great feedback on the jumping and needing something to make it more memorable but could you elaborate what you mean by being more kinesthetic?

Anyway, thank you so much for providing feedback, this is immensely helpful!

Ok the kinestesi is the feel of movement, the flow of movement, for example, MarioBross has bad kinestesics, but HolowKnight is great so looks like parkour. Today platformer games need good kinestesics. But ok, maybe the stretched in my test kils the jump flow of movement, so maybe is not too bad like I experiment... ???

Gotcha.  Thanks a ton for the great feedback and congrats on your awesome game!