Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I play it with gamepads, the stetic is good, has good classic graphics like castlevania series; the intro was nice, I love how the cript going up and she emerges. I find some errors, don't understand if she jump or resize in tall? and in some points was capted in the ceil wall.

I think a vampire should be more kinestesic, the jump is so slow and you can't evade hits easily; so the gameplay is a hard error to fix, make it kinestesic!

In other hand, the intro is nice, but you can make something to make the game memmorable, different to the classical vampire plataformer histories, it is my impression

Hah yeah there was a bug where in very rare circumstances the main character would jump and stretch and sometimes get stuck in that stretched position.  I couldn't figure out how to reproduce it so I put a bandaid fix to try to check every 4 seconds if the character is stretched out and if so, to try to fix.  I haven't seen it be so bad as to be stuck in ceiling walls though so that's new lol.

Great feedback on the jumping and needing something to make it more memorable but could you elaborate what you mean by being more kinesthetic?

Anyway, thank you so much for providing feedback, this is immensely helpful!

Ok the kinestesi is the feel of movement, the flow of movement, for example, MarioBross has bad kinestesics, but HolowKnight is great so looks like parkour. Today platformer games need good kinestesics. But ok, maybe the stretched in my test kils the jump flow of movement, so maybe is not too bad like I experiment... ???

Gotcha.  Thanks a ton for the great feedback and congrats on your awesome game!