okay, it's not my favorite type of game
Play game
Deliver More!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #41 | 3.677 | 3.677 |
Technical Implementation | #45 | 3.581 | 3.581 |
Overall | #45 | 3.632 | 3.632 |
Fun/Design | #50 | 3.645 | 3.645 |
Graphics/Animation | #53 | 3.935 | 3.935 |
Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
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