Text issues in menus and on objects. "XXnerator" text layering
Need a chest or some sort of storage, Tossing items in the ocean gets old, and very my items causes game lag.
Base Building, Crafting, Adventure & Secrets! · By
I bought 3 items from the shop, and spent my level up on +4 items in the shop. If it is important, I opened it before the timer resetted the shop. Crashed my game with the following message:
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FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 143539.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
# After gaining level, enter the skill tree, when putting the skill LAMBERJACKING the game breaks, and to the initial again the skill is not enabled, and its point to habilitates no longer exists, having to add new level to try to talk it again, breaking again not being able to qualify. The same error happened with the skill, SUPPLY. # Character took half-life damage by cutting a wheat with the pick, as life was below half, thus causing a heart to lose. * Sorry for some error I'm Brazilian and I do not know English very well.
Alpha 6
Error happened when I tried to open the market after the "market sells 4 more items" upgrade:
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FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 130077.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
Hello! I have a very small minor bug that wont happen to very many playing the game correctly. In Alpha 6 when filling on cherries (i would assume it works for other food items) if you spam right click to keep trying to consume the cherry. The moment the game allows you to eat the cherry and fill up a bit of your energy, you can keep on spamming right click to keep eating the cherries and it will waste the cherry without giving any energy. Not that large of a bug, most likely will never be found during a playthrough, but I thought it would benefit posting this here.
got this error when i was in the by land meny?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_objGame_Draw_0 ############################################################################################
I dont know if these are bugs or beta locked but I have a few that would be helpful if fixed and or explained more
Seems the island cap is 12 even if the max islands in inventory states 69.
Skull dungeon cant be re,entered when completing maze, (forgot to sacrifice hearts for stuff and wanted to re,enter since i fount the heart container.)
I always get a Fatal Error whenever i try to make the game Full Screen on my 4k Monitor.
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I had two fun little bugs today, the first was whenever I started a new game in the left-most slot, it spawned me in a blue room with nothing in it. I could move freely, but no structures, elements or sprites were loaded besides my little dude.
The second one was a double tree. Not that exciting, but it looks cool.
Hey, I don't know if these have been reported before but I found two bugs- one where finding topaz after digging doesn't add the topaz to your inventory, and a bigger one where I bought a plot of land (the cemetery with the bells) and the 'buy land' mechanic stopped working (the squares of buy-able plots don't appear anymore.)
I need to fix it.
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ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
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FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Unable to find any instance for object index '110573' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
############################################################################################
After beating a galaxy puzzle chest items will not go to a vault, so if there’s no room in your inventory, you can’t get the items. In the rainbow puzzle if you build something on top of a mushroom e. g. a furnace, the mushroom won’t rescanned even if you break what you built. Also, late game some animals just don’t spawn; for me it was cows. These are just some bugs/things I found annoying.
(GAME BREAKING) Every time I buy a new island, by game becomes incredibly laggy. Once I buy about 6, my game becomes unplayable
When I try to magnify the window, the game crashes (I'll post a crash log once I re-create it)
Trees and rocks spawn on top of each other
An invisible block spawned in-front of one of my smelters and I can't break it
This error happened when I have gotten the supply skill for 4 extra slot in the market. After I got the skill, when I go click on the market, the game crashed. Happens everytime.
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FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 101711.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
This happened when I tried to launch forager after a power cut while I was playing, I can no longer launch the game as it crashes on launch
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FATAL ERROR in
action number 1
of Create Event
for object objSaveSlot:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadGetBasicData (line 27)
called from - gml_Object_objSaveSlot_Create_0 (line 12)
called from - gml_Object_objMainMenuControl_Create_0 (line 13)
I thought it would be cool if I built my market on a floating raft in between islands, so I built north from one of my islands, and placed the market on a raft 5x5 made of bridges. I then later remembered that you can buy land. I bought the island where I built my market, and it didn't destroy my market, and it's still functional, but I can move through my market as though there's nothing there. I'm not sure if monsters are implemented yet, but this seems like a potentially abuseable bug if I can walk through something, but NPCs cannot.
This is from the Humble Demo version of the game.
It seems if you die near the edge of the water, when you re-open the game there's a chance you'll have flown into immovable territory.
So to recreate:
1. Make slime angry.
2. Step near edge.
3. Let angry slime kill you
4. Reload. Be stuck in water.
Managed to eventually recover by adding some Bridge tiles and letting the slime jump at me some more (each death shifted me to the right slightly) but this is not ideal :)
When I tried to download the demo and open it this error page came up......anyone else having this problem?
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ERROR in
action number 1
of PreCreate Event
for object objInputSelect:
File is not opened for reading.
############################################################################################
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called from - gml_Script_LoadLands (line 12)
called from - gml_Script_GameInit (line 1395)
called from - gml_Room_rmInputSelect_Create (line 1)
What's the situation (I'm from China, so maybe it's slow to see, but I like this game very much, so please do me a favor, thank you).
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FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
Another game crash as I'm trying to make the Robotic Shovel. As it completes the build, the game freezes and doesn't let me send a report. I have to CTRL + ALT + DEL to restart the game.
***EDIT*** Also when making the Master Gloves.
Hopefully, you can get that figured out cuz I can't progress any further, which makes this unplayable. If there's some way of sending a bug report, please inform me how, thanks!
***EDIT 2*** Now it's also crashing after opening random chests and anytime I make gear from the Forge and the Clothing Station...
beat8
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############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objSaveSlot:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadGetBasicData (line 27)
called from - gml_Object_objSaveSlot_Create_0 (line 12)
called from - gml_Object_objMainMenuControl_Create_0 (line 13)
I can't open the game, please help me.
Thank you.
Mac, at level 40, after completion of skull maze I have received this fatal error and I cannot open the save game again.
FATAL ERROR in action number number 1 of Step Event2 for object objPlayer:
Push ::Execution Error - Variable Index [20,10] out of range [21,2] - -1.tool(100132,640010) at gml_Object_objPlayer_Step_2
#########################################
---
stack frame is gml_Object_objPlayer_Step_2 (line -1)
Let me know if there is anything else I can share to help identify any issue.
Thanks!
When i try to start the game
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FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
When i try so start the game___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
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############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
i cant open the game
I never really used the bow throughout my playthrough but now that I'm going for all the feats I'm finding myself unable to get the sharpshooter feat because my bow is shooting triple exploding shots. Even if I back up and make sure I'm only having one arrow hit, its not registering as an arrow hit so I don't think its possible to get the feat
Yesterday was playing at dawn when my game was and I forced my computer to restart and soon after that I went to open the same
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############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
Hello,
I've experience 2 bugs recently. One it that in desert temple I've run trough first gate using thunder rod, not energy cube, and was unable to get out from dungeon, exiting game worked, but it was annoying :) Second bug it was that I've got achievement for getting all equipment, event so I've got one more to get (upgrading death rod). Thanks for a great game, looking forward for updates! :)
SOCORRO how to fix?
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
hello i am a ubuntu user for 18.04 and i had the game working on steam after a reboot my game crashes at start menu and said
ERROR!!! :: ############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object objNewMainMenuButton:
Attempting to read from outside the buffer, returning 0
at gml_Script_OpenSaveFile
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_OpenSaveFile (line -1)
gml_Script_LoadBasicData
gml_Script_CreateSaveSlotObject
gml_Object_objNewMainMenuButton_Other_10
called from - gml_Object_objNewMainMenuButton_Step_0 (line -1) - <unknown source line>
AL lib: (EE) alc_cleanup: 1 device not closed
JS method call WebChat.GetOverlayChatBrowserInfo with 1 arguments
JS method call Storage.SetString with 3 arguments
Game removed: AppID 751780 "", ProcID 21995 Exiting app 751780
No cached sticky mapping in ActivateActionSet.JS method call Messaging.PostMessage with 4 arguments
Looking at the update history, I dont think this version of Forager receives updates anymore. Considering the Itch.io version was last updated in 2019 and the current steam version was updated 27th of Janurary of 2024. So, bugs that were fixed are likely to still exist in the Itch.io version. It's recommended to purchase the game on Steam for the latest updates and patches.