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Suggestions/Requests Sticky

A topic by AR14 created Jun 30, 2016 Views: 10,613 Replies: 247
Viewing posts 81 to 97 of 97 · Previous page · First page

Hello there! I just found out this software existed and I am extremely impressed so far! I downloaded the free version to give it a try and see if it will work for me, I'm mainly looking to use it for poses but also for some clothing. 

As I'm still on the fence about buying the full version, I'm wondering if it has more variety of both male and female poses?  That would sell this to me 100%, mainly more male poses. 

I was really hoping for a thoughtful hand on the chin pose and also a hand on the back of the head pose, as if scratching the back of the head (embarrassed and thoughtful type poses I really enjoy).  

Also, is it already implemented or would it be possible to add choosing each arm's pose individually?
That way, you could choose to have one hand on the hip, but the other raised to the chin. 

Developer

Hello, thank you for your interest! The poses currently has no difference between the free and pro version. We do have plans to add more in future updates, though, so feel free to follow our progress in the free version! Use the itch.io desktop app to install Mannequin so you get auto-updates.

Thank you so much for replying!
I will definitely be following this, I hope some of my pose requests make it in, I'd love to use this for the upcoming Visual Novel I'm planning. 

This software is fantastic so far, keep up the good work! ^^

Under hair options, could I request  a shaven headed style or two, please? I thinking so we can do characters with shaven (but not entirely bald) heads, and styles with undercuts. So, like shaven sides and hair on top, swept to the side.

Also, I don't know how feasible this is, but could there be options for hair tip colours as an addition to  base colour? For example, a character with black hair, but the tips are red?

Developer

Thank you for your suggestions! We'll try to add  more option for shorter and shaved heads in the next update. As for hair extensions/streaks, we think it's already possible with the current structure of 'Additional Hair Parts'. We already has plans for something like this, just haven't been able to execute yet.

Ah, that's excellent, thank you. It's such a good piece of software.

Request/Suggestion: "Remove" and "Reset" buttons for "Hairstyle" items

Currently, there are no quick way to remove something for hairstyle items, only for additional parts.
One complexity I would see if a hairstyle would not have a "None" default, like "Default hairstyle" has a "Bold" option instead.
However, for some items there is a clear "None" option.
It would be great to keep things consistent and have "Remove" button for hairstyle items, like "Beard", "Bangs", "Sideburns" etc that are non-essential and have a "None" option available.


Developer

Thank you for your suggestions! We'll keep this in mind and add the feature in a future update.

Hello! First off, I want to say thank you for making this game! It’s exactly what I need because I’m not an artist at all so a character creator is what I need. And this one fits the bill. But there are some things I'd like you to add at some point down the road. Maybe some of these you were already planning. 

Spikey, Shonen esque hair options 

Medium or Long ponytails

Muscular male body type (Maybe a slightly muscular female type too for tomboy characters) 

Tube tops

The ability for characters to carry certain items in their hands (Swords or food items for examples)

Dress’s

Male Swimsuits

I really hope that you consider these for future updates! 

Developer (1 edit)

Thank you for your support and feedback! Please look forward for the next update as a lot of the things mentioned here are the things that we're currently working on.

Thanks for responding,  I forgot to add armor to the list too.

(1 edit)

Skirts for the male model please!!!! (I have the steam version just for reference)

Developer

Noted. Thank you for your feedback!

(+1)

I would like to have some more variety of body-types for characters, as well as a slider for different stages of life (middle aged to old), since not every character will be a teenager...

Developer(+2)

More body type variations are currently in the works for the next update. We do not have any plans for age slider specifically, but we have plans for skin complexion/wrinkles which can be used to similar effect.

(1 edit)

does there happen to be any plans for alternate patterns for clothing, such as stripes for the vests or shirts or plaid for the blazer? I feel it would go a long way into giving the user more customizability over their character

Developer (1 edit)

We're planning for a DLC pack for existing clothing templates but with added accent stripe, stripes and plaid patterns (might separate each of those, for example plaid patterns will be contained into a single DLC pack). Manual texture overlay is also planned, but we are reserving it for future update.

nice, looking forward to it.

Love this software from the UI to the functionality. What is a Mannequin Character file extension (without one, does not show in a linux directory due to filtering for the MCF), so have to use show all.

Thanks for the amazing product!

Developer

Hello! Thank you for your support and kind words! The character file extension is .mqn by the way. 

Please add boots. Like, any boots. Knee-high, small, with laces, rain boots, anything.

Developer

Noted. We'll try to add some in the next update.

Awesome project! Are there any plans to add wrinkles and different body types to allow the creation of a greater variety of people?

Developer(+1)

Yes, there is. In the latest nightly builds we can already switch body part sizes; this feature will be in the next update.

Please add more control over the body, such as leg size, thighs, muscles...etc.

Developer

We already have that in progress (which you can test by using the nightly builds). Stay tuned for the next update!

That's great, I'm planning to buy it. I have another suggestion, which is to make the character's perspective from the right and left side and from the back, as well as making some poses in which the character is sitting, sleeping, kissing...etc

Developer

Noted. Will add those things gradually in the future.

Hello, I'm trying yo buy it from steam but I'm having some problem with my paypal region & steam region, so I'm buying it from here but is there any way I can Buy it from here then Have it on steam too ?

Developer

We only have it here and on Steam. You can also get Steam key from your itch purchase, however. See more info regarding this here: https://itch.io/docs/buying/already-bought (see 'How to download the game, or get your activation key' section)

OK, thank you, I buy it from here and manage to get the steam key code, looking forward for the next update

Developer

Thank you very much for your support!

Hello where is episode 2

(2 edits)

Just found your program today and am very interested! (Will be purchasing full after leaving this message, just checked out free) I've struggled to find a generator for visual novel creation that allows variability in full body portraits. I saw your update about planning to do where you can change body position, arm position etc, separately and that really excites me! Fully behind the further development of this software as it is sorely needed for those of us who want to tell a story visually but don't have the artistic skills. Thank you for the hard work and quality product.

My suggestions would be making sure male and female parts are equal amounts and more fantasy options for clothes would be amazing! Like victorian style clothing~

Thanks again for your hard work!

Edit: just checked out your Trello and see plans for medieval clothing, yay!

Edit 2: Just checked out nightly version for latest. My request would be adding more dramatic poses, like injured or fighting/holding weapon, yelling dramatically/like slightly crouched and looking tense. Nothing totally specific in mind just to generally use in more dramatic scenes!

Developer

Thank you for your support and feedback! We'll see what we can do with the poses in future updates. As you already said, several of your suggestions are already planned (like medieval fantasy themed clothing). We'll continue working and follow these planned features.

Great tool! Already enjoying it. I would love to use this for my games. I need a lot more options, though. Here's some suggestions/requests for new features/supporting stuff:

1. Body types and body diversity - I'd love to be able to further customize the body - from normal body diversity into more fantastic and extreme types and parts.

2. Fantasy clothing choices. (Specifically: Togas, Sandals, cotton and leather "adventurer" clothing.)

3. Short term - More Eye types  (squarish/sharp.) More Head and Body types. The body's fundamentals are critical for all the finer outfit parts.

4. Descriptive tooltips for items - Since so many paperdoll parts can seem similar to the user, perhaps short descriptions that explain differences in qualities would be really helpful. Tooltips should be everywhere.

5. For scale adjustments and other +/- adjustments - The ability to enter value manually. 

6. More basic skin color selections. don't be afraid to make that sub-window larger to accommodate. Perhaps an optional slider on each individual color to lighten and darken from that reference would be great (Sims 4 does this - it's pretty good at extending the basics)

7. Preserve eye color across expressions once set. I had to set eye color for each expression. Not sure if bug or feature.

Developer

Thank you for your suggestions. Definitely noted for each of them!

As a note for expressions and batch exporting: This is a very powerful tool, but I'd like physical features/colors to be preserved across expressions (even with just a toggle for it). Having to define the character's already-chosen colors for iris/brow/lashes/lipcolor/etc across every expression before exporting the batch is tedious and could be automated since physical features like shape and color are usually consistent across expressions.

Looking forward to continued improvements! Work hard!

Developer

Thank you for the detailed feedback! Right now there's no toggle yet, but you can click the three dot icon to access additional functions such as applying eye color or applying fine-tuning across all expressions (these are also available for hairstyles).

First I will start by saying this is a wonderful tool, and I very much appreciate that it exists! Thank you for all the love and passion you've put into this creation.

Your most recent post in this topic was helpful for me as a new Mannequin user, as I had the same question about applying customized settings across all expressions. That's very useful to know.

I was really surprised to see a robust selection of poses with a variety of options available to choose from. I thought that was quite helpful to have built into the program. My suggestion, or request if you can call it that, would simply be asking about the possibility of adding some non-standing pose options in the future? This is really more of a "food for thought" kind of thing than a request necessarily.

My only other experience with this sort of thing is using VRoid Studio briefly, and for that program, you are able to export created characters to VRM format. I know of two particular software applications that can then be used with an exported VRM character to pose them in a specific way.

One is called VRM Automatic Photographing (https://matsuvr.booth.pm/items/2223918) and if I'm not mistaken it collects and uses freely available preset poses from other sources? The other is called VRM Doll Play (https://booth.pm/ja/items/1654585) and allows you to custom create your own poses manually by hand for your characters.

You already have just as many, if not more, standing pose variety options available in Mannequin, which is great! I just can't help but wonder if having others like sitting, kneeling, laying down, etc. sorts of poses might make things even more dynamic and interesting. But, I know when you start getting into the more unusual poses, things like physics/gravity start making it more difficult for clothing, accessories, etc. to translate over in a uniform way too.

I'm not sure which would be more difficult on the development side, either implementing additional poses for sitting/laying down/etc. like you already have available, or adding a VRM export option like the existing one for Inochi2D Creator (I'm guessing VRM is more meant for 3D models, so wouldn't really convert easily?) I tried looking into using Inochi2D Creator, but the options were overwhelming, and the complexity level seems to be beyond my current understanding. I was unable to use it at even a basic level. Alternatively, perhaps there is some other existing software similar to VRM Doll Play but that works with Mannequin characters that I'm unaware of?

At any rate, thanks for your time in reading all this, and for all the wonderful features you've already made for everyone!

Developer(+1)

Hello! Thank you very much for your kind words.

I think for something that's easily poseable like VRoid, you should always seek for 3d-based apps like VRoid itself, or Poser, or maybe Koikatsu (for something anime-styled). Due to the nature of being 2D, there's actually no magic involved in Mannequin; every pose, every clothing, every face parts and hairstyles, are drawn manually. More poses are planned for future versions of course, but because everything is done manually, expect it to take quite a long time.

For more pose flexibility, we have nothing planned in the short term; in the future we might add Godot and/or Unity 2D character export with rigged bone system, but it's still a long way to go.

Well, hearing that the poses and all the assets are all created by hand makes the content already in Mannequin seem that much more impressive to me, if anything!

Thanks for the detailed reply! I did play around a bit with Koikatsu Party a few years back, but per the terms of use restrictions, users are not allowed to take creations from the software and use them in their own creative endeavors. Available choices are a bit more limited, but I prefer options that allow more creative freedoms by default. It's another thing I appreciate about Mannequin!

Again, there is already plenty to work with in terms of poses and assets and flexibility, more than what I have seen in other tools by a long shot in some cases, so thank you again for everything you've already added into the tool!

Hello. Where is Episode 2 ?

Great tool, folks.  Thank you for putting it out.  I like how flexible it is regarding users making new elements for it if they're decent code wranglers, and how button monkeys like me can manually tweak their SVG exports in Inkscape to get any poses we want that haven't been officially implemented yet.
Two requests!
1 - The poses of the example characters shown at the main menu are a nice addition, but when the user 'Open This Sample' the default positioning of features / pose is booted up.  I can _kindof_ intuit how to go from Baseline Default to the example shown on the main menu, but it'd be illuminating to have the Sample load pre-calibrated for their more emotive positioning as initially seen.
2 - Do you guys know there's an "AR14GAMES" account on itch?  It looks super shady and has a 2022 link to "the demo version of Mannequin".  I haven't done a hash comparison or anything, but from the comments about it not running properly I'm guessing someone's using your title to push spyware/viruses.  

Developer (1 edit) (+1)

Hello!

  1. The sample characters in the welcome screen has different, more pleasing poses due to Inochi2D export! Export your character to Inochi2D first and then you can adjust the pose further in Inochi Creator.
  2. Yes, we have reported that account a long time ago, but it seems there is no action from itch till today. Thanks for the info!

Ahhhh, that makes sense.  Thank you for the clarification and the link!

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