I like the concept. Kind of wish the keys were limited because there are too many keys on a keyboard for the controls to be completely random. Limiting to maybe only 1 row of letters and a few others here and there might be good. Another direction to go could be having lots of fast paced levels, and telling the user the what the controls are after they change (within the UI).
Play game
Chaos Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #202 | 3.500 | 3.500 |
Theme | #349 | 3.409 | 3.409 |
Overall | #599 | 3.045 | 3.045 |
Game Design | #602 | 3.091 | 3.091 |
Fun | #715 | 2.864 | 2.864 |
Audio | #789 | 2.636 | 2.636 |
Graphics | #891 | 2.773 | 2.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The Controls are random and very chaotic
Did you write all the code yourself and made all the assets from scratch?
I did do everything myself using Unity
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