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Captain Chaos vs Inspector Tic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #79 | 3.710 | 3.710 |
| Innovation | #88 | 3.774 | 3.774 |
| Overall | #161 | 3.567 | 3.567 |
| Game Design | #186 | 3.629 | 3.629 |
| Graphics | #211 | 3.839 | 3.839 |
| Fun | #223 | 3.500 | 3.500 |
| Theme | #700 | 2.952 | 2.952 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The fact that you control two mirror-image figures at the same time, which are slowed down by randomly generated obstacles and action fields, makes for perfect chaos.
Did you write all the code yourself and made all the assets from scratch?
The code is completely self-written. The character and its animation are from Mixamo, a handfull of sound FX are from freesound.org, all other assets, music and FXs in the game are entirely self-made.
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Comments
Fine little game.
I feel like it lacks a bit of consistency however.
I mean, obstacles are randomly blocking a cell for a few seconds, but it does nothing more. So I ended up just looking at inspector tic part of the screen and force my way until it worked.
If the timer is important, then I feel like the randomness of the obstacles is too... random, especially since the goal can also be blocked randomly haha.
Maybe having a randomly genereted path would be a solution. But I can feel already the time it would take to implement though !
Anyway that some details, as I said, it is a fine little game! Well done.
Thanks so much! This is really valuable feedback!
I really liked the concept, but ultimately found it was a bit short, I completed the game pretty quickly. I think while the dance tiles were kind of funny initially, I ended up just repeatedly walking through them because they made the best path, and then just having to wait through the dance animation, which meant I spent almost as much time watching the dance as I did playing some levels. I think that more content and a wider variety of obstacles or puzzle solving mechanics may extend the life of this game a bit, but the core idea is quite fun.
Wow thanks for your comment! We are definitely thinking of extending this further.
Great idea, I did find my self just playing it as a backwards games, I barely looked at the blue player at all. But it was well made, and a start of a great idea, great stuff, I'd love to hear your thoughts on my entry.
Very interesting way to think about this! Yes, we were thinking of adding more to the left side as well but decided against this in favor of polishing.
This is a really nice idea with great potential and I'd love to see more! My only nit-pick is that you can bruteforce your way without looking at the left side, since the pillars just block you for a few seconds.
Great work overall
Thank you! Yes, this is true. We have a lot of ideas to extend this but our focus was a polished game jam entry so we did not implement them yet.
Neat concept, but didnt feel very chaotic. Sometimes I could just walk straight forward to win, so the random generation could be adjusted. It's got potential to be a really cool puzzle game!
Yeah in those cases it could be fine-tuned some more. We might do an update after the jam.
Wow great game enjoyed it.
Thanks 😊
What a great game! I probably didn't get the best time in each level because I made a point to hit every dance square :)
Hahaha, that’s awesome!
Wow, it was a brilliant game...
But I felt like the chaos part was missing. It would have been a perfect match for the last game jam (Stronger Together)
Round 3 can be quite chaotic. However, that is dependent on the player. That means that you are probably quite good at multi-tasking :-)
ohhh, nice...😂
Amazing Game
Thanks so much!
Very polished game and goofy story, I love this game! Good job!!
Thank you 😎
The little game story was pretty funny! The dance moves had me chuckling too! I like the randomness on the Captain's side and how the block's on Tic's side are a fun interesting spin on time delays lol. Good job!
Thank you 🤓
Great game! I didn't find it chaotic but I think it's clear what did you implement for the chaos. The design and the visuals are great and the dance, well it's a dance, loved it! :D
Actually, the dance moves are the original “YMCA” dance :-)
Great game! well done!
Thanks a bunch!
OMG! Great game. I like it. The idea is unique.
Thank you so much!
Amazing Game. Love the arts you make. Altho I dont feel very chaotic, I really enjoyed playing it. I've played couple of puzzle games in the jam and I think the idea of puzzle and chaotic rarely harmonize each other. Other than that, 5 stars man Great Work 🧐👍
Thanks! If you don’t feel chaotic, you are really good at multitasking :-)
Nice game! Think I might have encountered a bug where a block launched one of the characters into the air. Speedrun strats?!
Thanks! Eventually, he will come back down though. This happens sometimes during the dance :-)
Something unexpected idea. At start i didnt knew what was aim.but later i knew,Movement was buggy when go to next box i dont know wht happen, I m not good at puzzle game but this made me to play bz to had unexpected things the dance,blocks,Over all it was fun
Thanks a lot for your comment! Could you please specify the bug a little bit? I would love to know so we can fix this after the jam.
Wow, it feels very polished, and I love the dance. I was sad to see it end so soon, there was definitely a lot of good puzzle potential!
Thanks for your kind words. I think sometimes it is better to be sad it was short than cursing it for dragging on too long :-)
The dance!!!! The dance was amazing hahaha
Good jog with the game, really really fun!
Thank you! We love the dance as well :-D
Haven't seen many puzzle games this jam but this is the best one yet.
Thanks a lot 😊